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Hisymak

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About Hisymak

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    Green Marine

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  1. Thanks for the tips! I was already aware of the second program (OPL 3 Bank Editor). It's actually cool toy and I can immediately test the instruments, but it was lacking several very important features for me. - Direct load/save from/to a WAD file. I want to save my changes in GENMIDI lump and then test them directly in Doom, but with OPL 3 Bank Editor I need to first extract from WAD and then import back, which is quite annoying. - Copy/Paste functionality. When I'm creating my GENMIDI, I combine instruments from many different games like Duke3D, ROTT etc. and in many cases I add it as a second voice on top of the original single-voice instrument or replace one of two voices. In my program I added "Paste Voice 2" button which does exactly that. - Compact overview of all instrument values in a table, and very quick editing of instrument values by pressing different keys on keyboard. So that's it, I hope you found my GenmidiEditor interesting. By the way. Since GZDoom version 3.0 the OPL Synth became broken. But I finally fixed that. See more in this thread: https://forum.zdoom.org/viewtopic.php?f=7&t=56682&start=30 So in the next release, or with recent Dev build, you can enjoy OPL Synth again with Best quality.
  2. During the last year I've been quite active in the OPL Synth area, and now I just finished the Revolution! MIDI Pack. This is the third full OPL soundtrack of a Doom megawad I recorded and uploaded on Youtube, the previous two being Plutonia MIDI Pack and Plutonia 2 soundtrack. Revolution!, also known as TVR! is a classical megawad made entirely by Thomas van der Velden, which is honored for its creative map design. In 2016, one of the greatest musicians in the Doom scene, James Paddock aka Jimmy, initiated a new musical project, whose goal was to compose original MIDI tracks for each individual map in this megawad. I really like this sort of projects as I like listening to new and original music while playing Doom, and I am really big fan of OPL synthesis, so I decided to mix both things together and create OPL Synth cover for the soundtrack. Exactly like I did previously for Plutonia and Plutonia 2. Since Plutonia 2 soundtrack I continued improving my GENMIDI lump and I enhanced many more instruments which appeared in this MIDI pack. For example Percussive Organ (MAP02), Trumpet (MAP05), Jazz Guitar (MAP22), Nylon Guitar (many maps), New Age (MAP25) and more. I took many of the percussion instruments from DMXOPL project created by Csonicgo. I released my GENMIDI lump as a separate project, here you can get it:
  3. Hey! An update is finally here! I edited the first post. Go look what is new! I also created my own account on SoundCloud in order to post some demonstration tracks, where I'm going to showcase some of the best instruments featured in my GENMIDI. There are seven new demonstration tracks embedded!
  4. Hisymak

    DMXOPL v2.10 - Happy Holidays (Nov 27)

    One more thing I noticed when playing around with percussion instruments within my GENMIDI project. There are some additional percussion sounds (apart from those 47 defined in GENMIDI) which are used in MIDIs. They play if I use the Microsoft wavetable synth (or whatever it's called) but they're quiet on OPL synth because they are not part of GENMIDI. I noticed that first on a "Jingle Bell" sound. I found out there are 14 additional percussion instruments within "GS" standard which is an extension to General MIDI. I see there is probably no solution for this problem, just wanted to point it out as this quite annoys me. Do you have any comments or ideas?
  5. Hisymak

    DMXOPL v2.10 - Happy Holidays (Nov 27)

    That At Doom's Gate demo sounds really amazing! Did you do any changes in percussion instruments since the previous version?
  6. Hisymak

    Duke Nukem 3D is depressing

    One thing that is a little depressing me on Duke Nukem is the color palette. It is kinda too gray-ish and lacks some vibrant colors (especially green). The textures themselves and monster sprites do not add much either. Doom, in comparison, feels different. The textures and monsters are more pleasant-looking and the color palette feels more saturated (red, green, blue).
  7. Hisymak

    Duke Nukem 3D is depressing

    Rather than depressing it was sometimes scary to me, when I was playing it as a kid. There were specific places which I was really afraid of and had problems to pass. The majority of them were in episode 2, of course. The place which I was probably the most afraid of was the ending part of E2L8 (Dark Side) - the Monolith with an eerie sound playing around it which I was extremely frightened of, that was actually a teleport to a place full of octabrains and trapped astronauts. That scared me really well. The other place was the ending room of E2L4 which was the first time I encountered an Assault Commander (playing on Easy). It was really big surprise to me and they killed me before I even attempted to shoot. I remember having a nightmare about that during the following night. Then for some time, it was always one of the hardest parts of game for me to pass. Then I was always afraid of full E2L5 and E2L9 levels, as they were really hard, and I was very much scared of the E2 final boss.
  8. Well, Bowed glass is so far the only melodic instrument which I am going to take from DMXOPL project, along with some of the percussion instruments. I have asked Csonicgo for this. So you can expect a new release, with mostly percussion improvements, which I was waiting for long time. I've not really done many further changes (just Clavinet) since my last release (hisymak_genmidi_2017-08-06). I'm done and happy with most part of the melodic instruments. There are still some instruments left, which I haven't encountered in any MIDI so far, so did not have opportunity to hear them if any change/improvement is needed (for example Guitar Harmonics, Contrabass, Bottle Blow, Chiffer, Bagpipe, Shanai). There are also a few instruments which I could not improve (all my attempts failed), so I decided to leave them unchanged as I was quite okay with the originals (for example Harpsichord, Marimba, Timpani, Trumpet, Piccolo etc), and Bowed Glass being taken from DMXOPL. So stay tuned and let me know if you have any thoughts about specific instruments. And regarding SNES soundtrack, I can say I think SNES has one of the most superior sound system among gaming systems from early 90s. Never owned any Nintendo console or heard Doom soundtrack on it, but it sounds pretty reasonably.
  9. Yes, I will try. I will not list the instruments with some minor change (like volume, key scale, attack rate adjustment etc). Doom soundtrack utilizes only a subset of all General MIDI instruments, and many changes were made in instruments nod used in original Doom(2) soundtrack. I started doing this primarily for custom soundtracks and MIDIs (like Plutonia, Plutonia 2, Revolution!, Reverie, Memento Mori etc), so you can try with those. So here you go: 0 - Acoustic Grand Piano 1 - Bright Acoustic Piano 7 - Clavinet (Upcoming, not released yet) 8 - Celesta 9 - Glockenspiel 10 - Music Box 13 - Xylophone 14 - Tubular Bells 16 - Hammond Organ 17 - Percussive Organ 18 - Rock Organ 22 - Harmonica 24 - Acoustic Guitar (nylon) 26 - Electric Guitar (jazz) 27 - Electric Guitar (clean) 28 - Electric Guitar (muted) 30 - Distortion Guitar 35 - Fretless Bass 37 - Slap Bass 2 38 - Synth Bass 1 41 - Viola 42 - Cello 44 - Tremolo Strings 45 - Pizzicato Strings 48 - String Ensemble 1 52 - Choir Aahs 53 - Voice Oohs 54 - Synth Voice 55 - Orchestra Hit 57 - Trombone 59 - Muted Trumpet 60 - French Horn 63 - Synth Brass 2 64 - Soprano Sax 65 - Alto Sax 66 - Tenor Sax 68 - Oboe 69 - English Horn 71 - Clarinet 73 - Flute 74 - Recorder 75 - Pan Flute 77 - Shakuhachi 78 - Whistle 79 - Ocarina 82 - Lead 3 (calliope) 84 - Lead 5 (charang) 87 - Lead 8 (bass & lead) 88 - Pad 1 (new age) 91 - Pad 4 (choir) 92 - Pad 5 (bowed glass) (Upcoming, not released yet) 96 - FX 1 (rain) 97 - FX 2 (soundtrack) 98 - FX 3 (crystal) 101 - FX 6 (goblin) 102 - FX 7 (echo drops) 103 - FX 8 (star-theme) 105 - Banjo 107 - Koto 108 - Kalimba 114 - Steel Drums 116 - Taiko Drum 117 - Melodic Tom 119 - Reverse Cymbal 126 - Applause 130 - Slide Stick 131 - Acoustic Snare 134 - Low Floor Tom 136 - High Floor Tom 138 - Low Tom 140 - Low-Mid Tom 141 - High-Mid Tom 143 - High Tom
  10. Of course. Here you go. GenmidiEditor.zip But be aware that this program is really not user friendly, so you will most likely have no idea how to use it, since I made it very quickly for my personal use. And it is also kinda unfinished. Tip: use keys (1,2,3,Q,W,E,R...) to change the values, hold shift for second voice etc. Have fun.
  11. Hisymak

    DMXOPL v2.10 - Happy Holidays (Nov 27)

    That Tubular Bells are really sweet! Love that demo. The electric guitar is good too, but the only problem is, sometimes (on lower pitches) it transitions into noise.
  12. Hisymak

    DMXOPL v2.10 - Happy Holidays (Nov 27)

    Actually I did not want to say you should revert back to Paul Radek's patches, but now I realize it might have sounded like that. I understand the goals of your project. That was rather about my personal preference. That's what my own GENMIDI project is all about, so just keep focused on what you are working on :) Hmm, can you explain those limitations a bit? Aren't they rather limitations of OPL synthesizer generally? Or DMX has some specific problems/bugs? If so, are the problems present in ZDoom? That's something that happened to me many times as well. Several times I created an instrument which sounded excellent for a particualr song, but broke for many others. Generally this is also very subjective matter. I'm also really interested what you (or anyone else) think and like or dislike on my GENMIDI, so if you feel like that, please don't be loath to give some criticisms to me as well.
  13. (sorry for a little OT) Could you please put a link to your map, if you released it? I'd like to try it out. By chance, my first map I created was for Heretic too, like yours. Here it is: https://www.doomworld.com/idgames/levels/heretic/g-i/hisymak Actually I limited myself to Episode 1 monsters, weapons, textures, items, and one switch type only, so I had to be even more creative with even smaller amount of resources to use. Paradoxically, creating a map like this was rather easier for me, as I needed to think less what texture/monster to choose from. The only thing that I really dislike about Firemace is that it is practically useless if you shoot while strafing, which I do almost permanently to dodge monster's projectiles.
  14. Hisymak

    DMXOPL v2.10 - Happy Holidays (Nov 27)

    Hello again. I finally got to give some detailed feedback to you. The main reason for being so late is that you released new versions in the meantime, so I needed to relisten and rethink some things. As I already said, I mostly appreciate the percussion improvements as this is something I can't do well, but many melodic instruments are well-done too. I'd like to begin with a megawad called Reverie, which has its full original soundtrack, which consists of rock/metal (electric guitars&drums) tracks for the most part. And I must say, Reverie soundtrack really rocks with DMXOPL3! I was actually trying it with three different versions of DXMOPL3: v2.1a, v2.5 and v2.7. There were significant changes between electric guitars and several percussion instruments between these versions. I'm feeling I like more the Distortion guitar and Accoustic/Electric Snare from version 2.1a than those introduced in 2.5. On the other hand, the Open Hi-Hat in 2.1a sounded pretty off, so in 2.5 it was really improved, but I still think it could be made louder and/or higher pitch. The only exception about Reverie is map24: Fallen Sun by James Paddock, which I like much more with my own GENMIDI than with DMXOPL. Now I will comment individual instruments. I will probably not remember everything I wanted, but I'll try my best. The instruments I really like: - New Age, Music Box - Pad 5 (Bowed Glass) - Bright FX, Echo FX - Square Wave Lead (sounds so close to SC-55) - Tubular Bells (yes, paradoxically, even though you liked mine) - Church Organ - Frestless Bass - French Horn (uses chorus pretty nicely) - Tremolo Strings, Polysynth (but I'm also fine with the originals) The instruments I like but have some remarks on: - Accoustic Grand Piano: I like its sound, but I don't feel like it sounds close to a real piano at all. I think mine sounds more like a piano. - Harp: Same as piano, I like it, but don't feel it sounds like a real harp and think the original DMX was closer. - String Ensemble 2, Synth Strings 1: Not really bad, but I think the original DMX/Paul Radek's were really well made and I strongly prefer those. I can even say these two were some of the best Paul Radek's creations and are distinctive to DMX (Synth Strings1 is the most iconic instrument in Heretic). - Atmosphere FX: The same case. I just love how the original DMX/Paul Radek's sounds like. - Sawtooth Lead: Sounds like a real sawtooth, however I still like the original as it sounds really strongly and is really significant in many Doom as well as custom songs. - String Ensemble 1: Not bad, but I like mine more, as it sounds more like a violin. - Slap Bass 1: Obviously you tried your best to make it sound like SC-55 (or whatever is the Windows MIDI synth based on), but it's still not perfect. I tried myself as well but ended up leaving the original, as I think it is okay and strong (similar case as Sawtooth). - Toms: Not really bad, but I prefer those from ROTT, which I used in my GENMIDI. - Koto: Not that much bad, but I just think I made it better. The instruments I don't like and/or could be improved: - Muted Guitar: It's really meh, mine is much closer - Pizzicato Strings: Don't sound like pizzicato at all. I took mine from Duke Nukem and tweaked a bit, sounds good in high pitches but not that good in low pitches. - Timpani: Sounds much more like a melodic instrument than a drum. I had problems myself improving it so decided to leave the original. - Harpsichord: Sounds too much "electric". I had problems myself improving it so decided to leave the original. - Flute, Clarinet: Slow attack rate. I like mine much better. - Steel and Nylon guitar: I don't feel they sound close to real things. Steel guitar sounds more like something between guitar and harpsichord, so I decided to leave the original. My Nylon guitar sounds more like an electric piano, but at least I like it much better like that. - Xylophone: I dislike the new version introduced in v2.7. I was happy with the previous version. - Helicopter: Close to a helicopter, but too loud and drowns out everything else So that's it. With the rest either I'm mostly okay and have no comment, or didn't hear these yet. I hope you will like my feedback. Keep up good work.
  15. Actually, there is at least one "fast door" action in vanilla Heretic. For example E3M3 (The Confluence) when you approach green-lock doors from the indoors side, they will open fast. I believe there are more uses in the original levels but cannot recall where. So if they added this particualr action, why more were not added as well? I think Vanilla Doom2 has them. Not used in any Doom2 level, but they are used in TNT which uses vanilla exe (I believe). That was my first time I encountered a locked switch btw. Yes, that's truth. I didn't realize that.
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