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Roebloz, thanks for the 32x port of Sigil. Since there are many versions of Doom supported on RetroAchievements, but none of Sigil, I decided to make a set of achievements for it. If someone wants to try it, it's as simple as creating an account there, link RetroArch to it, and play using RetroArch.
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Dead on Map03. Played on GZDoom 3.5.1 with settings: -file crumpets.wad +compatmode 6 -skill 4 -record demo +map map01 dec2018 guineu.zip Not blind, played it last year or so.
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Where did November go? Anyway better late than never: ironeagle_nov18_guineu Used GZDoom 3.5.1 with: -file vanguard.wad -complevel 9 -skill 4 -record demo -warp 01 I played Vanguard years ago, I didn't remember anything but I guess technically it's category 2. Died on Map03, second pair of Archviles got me.
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First Ever IronEagle Competition: Scientist 2
guineu replied to Aquila Chrysaetos's topic in WAD Discussion
By indifferent I understand you allow it, nice because I'm so spoiled by mouselook that I can't play anymore without it, to the point I don't even try the DWIronman League anymore because of how much I suck without mouselook. Well here's my attempt, it was fast: sci2_guineu.zip Died on Map02 (teleported into a barrel?) Edit: Category: Blind. -
First Ever IronEagle Competition: Scientist 2
guineu replied to Aquila Chrysaetos's topic in WAD Discussion
Probably a stupid question but... using ZDoom, is mouselook allowed? "-complevel 2" doesn't seem to disable it and the first post says nothing about it so I'm just wondering. -
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Under a Freezing Sea (Now on /idgames)
guineu replied to A.Gamma's topic in WAD Releases & Development
Map looks great, the custom enemies don't feel out of place, it's challenging... but playing on UV I had severe ammo problems about 150 kills in. Plenty of health but finally died when I didn't have enough punch to deal with an Archville and the stuff he resurrected. -
Transport - the second map i made
guineu replied to BrassKnight's topic in WAD Releases & Development
My playthrough of the map. I agree with Lorenz0, the lift on the Cyb room should look more like a lift: -
Hexen : Curse of the demon lord. (A sequel)
guineu replied to kristus's topic in WAD Releases & Development
As far as I know, the finished maps were released last year as "Curse of the Lost Gods" and the rest was abandoned. -
I didn't see anything hinting the switch was the exit and ended the map before intended with barely over 50% kills.
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The DWIronman League dies to: The Darkening E1 & E2
guineu replied to Alfonzo's topic in WAD Discussion
Darkening Ep1 => Map04, didn't expect a fat spider so soon, just ran around like an idiot and died. Darkening Ep2 => Map05, first threatening teleport trap, couldn't find a place to hide from hitscanners, ran around like an idiot and died. Blind / Category 1: guineu darken 1+2 -
The Quirky Domain (A GZDoom map for Doom 2)
guineu replied to Fishytza's topic in WAD Releases & Development
Really fun map to explore and the difficulty was balanced at the right spot for my tastes. Didn't try Nightmare despite reading about it, maybe on a future playthrough. Recorded my playthrough: -
Reliable Excavation Demolition.pk3 (My First Map)
guineu replied to Zeesastrous's topic in WAD Releases & Development
Is jumping allowed? Couldn't find a way to access the secret without jumping. Edit: As for suggestions, the textures and weapons look nice but the gameplay wasn't particularly interesting. Maybe adding more weapons would allow you to design better fights. RL should be a must when making a TF2 mod in my opinion and would allow for more varied and interesting gameplay. -
Died on e1m2 D: Death by a thousand cuts from spectres and hitscanners. guineu ironman may18 double impact.zip
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[GZDoom] Starlight Sanctuary, enhanced edition
guineu replied to SaladBadger's topic in WAD Releases & Development
Entertaining map, I think this is my preferred level of difficulty: not easy but not stressful either. Here's my playthrough. The first time I died near the end so this was a second attempt actually: