guineu

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About guineu

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    Green Marine
  1. Tried it but I stopped at the dark area where you use the yellow key and a mouth starts chewing a corpse. The layout feels too disorganized and the architecture/structures too weird and disorganized, lacking cohesion. Doesn't help that the puzzle-like elements are not my cup of tea either.
  2. I recorded my playthrough yesterday, it took quite a few attempts. Not a FDA but I hadn't seen other players/videos previously. Great map, enjoyed every aspect of it: interesting layout to explore, nice detail, fun and fair gameplay. The final encounter was cool but (spoilers) unless I missed something it was just running in circles as fast as possible for a while and picking up the invulnerabilities at the right moments. If I had to suggest something to make it more interesting I'd add interactivity with the player: the eye could be shut and the player needs to activate something to open the eye temporarily. Then balance the monsters spawning accordingly to not make it too hard.
  3. Nice map, much better than what I expected from a "my first map". I agree with bonnie though, the first spot in particular: it opens like a door and it's a bit confusing, could be frustrating for someone not realizing the button can be shot from the window. Also you could add some more info on the first post, in particular the IWAD. I loaded Doom I after reading it's a "reinterpretation of E1M1". Here's a recording of my playthrough:
  4. I get stuck in this narrow corridor, tried to squeeze but in the end I had to idclip: Was using the updated map ('Infiltrationv1.1.wad') and gzdoom 3.2
  5. Not a fan of maps with too many teleporting enemies, but in this case it was small groups with no big threats so it wasn't annoying. Enjoyable small map. Recorded my playthrough:
  6. Got to e2m5, no secret levels and advancing slowly at my own pace. Cleared most of the level and then there's a 15 minute pause, sorry about that. Anyway when I come back I wander around the level for a while trying to remember where I have to go until I realize the only unexplored area has damaging floor and I already picked the rad suit earlier. I go into the nukage and the outcome is the expected, RIP. DW Ironman December 2017 About the category: I played this but I barely remembered anything (something obvious watching the demos), still better to tag it as Category 2 as I knew there weren't huge threats/ambushes and that's an advantage over someone knowing nothing about the wad.
  7. We are allowed to make a separate demo for each episode, right? Oh and what's the command to start recording at episode 2? -warp e2m1 didn't seem to work.
  8. Nice map. Early on challenging because of how tight ammo is and later on because of the combat. A little too long for my taste, I get tired of the Heretic bestiary very fast. Had a fast look at the Hexen version, looks very dark, at least after playing the Heretic version just because of how much brighter it is.
  9. I recorded my playthrough. Not really a first attempt since I played the previous version so I knew what to expect more or less. The map is much more enjoyable now than it was the Chaingun only version. My only observation: The last fight felt underwhelming and actually the easiest part of the map, even easier than the BK fight right at the start; two single Archviles when you're carrying Rocket Launcher & Plasma in an ample area full of cover and no other threats won't be much of a problem, even if they have a field full of corpses to reanimate chances are they'll die before reanimating anything.
  10. I had played Oscillation a few months ago so with the addition of the categories this month I decided to go all-in and practice to do a Type 3 run. I practiced maps 1 and 2 a few times... and then Nioh came out for PC and suddenly it's the 28th. Oh well, hopefully I'll get the 'most pathetic Type 3 run' award. Actually I'm happy having reached map 4 but disappointed on how I died. Fuck skeletons. guineu ironman nov'17 Oscillation PRboom+ 2.5.1.4.lmp.zip _____ PS: I like the addition of categories and I think it's a good way of dividing them. Only thing I'd change is the possibility of participating in 2 categories: one for Type 1/2 and another for Type 3. The reason being how different those categories are. Type 1-2 need fast reaction, improvisation and general experience with the game, while Type 3 needs memorization, planning and experience with the maps in particular.
  11. There's no need for (overly) harsh reviews but there's no need to overreact and delete posts because of harsh criticism either. There's only 1 really harsh review and it's buried at the bottom. The wad has many things that, in my opinion, aren't enjoyable for most people: abuse of flashing lights, weird/unconventional layouts, questionable texture placement/choices, missalignments, etc. If people get annoyed or don't like something, it's normal for them to criticize and give their opinions.
  12. Interesting. You should put a description with more details. What about more enemy variety? I tried it up to level 3 or 4 but all I saw were Disciples.
  13. I don't remember much about the endgame run because it was early in the month when I did it but nothing special happened. Jut finished endpoint and that was a more interesting run. After reaching map 3 (with an amazing speedrun time of ~30 minutes) with plenty of supplies I got a bugged ghost Imp. Second month in a row hit with a bug! Luckily this time was just one monster so I pushed forward. Unfortunately I'm not used at having an ethereal companion Imp trying to backstab me and I tried to go faster than I'm used to, making stupid mistakes and finally dying embarrassingly to a solo Revenant. endgame - map4 endpoint - map3 guineu endxxx ironman october 2017.zip
  14. Is it possible to put a sound when destroying objects? Those wood planks disappearing without making a sound when hit really breaks my immersion :P
  15. + Hellebarde + An_mutt's 2017 Collection + Spoiled Waters