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About guineu

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  1. guineu

    [On Hold] Doom 32x: Delta

    Roebloz, thanks for the 32x port of Sigil. Since there are many versions of Doom supported on RetroAchievements, but none of Sigil, I decided to make a set of achievements for it. If someone wants to try it, it's as simple as creating an account there, link RetroArch to it, and play using RetroArch.
  2. guineu

    IronEagle Competition 3: Crumpets

    Dead on Map03. Played on GZDoom 3.5.1 with settings: -file crumpets.wad +compatmode 6 -skill 4 -record demo +map map01 dec2018 guineu.zip Not blind, played it last year or so.
  3. guineu

    IronEagle Competition 2: Vanguard

    Where did November go? Anyway better late than never: ironeagle_nov18_guineu Used GZDoom 3.5.1 with: -file vanguard.wad -complevel 9 -skill 4 -record demo -warp 01 I played Vanguard years ago, I didn't remember anything but I guess technically it's category 2. Died on Map03, second pair of Archviles got me.
  4. guineu

    First Ever IronEagle Competition: Scientist 2

    By indifferent I understand you allow it, nice because I'm so spoiled by mouselook that I can't play anymore without it, to the point I don't even try the DWIronman League anymore because of how much I suck without mouselook. Well here's my attempt, it was fast: sci2_guineu.zip Died on Map02 (teleported into a barrel?) Edit: Category: Blind.
  5. guineu

    First Ever IronEagle Competition: Scientist 2

    Probably a stupid question but... using ZDoom, is mouselook allowed? "-complevel 2" doesn't seem to disable it and the first post says nothing about it so I'm just wondering.
  6. Map looks great, the custom enemies don't feel out of place, it's challenging... but playing on UV I had severe ammo problems about 150 kills in. Plenty of health but finally died when I didn't have enough punch to deal with an Archville and the stuff he resurrected.
  7. guineu

    Transport - the second map i made

    My playthrough of the map. I agree with Lorenz0, the lift on the Cyb room should look more like a lift:
  8. As far as I know, the finished maps were released last year as "Curse of the Lost Gods" and the rest was abandoned.
  9. guineu

    Pillars - a small setpiece map

    I didn't see anything hinting the switch was the exit and ended the map before intended with barely over 50% kills.
  10. Darkening Ep1 => Map04, didn't expect a fat spider so soon, just ran around like an idiot and died. Darkening Ep2 => Map05, first threatening teleport trap, couldn't find a place to hide from hitscanners, ran around like an idiot and died. Blind / Category 1: guineu darken 1+2
  11. Really fun map to explore and the difficulty was balanced at the right spot for my tastes. Didn't try Nightmare despite reading about it, maybe on a future playthrough. Recorded my playthrough:
  12. Is jumping allowed? Couldn't find a way to access the secret without jumping. Edit: As for suggestions, the textures and weapons look nice but the gameplay wasn't particularly interesting. Maybe adding more weapons would allow you to design better fights. RL should be a must when making a TF2 mod in my opinion and would allow for more varied and interesting gameplay.
  13. guineu

    The DWIronman League dies to: Double Impact

    Died on e1m2 D: Death by a thousand cuts from spectres and hitscanners. guineu ironman may18 double impact.zip
  14. Entertaining map, I think this is my preferred level of difficulty: not easy but not stressful either. Here's my playthrough. The first time I died near the end so this was a second attempt actually: