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furyweb

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About furyweb

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  1. furyweb

    Screen effect on successful hit

    YES!!!. So after hours of reading on forums and zdoom wiki I found the solution. And its so friggin simple and stupid anyway AltFire: MHP1 ABC 2 MHP1 DE 1 TNT1 A 0 A_JumpIfCloser(128, "AltFire2") //This checks to see how close the monster is then jumps to said state MHP1 F 6 A_CustomPunch(5, FALSE, 0) MHP1 GHI 4 MHP1 JK 2 Goto Ready AltFire2: TNT1 A 0 A_ZoomFactor (1.050) MHP1 F 6 A_CustomPunch(5, FALSE, 0) TNT1 A 0 A_ZoomFactor (1.0) MHP1 GHI 4 MHP1 JK 2 Goto Ready
  2. furyweb

    Screen effect on successful hit

    So I figure I could do this with a A_JumpIf but the problem is what do I use for monster being hit. I Tried "pain" "A_Pain" and just get and error so the ? mark is where I need something for this to work AltFire: MHP1 ABC 2 MHP1 DE 1 TNT1 A 0 A_Jumpif (? "AltFire2") MHP1 F 4 A_CustomPunch(20, FALSE, 0) MHP1 GHI 2 MHP1 JK 2 Goto Ready AltFire2: MHP1 ABC 2 MHP1 DE 1 TNT1 A 0 A_ZoomFactor (1.050) MHP1 F 4 A_CustomPunch(20, FALSE, 0) TNT1 A 0 A_ZoomFactor (1.0) MHP1 GHI 2 MHP1 JK 2
  3. So I want to created "A_ZoomFactor" effect, or for that matter other effects on a successful hit for my weapon. Is this possible with decorate?. Thanks.
  4. furyweb

    3D Models FOV

    Is it possible to change gzdoom FOV for fps models. Ive got the model all perfect in the fps but when I throw a punch (fist animation) the hand stretches out stupid like its set on a FOV of 47-50 which is way to much for doom, it should be around 30-35 for doom. Cheers!.
  5. furyweb

    MD3 Models and frames

    Cheers fella. Although I ended up just shortening the animation frames in cinema 4D, which to be honest doesnt look to bad after running it through Noesis, plus you control the animation framerate through doom tics :D.
  6. furyweb

    MD3 Models and frames

    So I have managed to get a model in game, working with textures and normal/spec, and ive got it animating somewhat. Problem is the animation is 60 frames long. Now from what I can gather I can only have the max of the alphabet letters A-Z. Or am I wrong and how do I go about getting it to play the full 60 frames. I checked https://zdoom.org/wiki/MODELDEF But there is only so much you can get from there. Nothing about max frames or whatnot. Cheers!.
  7. furyweb

    Post Your Doom Picture (Part 2)

    Hellknight from Doom 3 painted over and spritified. x2 size
  8. furyweb

    Sprites 16 rotations

    So this is a Doom pallet version of it. Now its not complete fully but its basically drawn over from the render, used greyscale image from render then drew over it suppose like they did originally with doom. Personally I think it looks pretty cool and might continue down this path, thing is, its alot of work for 16 angle so i might be I just stick with 8. We will see...
  9. furyweb

    Sprites 16 rotations

    Which do you all prefer. Original Colour: Doom Pinky Colour:
  10. furyweb

    Flat Plane 3D model for sprites

    Sadley it doesnt work with sprites, only planes and flats and 3d models at the moment. Which would make things a whole lot easier for me lol
  11. So I know gzdoom supports models md2, md3, obj. So basically out of my own curiosity I want to add normal specular to sprites, but we cant as of yet so I was thinking of using a flat plain and then just adding materials/sprites to it, now I am not bothered about how much work it would take, all I am looking for is maybe some idea on how I can go about doing this. As in how do I create a plain that would house the textures?. then swap the textures over for each frame of animation/rotation?. Any help would be amazing. Thanks!.
  12. furyweb

    Doom with PBR materials

    I think because it was never made official (Heightmaps anyway)
  13. furyweb

    Doom with PBR materials

    Here is an example, Diffuse (Far left) Normal (Left) Specular (Right) Heightmap (Far right). (Just one texture from my doom3 texture pack in progress)
  14. furyweb

    GZDoom Builder BF error

    Never mind solved, didnt read the error lol. Just needed to download SlimDX lol.
  15. furyweb

    GZDoom Builder BF error

    So got myself a new SSD so did a fresh install of windows 10, all the updates done, installed GZDB BF and get this error now when I try to create a map. Anyone have any clue? Do I need to download something?. Was working fine before I did a fresh install
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