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furyweb

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About furyweb

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    Green Marine

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  1. furyweb

    Sprites 16 rotations

    Is that a model?. If so I presume if you have the animations setup for walking it probably wouldnt look as sharp
  2. furyweb

    Idle weapon animations

    Cheers for that fella!.
  3. furyweb

    Idle weapon animations

    Might be a daft question, but is it possible to do an animated idle animation for weapons or melee, and also if it is possible can I use more than one idle animation that is random so its doesnt look weird with just one idle animation. Thanks.
  4. furyweb

    Sprites 16 rotations

    Tried to make it more doom like and not as detailed. So just curious on what everyone thinks. This or the one above with all the detail?.
  5. May sound daft but here goes... So I want the sprite to move forward while performing an animation (attack). Is this possible at all?. Its a range attacked but steps forward as its throwing the projectile.
  6. furyweb

    Sprites 16 rotations

    So I got my setup from here https://zdoom.org/wiki/sprite Here is a picture of my sprites named and you can see file structure at the top. So I do each animation in folders. So sprites/hellknight/walk, sprites/hellknight/idle and so forth.
  7. furyweb

    Sprites 16 rotations

    :D
  8. furyweb

    Sprites 16 rotations

    I now have walking complete. Only 2000k+ frames to do lol.
  9. furyweb

    Sprites 16 rotations

    managed to find a a download for all the models fully animated and ready for cinema 4d. All I do is add cameras and lighting and then proceed to render out each direction one by one and edit in photoshop and then slade. :D
  10. furyweb

    Sprites 16 rotations

    Another video with the hellknight. 16 rotations, 8 animations per rotation, total amount of sprites/frames is 127. This is just an idle pose.
  11. furyweb

    Sprites 16 rotations

    So just thought I would test and see what 16 rotation would look like on a sprite. Its a doom 3 model that I setup and then converted to sprites. Its also only one frame per rotation for now. What do you recon to the 16 rotation or do you prefer the standard 8?.
  12. furyweb

    Doom 3 PBR textures

    Just a quick update nothing special. Its my Substance Designer setup to get a specular and glossiness output, although the gloss texture isnt supported its good to have it just in case lol.
  13. furyweb

    Doom 3 PBR textures

    The original Doom 3 textures were converted by hidfan. What im doing is using doom 3 original normal maps, creating new speculars from the converted textures and creating heightmaps from the normal maps.
  14. furyweb

    Post your Doom textures!

    another handmade texture based on the doom 3 textures. Still learning.
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