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About Stabbey

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    Green Marine

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  1. There's nothing wrong with creating areas inspired by original levels. Perhaps don't just copy them whole and plop them into your own level though. I once made an arena for part of a level based on Tower of Babel, keeping the dimensions, but I changed both the geometry and the aesthetic so it was distinctly different and played somewhat differently.
  2. Stabbey

    how do you place your monsters?

    I place monsters as I build the space, because I don't want to carefully build exquisite geometry, add the monsters last, then realize that the area plays badly. The amount of monsters I put in goes by feeling, how the map feels to play. I don't want an area being too empty. I often include a mix of monsters that will in-fight because that adds a random element which can make the game play out a little differently each time, which means my monster counts are somewhat inflated to take that into account. I try and vary up my use of ambushes so that picking up that key doesn't always open up a ton of monsters immediately. Sometimes, the big fight comes before you get the key, and there isn't further trouble after you pick it up. Sometimes I open up pens or teleport traps a distance away from the key, so that there is a short rest period.
  3. Stabbey

    How much detail do you put on your wads?

    I put in a moderate amount of detail. I don't leave rooms as empty boxes, but neither do I fill them with lots of curves and three dozen small sectors for detail. The most important part of a map is how it plays, so I focus on that and add enough detail to make the room interesting, but I don't add much more than that in most cases. My maps tend to be on the long side, so I don't think I would have the patience for making every room to the level of detail that I've seen in some of the screenshots here.
  4. Stabbey

    How To Make A Wad End After 1 Episode

    If you use a MAPINFO file all you have to do is to NOT have a "next=" line and the wad will end, going straight to the cast roll. I discovered that by mistake.
  5. Stabbey

    Map Building Techniques

    Okay, so it's general building techniques you want. One that I recommend is after you get the basic architecture of your rooms done, test them with monsters. It doesn't do much good to make a phenomenally detailed and fantastic room with unsatisfying combat. You can get away with less detail if the combat is good, but if the combat is not good, excellent detail won't save the map. I usually build levels a room or two at a time and get the combat feeling good, then I can add a little polish and move on to the next room.
  6. Stabbey

    Map Building Techniques

    Do you mean techniques for mapping in general, or for making a megawad specifically? If you're making a megawad, I imagine that you've already made several levels, right?
  7. For the record that's not the best way to merge two sectors into one. You want to use the Merge Sectors function (Shift + J). Also whenever I do that, I also make sure to set both sectors to the same settings (textures, floor and ceiling height) so that the merged sector will have the settings I want. It sounds to me like you might want to skim over the basic tutorial section first: You don't need to actually DO the tutorials, but you might want to read the lessons.
  8. That I didn't understand until recently either. Okay, each sector is given a number. Each linedef, when you look at its properties, has something called a "Sector Index". Sector index means what sector the linedef is pointing into. Normally, two-sided linedefs have a front side and a back side. Front, in this case, is the direction the little notch is pointing. So if you have a sector X with all its linedefs pointing outward into sector Y, the Front Sidedef's Sector Index would be Y, and the Back Sidedef's Sector Index would be X because the back side is "pointing into" sector X. Check the linedefs of your bad sector and see if the editor thinks they are single-sided or not, and then check to see that the sector indexes match what they should be. Err, pardon? Are you drawing single lines and then hitting enter? That's not a proper way to create a sector. A sector needs to be a closed box of at least three lines. Anything else will not be a legal sector. That could be a problem. Always close your sectors, and never overlap lines without connecting them with vertices.
  9. Yes, that did it! Instead of the two commas in a row, though, the empty line has to be "", but other than that, it works perfectly. Thanks a bunch.
  10. SOLVED That was the first thing I tried after the text went off the screen, and I knew it wouldn't work because the next line goes to gray instead of the proper red." I tried it again and it says, as expected that there's an unterminated string constant. Searching took me to a thread which says that \n is supposed to create a new line. It doesn't for me (and to be sure I tried with both directions of slashes)? For that matter I don't know the format to get quote marks to appear in a text screen. \" didn't work. EDIT: Just using two single quotes in a row works fine.
  11. SOLVED Why does this text in MAPINFO go off the screen instead of word-wrapping? How can I get it to word-wrap properly?
  12. Stabbey

    Making the mastermind a better monster

    I played Confinement 256, and I think Map 12 or something had a neat gimmick. Map11 ended with a "reduce player to under 10% HP and exit" trap, and Map 12 placed you into a small crate fort with some rockets and a launcher, and you had to kill the spider without taking any damage, because you start out on death's door. It was a pretty neat idea.
  13. I had it mostly right, then, although I didn't know it affected changing-floor actions. Luckily this isn't a case of that, I'm only using actions 18 and 23. Oh, brilliant, that worked wonderfully, I hadn't thought of that. Thanks, very helpful.
  14. Stabbey

    12 Levels only?

    Or, as I discovered after my first attempt with a MAPINFO, leaving out the "next = z" line entirely also ends the game and kicks you to the cast list.
  15. Yeah, the complete lack of capitalization and punctuation screams "troll" to me, although why someone would troll here instead of a community for a more recent game with a larger membership is strange.