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Edward850

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  1. Edward850

    I think spark on a doom editor is useless

    You need to call Thing_Activate on it, once for every time it should spark.
  2. Edward850

    Can't open levels

    You can add wads that get automatically added for every project under the game configuration settings. Traditionally under the Tools menu.
  3. Edward850

    Can't open levels

    The ticks mean they are locally on your PC. A cloud icon means they are remote. I think this thread has gone in rather the wrong direction. One drive has no effect on other programs accessing files, as it's designed to handle files transparently. This looks more like you are potentially accessing files that are inside a zip file, which UDB cannot manage properly. You'll need to extract all files before they are usable.
  4. Edward850

    What’s that midi

    I don't know how you've done it but your URL isn't parasable. You have zero width characters in it that have caused it to become malformed, and you either need to investigate the text editor you're using or the input method. It's also a giveaway as to why the video didn't embed or even become a link. If your text is correct it will do that by default.
  5. Edward850

    Doom 3 or Doom 3: BFG Edition?

    No they didn't. If you really think they did you have to provide evidence.
  6. Edward850

    Are Doom graphics based on Projective geometry?

    That's from Doom 3, and it's a Depth Fail algorithm used for calculating shadow volumes. https://en.wikipedia.org/wiki/Shadow_volume#Depth_fail It's called a reverse because it's the reverse of an existing Depth Pass algorithm, which had limitations.
  7. Edward850

    Are Doom graphics based on Projective geometry?

    This question seems to be based entirely on buzzwords. I don't know about anyone else but from my position I feel as though I don't even understand the question, and I know how the renderer works. I get the impression you are trying to come up with any reason to call Doom flat (which it isn't) and have picked a bunch of fancy words to try and reason that description. If you want a technical insight as to what's going on, this pretty much covers it: https://fabiensanglard.net/doomIphone/doomClassicRenderer.php
  8. Edward850

    Where to get doom2.wad?

    You're not entirely wrong, but you're preaching to the choir.
  9. Edward850

    Where to get doom2.wad?

    Steam and GOG are the only two platforms with alternate launching functionality (GOG Galaxy mimics a lot of Steam functions), and thus are the only two platforms that can reasonably have the DOS executables provided without them being buried files.
  10. Edward850

    Where to get doom2.wad?

    https://store.steampowered.com/app/2300/DOOM_II/ Comes with the DOS 1.9 version which is what demos traditionally use.
  11. Edward850

    MAP33 and so on if needed

    You'll need to state what your target port standard is, because there's like 5 answers to this, one of which is "you don't".
  12. Edward850

    Why is there so much hate for the Unity Port?

    Actually I believe they were recordings on the initial release too, and the wording on the wiki page confirms my suspicion. Only BFG edition had them as midi, at least on PC. The original Xbox release had them as WMAs which had the original tempo glitch.
  13. Edward850

    Why is there so much hate for the Unity Port?

    It uses SC-55 recorded tracks, not midi playback, and to say the SC-55 isn't authentic is quite false. Unless you're talking mods where a MIDI synthesizer has to be used, but your context talking about the slower tracks does not fit that at all.
  14. Edward850

    Eternity Engine Minor Feature Wishlist

    Eternity has MUSINFO, I've explicitly used it before. Even the MUSINFO page says it's in Eternity.
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