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Edward850

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  1. Clearly it's anime; Back to Saturn Cross.
  2. Edward850

    What source port do you guys normally use

    What feels wrong?
  3. Edward850

    Things about Doom you still don't understand

    Doom is a video game.
  4. Edward850

    Things about Doom you still don't understand

    Addons use midi playback using a patchset stored in the Unity asset packages.
  5. Edward850

    Things about Doom you still don't understand

    They were only added with Doom2, and seemingly they forgot to add the door type to the monster trigger list.
  6. Edward850

    Strange DeHackEd question

    It's not possible even under MBF21 to recreate the demon keys, nor the effect they have on the Unmaker. The unmaker's spread patterns cannot be remade under traditional dehacked (remember it can only define what already exists). MBF21 has a custom hitscan attack codepointer but no means to define a fixed spread. The laser effect simply isn't doable at all. There's no capacity for it in the renderer, and hitscans cannot generate any kind of trail effect. You cannot remake it with projectiles because such a projectile would move too fast for the physics to be able to trace collisions properly. You cannot make a new weapon, only replace existing ones.
  7. Edward850

    Slade won't launch anymore (windows 10)

    The username is not the computer name, but the name of the account that you're on.
  8. Edward850

    Quake Remastered

    QuakeWorld sort of became the default way to play multiplayer, and it's movement quirks are shared by Quake2 and 3, and even in some capacity made it to Doom3, Rage and even Half-Life 2. So it's not even just QuakeWorld, but also the effect of assuming how Quake worked simply by everything else that came after it. I suspect there's a lot of people whose first time actually playing Quake has been this port.
  9. Edward850

    Things about Doom you still don't understand

    The player is propelled vertically but there's an explosion that occurs independently at the archvile fire that appears in front of you. Because it doesn't travel with you constantly, the explosion may hit you at an angle if you aren't moving dead on at it.
  10. Edward850

    What happened to the ROTT remaster?

    Oh, fair question. Don't know about releasing the source code as a whole, we have commercial third party stuff in Kex (for example, multiplayer services), but honestly individual pieces like the animation tables are easy enough to hand out. Hit myself or @AlexMax up after it's released, and we'll give you what you need.
  11. Edward850

    What happened to the ROTT remaster?

    No new formats, and all new assets will be packed in the WAD file or in the kpf (zip) as either their original formats or as common formats such as PNGs. At least at the time of writing. We don't exactly like making new tools so we'll make any excuse to have SLADE3 do the job. :V
  12. Edward850

    What happened to the ROTT remaster?

    Yes, @AlexMax and I will be writing a new netcode for comm-batt.
  13. Edward850

    Things about Doom you still don't understand

    Bethesda in absolutely no way did this. Id didn't even do this. It was an undocumented thing from a Nerve developer that was subsequently removed.
  14. Edward850

    Things about Doom you still don't understand

    Probably something like this: https://github.com/id-Software/DOOM/tree/master/linuxdoom-1.10
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