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About Edward850

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  1. Edward850

    Site and/or forum bugs or things not working

    // --------------------------------------------------------------------------------- // Encrypts everything, returns true if successful bool DoEncryption(const char* userKey) { // FIXME: Add encryption code return true; }
  2. Edward850

    SLAD3 .PK3 And MAPINFO issue

    You cannot modify existing mapinfo entries. DefaultMap and AddDefaultMap only apply to new entries defined after them.
  3. There's no such thing in 2018. Floppy disks have a limited life span for written data and all of them will eventually demagnetize, at different times and rates. This happens regardless of use and storage. You need to rewrite floppy disks every once in a while to maintain/refresh their data.
  4. Edward850

    Liking posts

    Why would that not surprise you? What? What Memfis said was clearly a joke.
  5. Edward850

    Chocolate Doom

    Considering Bytefence is most commonly installed and associated with adware, and thus anything it says might as well be considered a lie, not using Bytefence would be the obvious solution to your problem. And yes, it's most assuredly a false positive. There's no chance any sort of trojan has embedded itself into the github release.
  6. Soft poly is a software renderer and thus is not dependent on any graphics card capabilities.
  7. Edward850

    Will there be a new Doom game announced at BE3?

    Hall of shame
  8. Edward850

    Phobos: The Doomed Moon

    GZDoom Builder or Doom Builder X are the two most used and currently developed. Despite its name GZDoomBuilder can edit most common map forms like DBX can but has a feature set and interface meant for GZDoom, while DBX is a more straightforward continuation of Doom Builder 2.
  9. Edward850

    Phobos: The Doomed Moon

    It's a fairly common mistake for new users, G/ZDoom's changes aren't always entirely obvious (and I really wish they would at least try to make that more clear to newcomers). ZDoom is probably about the last engine you'd want to test traditional mapsets on. Good options is Chocolate Doom for strictly vanilla mapsets, and PRBoom+ is good for testing limit removing and Boom mapsets. G/ZDoom may support vanilla, limit removing and Boom, but because of its vast array of supported features it has a lot of behavior in such maps that the initial map formats never did.
  10. Edward850

    Apple deprecating OpenGL. What's the implications?

    MacOS does not have Vulkan (natively). The 2D rendering API in SDL2 can use either OpenGL or Metal at this time.
  11. Edward850

    Site and/or forum bugs or things not working

    I can edit my posts fine.
  12. Edward850

    Site and/or forum bugs or things not working

    Why would a Doom2 sound effect remind you of Skulltag rather than Doom2?
  13. Edward850

    Splitscreen branch (3.42.03a(h2))

    That would also be a no.
  14. Edward850

    Splitscreen branch (3.42.03a(h2))

    You cannot at this time, unfortunately. Full vanilla rules apply to multiplayer.