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About Aku
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New update- https://www.mediafire.com/download/g7oaxogx82swjh0 Sorry to anyone whom experienced the faults of the last years december update, this one is a smooth taste of whats too come and how things are comming along, thank you all for playing.
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Check out a few of my video game music remixes!
Aku replied to JT_Marshmallow's topic in Creative Works
Love this, good job -
I Put out the follow up https://kittiesofdeath.bandcamp.com/album/underwater-cigarettes
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Oh looks like i forgot to put the lava floor demage on, sorry about that.
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I was feeling guilty seing you run around with 1% health, i will definetlly add some more health packs in the building rooms in the next update
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Thanks for playing, the loading errors will be gone in the next update(figured out the problem since), as well as a lot of edits to make gameplay a bit smoother.
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Cheers, im already started making the follow up album.
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Blackened ambient deathdream avant garde, i dont know what to call it, scary music to vibe too, made this album in a week. https://kittiesofdeath.bandcamp.com/album/cycle-of-emptiness
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I would like to be a bit more connected to the community then i have been, but i feel sometimes a bit overwealmed with all thats on here, like i have put a lot of my time into building doom maps, but it conflicts with all the other artistic endevears in my life, i have the push to creat, but often become disshearted when i spend weeks on end working on something that instantly fades into obscurity.
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Im really impressed by your work, this is one of the best looking wads i have ever seen.
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Basically i want to know what coding to change that would allow the player to teleport to a deathmatch start like it does with the ememies rsther then a player start, that way i could use them to unlock secret areas
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My goal is to complete the 32 megawad im working on called labyrinth of the aku. -Add an interesting story and menuscreen for it -then after i finish that i actually want to make a community project collaborating with others to make lots of extra secret levels(which il be making secret exits only accessable via activating special items within the game). My end game is to have a final wad, that feels epic in scale, hours of gameplay and replayability with the methods of stragedy making it feel more like an rpg version of doom.
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Blue city
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*2020 HAKAWARDS* I'm Also Looking to Play and Record Your Maps 2 *CLOSED*
Aku replied to HAK3180's topic in WAD Discussion
Start pistal start from level 16, then push on from there, levels 16-19 are on this. -
Question, are we allowed to make edits of comercial episodes within our wads, say if someon wanted to use a level from doom 64 in doom 2 , but add onto it and include it as a secret level within a wad, is that allowed.