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Aku

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About Aku

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  1. Aku

    '95 Never Dies CP [Full!]

    i liked it, but i would say you need to be a bit more generous with shotgun shells with the the main route, pistal battling imps is never a highlight, i originally discovered the secret way around from jumping up near the end room(not sure if you had jumpin in mind or not when designing this?, but i tried to the level again knowing about the secret emtramce to the outside area and found it a lot of fun, but still wasnt sure how to get to the end doin it that way(even thou i did in reverse lol. the architecture was pretty good, overall was a very visually stimulating level.
  2. Aku

    '95 Never Dies CP [Full!]

    https://www.mediafire.com/file/3qj7nrp95oxxf7b/community_project_e2m4__%26_e3m6_drafts.wad/file ok i updated my level e3m6, could really use some constructive critism on ways i could improve it.
  3. Aku

    '95 Never Dies CP [Full!]

    ok, just let you know i havent finished adding enemeies/ammo ext to the entire level of e3m6 yet, but the basis of what can be built upon is there.
  4. Aku

    '95 Never Dies CP [Full!]

    heres a link to the latest drafts for e2m4 & e3m6 will update the link when i make more tweaks, add more enemies, pickups ext https://www.mediafire.com/file/3qj7nrp95oxxf7b/community+project+e2m4++&+e3m6+drafts.wad/file
  5. Aku

    '95 Never Dies CP [Full!]

    with that said im going to start updating my mediafire files, as i found out you can do that without creating multiple versions.
  6. Aku

    '95 Never Dies CP [Full!]

    oh i know that feeling all too well when i was working on my own megawad, sorry to hear this happened to you, thou its hard to replicate whats been lost never let your passion for building maps die, thou it can be very disheartening thats certainty true.
  7. Aku

    '95 Never Dies CP [Full!]

    my e3m6 is slowly coming together, rather then being a complete open space like the original its goin to be a lot of interconnected outdoor areas & connected castle exteriors but still with the design to free roam for the most part.
  8. doom eternal did not really inspire me at all, nor did doom 2016 or doom 3, i hate the jumping around, glory kills enemeies spitting out resources , it loses the vibe that made the original games great. theres something timeless about games like doom/ doom 64 that i will always have love for. when it comes to modern games i rather play elden ring, most aaa titles these days are just a hollow mess.
  9. Aku

    '95 Never Dies CP [Full!]

    noted, il have it 100% fail proof before i fiinish it completely, with some creativity il get around that all. i have also started e3m6 as no one else seemed interested in that.
  10. Aku

    Biggest Doom WAD Turnoffs

    biggest turn off are levels that are hard to figure out where to go, so if im goin back n forth constantly through the corpses of dead enemies trying to find my way without a clear direction il turn the map off after it gets frustrating, sometimes very detailed high profile maps even do this.
  11. Aku

    '95 Never Dies CP [Full!]

    il take the slot if possible.
  12. just took a video playing through the backrooms level as thats what people probrably want to see. there is two occasions within it for which i need to creat some block sound lines, to keep things where they belong, but with a bit more polishing i think people could rerally enjoy it
  13. @Clippy thank you very much, had wanted to actually incorporate this particular jingle on my doomstyle backrooms level, as opposed to having the caretakers its a burning memory looping by its self for an hour
  14. Aku

    My First Doom Map!

    nice little map
  15. dumb questions, whats the song your using in the background that sounds like elevator music??? i hear it a few places but never found anywhere to identify it
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