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I admire the effort of turning that guy's shitpost into a real idea.
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Could Id make another retro Doom game? What should one look like in your opinion?
Mangcubus replied to Pixel Fiend's topic in Doom General Discussion
Innovation is a meme. Their #1 priority should be making good games. -
Could Id make another retro Doom game? What should one look like in your opinion?
Mangcubus replied to Pixel Fiend's topic in Doom General Discussion
Honestly I would love to see a sendup to classic Doom with 2D sprites and everything. Take a little inspiration from Project Brutality and give enemies tons of death animations, throw in some weapons from later games like the gauss cannon and the soul cube, redraw everything in a similar style to the original with improvements a la Sonic Mania. How cool would it be if they built it with GZDoom so we can mod it? -
Maps you respect but never want to play again
Mangcubus replied to Sotenga's topic in Doom General Discussion
All of Sunlust. -
The unmaker really should've had its own ammo type.
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Has anyone created vanilla-fied versions of Doom 64 stuff, like the Unmaker and the Mother Demon?
Mangcubus posted a topic in WAD Discussion
I don't mean direct ports of the Doom 64 sprites, has anyone remade them to blend in with Doom 2's art style? I think it would be neat to have all the weapons and monsters of classic Doom together in a mod. -
There are some really good maps and some really tedious maps. I love the moody horror atmosphere they went for, works great as an alternative to the macho death metal stuff from the DOS games. Chainsaw buffs are amazing. Nightmare Imps are great upper low tier enemies, the Unmaker is a fantastic reward for secret hunting, Mother Demon is a decent boss monster. The game really should've had Revenants in it. You can tell they wanted to include them, their homing missiles are in the game. Without Revenants and Chaingunners, theres too many Imp-like enemies and it kinda hurts gameplay diversity. I also don't like how Zombiemen and Shotgun Guys are basically identical. You NEED to be able to tell them apart, Shotgun Guys can shred you.
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BFG Zombies sounds like Sky May Be shit
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They were in Skulltag and they were borderline troll enemies. You could die instantly from one that some dickish map designer placed behind you. Not a fan, just use a few regular Shotgun Guys instead.
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Should newbies complete DooM I/II before playing (and making) custom map?
Mangcubus replied to Piranha Fang UGC's topic in Doom General Discussion
Episode 1 is a requirement as far as I'm concerned. -
Oh god, nobody considered this
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Pistol shouldn't even count. That weapon is literally a punishment for dying. If I had to gut one, it'd be the BFG. I love it but it gets used the least. Regular shotgun is waaay too good at mid and long range, the game would be a slog at times without it.
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what's the nastiest single fight you've been through in a map
Mangcubus replied to roadworx's topic in Doom General Discussion
Mock 2. The Cyberdemon room. Those familiar know the one. I tried to play cheatless and that's where my run ended. -
Bloody Steel is two maps shy of a megawad but it's among the most visually impressive things I've played.
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Since Romero doesn't work for id anymore, it isn't any more canonical than add-ons like BTSX.