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How do I help stop myself from making my maps all flash and no substance?
Dokta Whawee replied to Dokta Whawee's topic in Doom Editing
Yes, that's what I meant. Sorry, I wrote this at midnight lol. I was tired as fuck. Yes, I was hoping for some feedback on how to stop myself from making every map look good, but play boring. I don't know where I was going with this. -
God damn, I always knew the Doom community would be the one to give me humble pie... I was starting to think I was hot shit until I played this, now I can't get like 30 seconds into it. Jesus christ, man... I salute anyone who can beat these incredibly tough levels.
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How do I help stop myself from making my maps all flash and no substance?
Dokta Whawee posted a topic in Doom Editing
Like the title says, I have a bad habit with giving a lot of visual details to my maps, to the point where the gameplay is very much crippled. I haven't truly released a map pack yet, because I am a perfectionist, but I am really trying my best, and have always wanted to know some ways to help myself through that design process. -
How do I give good and constructive feedback?
Dokta Whawee replied to azerty's topic in Doom General
Apologies for cutting in, but I would like some clarification on this statement. So, correct me if I'm wrong, but you're saying that we shouldn't provide feedback to things that we don't understand/things that aren't made specifically for us? If I read you correctly (Which to be fair, I may not be), then we shouldn't be able to give feedback on anything that isn't 100% tailor made for you. -
Here's my opinion. Keep in mind, i'm no Doom god, and yes, I am a GZDoom peasant. Doom 2: Yeah, I agree. TnT: I dunno... Maybe a little bit higher? Some of those maps, such as 27, are a total ballache. Dark Covenant: I haven't played this one, so I am unsure. Momento Mori 2: Eh... Kinda? I would've put Sigil here. Plutonia: Yeah, I agree. It's a great challenge. Valiant: I haven't played this. Plutonia 2: Yeah. This is where things get crazy... Alien Vendetta: Agreed. SOD: I would've put Scythe here. Scythe 2: Swap this with old Sunder and i'd agree. Old Sunder: Is it fair to judge the old version along with the new? If not, i'd reccomend Holy Hell. Sunlust: GOD DAMN. Absolutely agree. New Sunder: Holy hell, this one is very, VERY hard. Abandon: Uh... Never even touched this one. No Chance: I'd disagree. This one isn't as hard as Sunlust because there is only one level in NC. Albeit, NC is very hard on UV. Dimensions: I have absolutely no idea how a wad could be harder than this, and yet, there still are. Chillax: Yes. Without things like Respawning items, rocket jumping, and save scumming, I don't know how this would be possible.
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No Holy Hell/Revealed?
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Well, due to the fact that there are 4 whole Cyberdemons in damaging floor pits, I don't think anyone can ever do it. Prove me wrong, though. If there were any rad suits, then maybe it's possible, but I don't think that it's possible at all.
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Oh god, this level. Normally one of the easiest TNT levels, UV+ turns the difficulty up to a million, as many of you know. I know for a fact that nobody has beaten it with fast monsters, and without TAS, I think it's impossible (Although Zero Master can prove me wrong). I finally beat Map28 on UV+. I know this will trigger some of you, but I do need to say one thing: Yes, this was done in GZDoom. There, I said it. Cry about it. I don't think that doing so changes the difficulty tenfold, but feel free to send me angry letters that disprove such a bold claim. It wasn't pistol start, I came in with basically full health and ammo from the last level, and I save-scummed a LOT. I kept a tally; I died about 258 times. It took me a total of 4 and a half hours. I would consider UV+-Fast on this level to be the holy grail of Doom achivements. Since I sadly didn't get a screenshot, these were my stats: Monsters: 86% Items: 100% Secrets: 100% I know, this lacks proof. But if you really doubt me, perhaps I can do it again tomorrow and provide some more proof. I would even do it Pistol Start! In conclusion, I am very proud of myself! I know that, to many of you, this challenge is probably nothing, but I hope that some of you find it interesting.
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I would consider that, but honestly, it just doesn't feel... Right. I don't know how to put it, but it feels like cheating. I am looking for real levels. Sounds intresting! I will have to look into it. Yeah, I knew that official was MT. Pain. But as for that map... I am certainly intregued. Nuts is nothing compared to Okuplok. Oku has like twice as much. Thanks for the idea, though!
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I have some potential candidates. It may either be Okuplok or Holy Hell Revealed. Any more to consider?
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Wait, Sunder is only 3? WHAT THE FUCK?
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Thank you so much! I love the work you did! Sadly, the old download links were lost to the sands of time, so I need to thank you so much for this!
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If Doom II monsters had people names what would they be?
Dokta Whawee replied to DownloadTheseSweetViruses's topic in Doom General
True, tho. -
If Doom II monsters had people names what would they be?
Dokta Whawee replied to DownloadTheseSweetViruses's topic in Doom General
The Cacodemon would be named David. -
Is there a way to port the maps from the IdGames Doom v0.2/4/5 Alpha builds? I know that they are just older versions of maps for the most part, but I have always taken an intrest in this kind of content, and would love to know if that is indeed possible to do, or if someone already has. I would love to see it!