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NOTE to self: The future m0l0t0vs will have to be designed to be smarter than the original :-)
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Thanks, that worked! I sorta overlooked the texture menu :-/ This thread can be distroyed now...
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Hey, I have a question: I want to use some textures from Doom1 in my pwad for Doom2. But these textures are made up a different patches. I can copy the loose patches but how do I get them to combine into the wanted texture? Thanks in advance.
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The last pictues looks like a mutated form of the 'wheelchair guy'. So people are being mutated under the effect of some mysterious portal? Maybe Hell has found a way to manifest itself on our plain by expressing the redundent DNA in our cells, thereby mutating humans into monsters... Maybe the movie isn't going to suck after all.
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hmmm.... You could replace the textures by exporting them and then importing them back under a different name (with XWE for example). For example: extract 'texture A' and import it under the name of 'texture B'. That way all textures B in your wad will look like texture A. OK it's a bit far-fetched, but it should work and it's not much work.
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One of the episodes in Star Trek called "Arena" deals with such a 'fair' battle between captain Kirk and a human sized lizard. The lizard resorts to brute force whereas Kirk manages to create explosives from the chemicals he gathers from the planets surfaces. Humans vs Lizards: 1-0 Humans are a resourceful species, a quality that should not be underestimated. That's heresy! Didn't Frank Zappa write a song on that?! :-P
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The site only seems to work in MS Internet Explorer (not Mozilla) and ah... "Site Temporarily Unavailable - Daily Bandwidth Limit Reached"
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OK, it doesn't fit the description completely, but it's deadly none the less... You only need to watch old scifi movies to find out how scary giant monsters are... giant crab monsters giant ants giant mantis (4th article from the top) giant worm giant ape etc...
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Anyone remember this project? Last time I heard it was almost done... but that was well over a year ago. I know Doomers can be slow, but the official site hasn't been updated in 1.5 years and no-one ever mentions Plutonia2 on the forums. Did I miss anything? Is it dead?
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Is this what you're talking about? If not, good luck.
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[edit2] ok I found it with google: http://www.geocities.com/b4doomgl/ Indeed the download on the site doesn't work. I've been reading the site and came to the conclusion that the author is planning on selling this mod once it is finished. Yeah.. like that's gonna happen... The screens look good and I hope it will get finished soon, but I don't think it's a good idea to try and sell doom mods. One thing that puzzles me is this: I've never heard of such a thing...
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Stop complaining and start mapping! :-P
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That looks sweet. I tried to model for Quake II once... but I couldn't find a user friendly editor. What program did you use?
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You can always upload your wad to the Doom archive.