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About Vaeros
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Annoying Imp (hiatus, but still alive)
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AD MORTEM - a MBF21 Halloween-themed Megawad. [NEW UPDATE: Phase 2 is out!]
Vaeros replied to Vaeros's topic in WADs & Mods
Thanks for pointing that out, I updated the link fixing the issue. -
Not sure if it was scary or not, but when I was younger I got some uncanny valley vibes about that wall of faces from E2M4 and the music just makes it even more ominous and unsetting (especially when you hear it in AdLib like I did in the old days). I remember staring at it for long minutes thinking what kind of lore or some shit was behind of that creepy looking wall.
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AD MORTEM - a MBF21 Halloween-themed Megawad. [NEW UPDATE: Phase 2 is out!]
Vaeros replied to Vaeros's topic in WADs & Mods
I just want to point out that the WAD works pretty fine and it's playable with the latest version of GZDoom. I hadn't checked that out before, My bad! -
This is the spooky season. What spooky WADs are there to play?
Vaeros replied to PsychEyeball's topic in WAD Discussion
Check out our Halloween project, there's plenty of hard and spooky maps. :] -
AD MORTEM - a MBF21 Halloween-themed Megawad. [NEW UPDATE: Phase 2 is out!]
Vaeros replied to Vaeros's topic in WADs & Mods
kept you waiting, huh? It's spooky month, are you bored? wanna play some hard halloween-themed maps? Well, what are you waiting for. play some AD-fucking-Mortem right NOW or king boner will haunt you at night. AD MORTEM - ''PHASE 2'' Update: -Some bugs and issues from older maps are now fixed. -More graphics/sprite rework! Special thanks to: Chopblock223 and Captain Mozzarella. -A new enemy has appeared: "The Gremlin" -9 New spooky Maps (screenshots included): Download file is on the front page/OP. Important note: I really want to say thanks to the anon who lead and managed this project and everyone who collaborated with more new content and maps during my absence. You guys did an awesome job. See you in Phase 3. :] -
Six Spooky Speedmaps - Six Maps for Doom 2 that I made in 4 days.
Vaeros replied to act's topic in WADs & Mods
>I have no idea where I found the Halloween assets, since I downloaded it years ago. Years ago? lol Some of these assets are from this year. You're using an earlier version of Ad Mortem's HUD and other resources like the green exploding barrels, lamps and cacolaterns were made by myself. idk where you found them but If you're going to use these assets give credits to 4chan's /vr/ or me. Thank you -
AD MORTEM - a MBF21 Halloween-themed Megawad. [NEW UPDATE: Phase 2 is out!]
Vaeros replied to Vaeros's topic in WADs & Mods
Hope you guys had a nice Halloween day yesterday. Well... I did, I was wasted af and now dealing with a terrible hangover. lol Anyways, here's a new update! (New download link in the OP) Changelog v3: -
AD MORTEM - a MBF21 Halloween-themed Megawad. [NEW UPDATE: Phase 2 is out!]
Vaeros replied to Vaeros's topic in WADs & Mods
Nice, thanks for the file. I'll post them in the OP and maybe I'll work with those sprites once again to fix the correct palettes, Sometimes slade acts really weird when it comes to converting sprites for some reason. lol Also no worries man, I had the same exact problem with my two maps for this project but I went busy working on the graphics and other stuff. Since this is just a public beta release, you can still continue to finish your map and contact with me here or my e-mail anytime just if you want to (also i'm sorry if i didn't reply you back there, my message wasn't sent for some reason.. I hate gmail). I still wanna work out my own maps for this project too. Keep in mind i'll upload the wad on /idgames when it's fully Finished. Possibly it will be -finally- done in the next spooky month of the next year... I wanna ask /vr/ next time if they're interested to make more maps for it or not. Thanks! i'm very glad you're enjoying it so far. This is my first time managing a project like this and i'm so happy getting positive reception of it. I'd prefer give all the credit to /vr/ for helping me and making such very good maps. Honestly, a lot of stuff were planned for this project but didn't make it in this release for lots of reasons. I wanted to add my own reskinned sprites for some enemies and other stuff but I needed to release this project in two months especially for this special holiday. However I'll keep updating it, more new stuff will come so stay tuned! Hmm... Interesting find. I didn't noticed this before but it could something related with the DeHacked and the animation frames? @punch you in the face man , What do you think? -
AD MORTEM - a MBF21 Halloween-themed Megawad. [NEW UPDATE: Phase 2 is out!]
Vaeros replied to Vaeros's topic in WADs & Mods
Apologizes, the old version of this wad will cause some problems in DSDA-Doom. Here's quick update of the wad. it will be updated in the original post so you can download it from there. Changelog V2: -
AD MORTEM - a MBF21 Halloween-themed Megawad. [NEW UPDATE: Phase 2 is out!]
Vaeros posted a topic in WADs & Mods
From 4chan's Retro vidya board, we are pleased to announce the release of our latest community project. AD MORTEM: A /vr/y Spooky Halloween community project. INFO. ''Ad Mortem'' (It means "Forward to Death" in Latin) it's a MBF21 - Halloween-themed community project organized and made by anonymous users from 4chan's Retro Games board. This mapset contains 27 playable maps (24 "Single player" maps, 3 Secret maps and Deathmatch support [MAP05, MAP07, MAP08]) uses a great variety of custom textures that matches the spooky environment (includes GothicTX, OTEX textures and others. read the .txt file for more info.) This community project contains New reskinned weapons, Graphics and 7 new custom enemies. Grab your SMG and let's celebrate this spooky month slaughtering some skelli-bois and ghouls! IWAD: DOOM 2 Format: MBF21 Status: BETA (New updates will come in the future.) Sourceport required: DSDA-Doom, Woof!, GZDoom (Software mode rendering recommended.) Special Thanks to: Punch you in the face man, for the DeHacked enemies and other stuff. Chopblock223, for the reskinned guns. SynDoom, for the Midi tracks. 4chan /vr/'s anons for the collaborations, playtesting and supporting the project. Thanks to all those who submitted, playtested, and provided valuable feedback. More feedback here would also be appreciated! So please, report any bugs or softlocks you found while playing it. NEW: "Phase 2" Update is finally out!: click here to see the new update info. Screenshots: -"Phase 2" Maps - Screenshots: Download: ADMORTEM_v5.1.rar [3:12 - 23-10-22] ''Phase 2'' is out, Now updated to V5. [20:42 - 28-10-22] Updated to V5.1. ('Yellow door' linedef action fixed on Map19) Have a spooky good time! -
I've tasted it a bunch of time in the past, not my favorite thing but it's not so bad actually... I've seen worse than that. like, some people like Hawaiian pizza.
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I'm not -literally- saying that but whatever bro. Also, you need to calm down a bit. I was just sharing some of my thoughts and my reasons why it was not a sequel. whatever info you found to prove your point is okay so not big deal, you don't have to agree with me or otherwise. Anyway, i'm not going to say anything else so this discussion is over.
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You're quoting that from the manual but It could be just refering to the player (You) having experience with the original games maybe? Still makes no sense since it used to be an N64 exclusive port and artistically different from the originals, I don't think old ID Software or Midway even cared about the game having an actual backstory anyway.
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It wasn't Biohazard 3: The Last Escape?
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I'm so confused right now, but first of all why Project lead don't even update the Map list slots? Anyway, to make things easier I'll decline to make Map08. I made some mapping stuff there but isn't too much so not big deal... I was heavily drunk yesterday so I apologize for that. lol