Windowpain

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About Windowpain

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  1. I have an interesting take on this actually. When I started playing as an 8 year old in '94, I thought the music sounded very electronic and synthesized, because it was very electronic and synthesized, especially on older soundcards. I didn't even know it was supposed to be metal that I was listening to, I thought it was electronica! I've been into ambient electronica and synthpop ever since as a result.
  2. durian, that's looking very atmospheric and your details are well done - the playing area appears to be open and free of obstructions yet the hallway doesn't look empty, I think this is something lots of mappers struggle to achieve. It looks spooky and inviting at the same time, great work.
  3. Carniverous Goat - first of all, amazing name. Second, I'm wondering if you're referring to the weapon the guy in the foreground is holding? If so, I was trying to draw the original BFG! Thanks schmerr and Clonehunter, also, I think dat ass has been getting the most praise of anything in this piece, I guess you can tell where I spent the most time rendering ;)
  4. Darkreaver - Thank you, I've always striven for realism in my style. Can I ask what you don't like about the Doom 4 piece? Mrs. Nesbitt - I've honestly always thought that Doom was one of the finest displays of pixel/sprite art of all time, especially compared to some of its contemporaries. Also, for the demons, they were built off of incredibly detailed clay/metal models that demonstrated impressive skill from Adrian Carmack.
  5. DoomGeek101 - awesome to hear! Making something inspiring and iconic is always the goal. Doom has always had that feeling to me, the atmosphere I felt playing it 20 years ago still influences my art today. Doomhuntress - From what I heard, and media on Doom 4 has been very sparse, Doom 4 is "neither a reboot nor a direct sequel", so go figure what that means. The best theory I heard is that Doom 4 will be a remake of Hell on Earth, but discarding Doom 3 as canon.
  6. Netherstorm - It's pretty much a guarantee that it'll be made, as they're handing out beta keys for it with a pre-order of Wolfenstein. Waffenak - I really did like the first Doom novel. The other three are basically unreadable, and I'm always baffled when I try to imagine what the writers were thinking.
  7. Thanks C30, and Waffenak, what's more awesome than chicks and guns? That was actually my nod to the Doom novels, I actually enjoyed the first one and like the idea of a female sidekick/coop partner. Jaxxoon, I definitely hope that the art leans back toward Adrian Carmack's original work, which I always found to be perfectly balanced between cartoony and realistic.
  8. http://ellorygm.deviantart.com/art/Doom4-Small-450582635 Just something I whipped up in between commissions and work. I'm kind of worried about how Doom 4 is going to turn out, and thought I'd give a shot at what I think a modern "Hell on Earth" could look like. Basically, I'd like to see the old monsters spruced up a little but still recognizable, fast-paced game play, and something resembling a story (controversial, I know). Thoughts and opinions welcome!
  9. Dutch all of your recent stuff looks really good. When do you think we'll get a chance to play it?
  10. You can reach it, Romero himself mentioned it a long time ago. You bypass the blue key with this jump, although it's not the optimal route for most speedruns.
  11. Being a pro game artist can be lucrative if you want to put the time in and are also willing to put up with the industry (which can suck at times). Case in point, my last Art Director was making upwards of $250k for managing a team of nearly 30 artists. But even senior artists make a very comfortable living, in my experience at least. However, slogging through the game industry can be a nightmare, more because of the people you end up dealing with than the work itself, which is possibly why people like NiuHaka and myself end up moving into design and illustration.
  12. I did. Sorry you didn't get to play it. They pulled the plug just as it was becoming a decent game. We had built an entire expansion that was thrown away as well.
  13. I think what Grazza said is most certainly the case. I worked as an artist for Netdevil (now defunct) and even the president of the company had authored some WADs back in the day. I've met tons of Doom enthusiasts in the industry since. I made several maps for my own use (too self conscious to release them to the public) in the late 90s/early 2000s and that experience is largely why I chose to pursue a career in the industry. It's probably not a stretch to assume that many others were similarly inspired.
  14. Yeah I literally just saw that you had posted the same image over in the DTWID thread, sorry for being lazy -
  15. Marnetmar that looks awesome! I love that clean E1 look. The colors in those textures just work so well together imo.