Wobbo

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About Wobbo

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    Of course, I could be wrong
  1. Great Article, answers a lot of questions I've had for over 10 years.
  2. That's really tragic, my condolences to his friends and fam. Peace.
  3. WTF? I thought PC gaming had shrunk dramatically ever since the Xbox? PC gaming has been dying out ever since the 2001 recession, even if it is bigger in absolute terms (and it isn't) console gaming has expotentially grown since then.
  4. Then the pr did its job. Of course you would feel better about the deal after reading the article - but the real proof will be in the following months/years. I think healthy skepticism is in order, but then, I haven't been the biggest fan of id's latest stuff anyway... we'll see, I hope I'm wrong.
  5. eXile is exactly right,and I've been saying a similar point for years. Not only are low-replay value linear games easier to make, but the large publishers have a strong incentive to steer gaming culture towards people playing much more short games than only 1 or 2 really good games a year. If companies like EA had their way, games would be more like movies - much more of them and at a higher profit. It's hard for us to accept, and that's why so many people are reluctant to admit eXile's right, but the basic fact is this: Like any other industry videogame companies are concerned with profits FIRST, quality second. The two are unfortunately NOT directly related, and often in direct conflict. Companies make MORE profit pushing shorter, un-moddable, and linear games because people will spend less time with them, and thus buy more.
  6. Deus Ex is a perfect example of what he's talking about - the story serves the gameplay, not the other way around.
  7. No the point of what this deal means is that now id software has an owner. Repeat it to yourself: Zenimax owns id software. They are fully within their legal rights to force id to produce teletubby games for the rest of their existence. Of course they would be stupid to mess with id software's formula: Every game id has ever made is a hit. But companies have been known to do stupid things and run perfectly profitable studios into the ground. Why should it? Of course the company is going to state that nothing will change in a press release, that's just pr. The real test is what will happen six months later. Given the history of just about every company acquisition EVER in the videogame industry (Irrational becoming 2K Boston, Microsoft and Lionhead, etc.) ... we have a lot to worry about.
  8. A BOMB. Deus Ex is widely regarded as having mostly poor voice acting, although not entirely. Actually the only PC game I've ever played with *good* voice acting is Vampire Bloodlines.
  9. Pain Maze, from Quake.
  10. IIRC, Prey was originally going to simply be like Quake 3 or Unreal Tournament - multiplayer deathmatch with bots masquerading as a Sp shooter. Combined with Portals, it would have been a revolutionary game if it had come out on time.
  11. Damn, this thread takes me back. Does Zaldron still post?
  12. http://www.atomicgamer.com/directory.php?id=2346 Already done. The link is to a total conversion of Doom2 into Quake 2 (with Quake 2 monsters and weapons) done by a guy at id software. Shocking that a thread like this can go on for 2 pages without someone brining this up!
  13. Absolutely brilliant stuff man. QFT! And even though he isn't 8-bit, could some sonic the hedgehog stuff be considered ever? please?
  14. Classic Doom is the only reason I hesitated to uninstall Doom3. By far the best mod for the game by a long shot.
  15. If your not one of the people who say "The only people that don't like doom 3 are those that wanted it to be just like the original" then my comments weren't directed at you. But many people do say exactly that, under the assumption that Doom 3 was a perfect game and had no objective flaws. The actual problems with Doom 3 have been repeated many times on this board and in the doom 3 forum right here, they don't need to be repeated every time someone brings the game up. But since you asked: - Repetitive Gameplay - Linear level design - Annoying Scripted sequences - lack of strategy/depth - Poor sound - Weak weapons - Unoriginal monsters that aren't satisfying to kill - Cliched plot and cutscenes (which is worse than having no plot and no cutscenes Now you probably want to make a huge quote post and refute every opinion, but you'd be missing the point. *Some people* value non-linear design, *some people* value good sound design, *some people *want strategy and depth in their FPS. If you disagree, it's not because we want to live in the past and your accepting the present, it's because we actually have different opinions about FPS. Not everyone that dislikes Doom 3 wants to stay in 1993 forever.