ShaneAmp
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Well its only the official, true ending to the story and not a remake...
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The progress is exciting! I always wanted to make some maps for the real snes doom, instead of the snes mod!
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It was at least 7 years ago now, I can't remember. It was from the spc soundtrack for my snes mod. I believe it came from zophars domain back in the day. I might beable to check myself. If you have everythibg handy, just try loading up some files. I seemed to have the same issue ripping instruments for a sound font, in an attemp to replace the spc soundtrack. Someone was able to do it, I havnt updated the mod with it yet..
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What is the holy grail of Doom collectibles?
ShaneAmp replied to Doomguy #876's topic in Doom General
We should try talking to Gilman again. He did confirm to me that he has the files and software on a disc still! Who knows what else is on there! Kick starter proposal to buy them? Ha! -
If the dos version of snessor is considered better, maybe give that a shot. I seem to recall having 3 sounds I could only get from ripped spc files, one of them was the shotgun. Maybe another version of the Rom could work also, I dont think I tried a different region..
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Often! I have a 486dx4 with 32mb ram. A Pentium 2 400mhz with 384mb, voodoo 2 3dfx. A pentium 133 laptop with 48mb. I have a box full of soundcards including the original soundblaster and multiple revisions of gravis ultrasounds! Fun to play around with! :) oh and an mt32 with interface and sc55..
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Groundbreaking Doom SNES hacking knowledge. (+Original tools used to make doom SNES?)
ShaneAmp replied to lunaark's topic in Doom Editing
looking forward to it! -
How you discovered the Doom series? / Your first time playing Doom?
ShaneAmp replied to DooMBoy's topic in Doom General
At a video game store here in Canada called Master Player. A demo machine had the SNES version loaded. -
I think a better idea is to propose a kickstarter or something similar to Frank Gilman, the lead artist for Doom 64. He has confirmed he has all the files in storage. It is possible he has the lost work also! Maybe if enough could be raised he could even finish the stuff that was cut, if never completed! I feel like there isnt enough interest, but that's what I wanna see! :)
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Please delete this. My post got partially deleted.
ShaneAmp replied to lunaark's topic in Doom Editing
I used a tool made for ripping sounds, snessor95 I think it was called? It will load a list of sounds that it finds, you can extract them to wav files, and you can re insert and overwrite them into the Rom or spc file. I couldnt tell you anything more then that they are 8bit, and that you could insert any type of wav, it would auto convert it! You also would have to make sure the file was no longer then the original. I had to edit some sounds so that they wouldn't cut off! I made a snes mod years ago and used this program to used the actual sounds from the rom. Look into that program, it may help you out. I know literally nothing about hacking roms unless its an easy to use tool, unfortunately.. -
Please delete this. My post got partially deleted.
ShaneAmp replied to lunaark's topic in Doom Editing
This is interesting, I hope it goes somewhere. I made a partial sound hack years ago, adding psx sounds into the snes rom. A couple are loaded into spcs though and I couldn't do those. . -
Last time I checked, an iso for pax doom will freeze in emulation, if that is what your testing it with. I also heard that its not easy to make your own maps for psx, as the new maps need to be exactly the same size as the originals..
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These look amazing! I have seen some good attempts that never got finished, but I think these are better so far! It was disappointing that Frank Gilman wouldn't give us the 3d models for doom 64, even if we paid for them, but I would be happy to see these replace them! :)
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PSX/N64 music samples OR request for PSX Doom level completion theme as Audacity proj
ShaneAmp replied to Danfun64's topic in Console Doom
I have looked into this before. Aubrey said he was given the samples for the game by midway. He no longer has any, but some can be ripped from the game. You can get the snare, that piano sort of instrument, and some synth, no guitar. I havnt been able to find one that sounds the same.. the level competition has even more stuff in it and not used in the n64 version, you would need to make it from scratch.. -
Even though it sounds a little weird, I like that low tone synth that replaces the guitar in certain tracks, it gives it a little darker of a sound. Midi guitar was always annoying! The snes is closer to what a nice sound card or midi module like a Roland or gravis could do, just in lower quality samples.. I always wanted to make a remix using the same stock samples in higher frequency, maybe add the ride cymbol back in.. just one of those things ill likely never do...