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DemilinX

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About DemilinX

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  1. DemilinX

    Do you get lost in maps?

    I gave up replaying Eternal Doom for this reason. Same goes for Hexen. After jogging endless laps around the maps for 20 minutes, I'll save and quit. If the key is not on a blinking altar, there's a decent chance I won't realize it's there. :\
  2. DemilinX

    Doom Pictures Thread 2020

    I can't remember the last time I was simultaneously excited to play a map and worried it would bring my system to its knees.
  3. DemilinX

    Chasm: The Rift

    I'll check it out. Thanks!
  4. DemilinX

    Chasm: The Rift

    Searching for this game on DoomWorld doesn't yield results. Has anyone started extracting resources from this GT Interactive shooter and porting to one of the Doom engine sources ports that support 3D models? http://www.abandonia.com/en/games/26182/Chasm+-+The+Rift.html https://www.myabandonware.com/game/chasm-the-rift-2ct
  5. DemilinX

    Is there a good program to run Doom64 on PC?

    I was having this happen with my AMD R9 380. It turns out Norton Security Online was interrupting installation of the drivers. After setting the firewall and system protection off (with a time limit of <1 hour), I was finally able to update the AMD graphic drivers. Make sure the virus protection and other malware are disabled while updating graphic drivers. Exit out of other services too of course to limit incoming data and threats.
  6. DemilinX

    Doom 64 store page on Steam

    https://store.steampowered.com/app/1148590/DOOM_64/ The store page is live for DOOM 64. The game features 10 achievements. It appears to be only for PC systems without Linux or Mac support at this time.
  7. "And so that's why in Quake 1 you can rocket jump through some of the levels. Because we had no clip brushes - clip brushes kinda stop you from moving through areas - and we had no clip brushes on some of the ceilings and things. Whereas in Quake 2 we learned you need to clip brush the ceiling to stop people from rocket jumping through your level.." I had no idea that the open sky portals in the ceilings of Quake were "passable." Hilarious!
  8. DemilinX

    Flash thoughts on Hexen's design

    Great review. Hexen is one of the few games I ever bought the official game guide for and it was still confusing where to go. The level flow of the first hub degenerates into a switch hunt. The combat mechanics and items are a delight. Hexen is full of potential that is let down by counterintuitive level design. That and jumping puzzles. Missing a step should not result in death - falling and having to start a sequence over again? sure, but not instant death for missteps.
  9. DemilinX

    Do you usually pistol start?

    I don't pistol start in multilevel PWADs but I do restrict myself to bullets and shells way too much. It's not uncommon to grind through the last bullet before I consider switching to the rocket launcher or plasma rifle. It's a bad conservation habit that I'm mindful of lately.
  10. My name is Doomguy and this is my story of being Knee Deep in the Dead: I was there. <g>
  11. DemilinX

    Doom II Community Lifespan

    Most Online 9847 February 15, 2015 What was happening here on February 15, 2015? Was there an event, news release, or just coincidence?
  12. DemilinX

    Mapping in Doom before Doom Builder

    Oh, and for what it is worth I used DETH, WinTex, and WinDEU.
  13. DemilinX

    Mapping in Doom before Doom Builder

    The main frustrations and limitations of level editors in the 1990s and early 2000s was the time it took to compile a level versus wanting to efficiently test out modifications to textures, sectors, etc. Loose ends were always best tied up least errors crop up. Simplified, Euclidean maps free of intersecting lines made the process easier. It was not as forgiving as the Unreal engine for example. When multiple sectors began overlapping at unusual angles, issues were quick to arise if not planned out carefully. "Organic" levels with varied geometry were challenging. Texture offsets combined with lengthy compile times is what pushed me away from taking on mapping. A lot of it was trial and error to get textures aligned correctly particularly on larger maps and it was a balancing act to try out solutions to multiple issues versus waiting for the map to compile before launching the game to test the results. DoomBuilder has made the processes much easier.
  14. DemilinX

    White Doom 2 T Shirt

    I can't locate my Doom 2 box currently but try searching for Doom shirts on teepublic.com and other sites. Here's a few highlights. https://www.teepublic.com/t-shirt/6181084-doom https://www.teepublic.com/t-shirt/6203003-doom-2-artwork https://www.teepublic.com/t-shirt/4694513-uac-logo-clean
  15. DemilinX

    What are you playing now?

    Now playing through Doom 64 for the first time with the Doom 64: Retribution distribution and loving the simplicity of its level design.
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