DemilinX

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About DemilinX

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  1. I think that happened in my playthrough as well. I rationalized it as he had access to a teleport or rapid transit system I was not aware of. ;) Why he raced to arrive at locations prior to me I have no idea.
  2. vanguard.wad (Doom 2) I'm just at the start of the third level and finding it to be an incredible mapset. ahatred.wad (Doom 2) If I'm not confusing it with another map I think this one is very difficult and as I'm unable to progress past a quarter of the way through I have put it on hold. whack.wad (Doom 2) This was a lot of fun but not unique or ambitious enough to warrant subsequent playthroughs. I recommend it but it is brief and probably not worth holding onto. vtf.wad (Doom 2) This map is gorgeous and I'll consider it completed since I acquired the last key and hold just 18 more enemies to kill before a shotgunner scanlined me to death from across the map. :(
  3. The special Guest of Honor for the Portland H.P. Lovecraft Film Festival & CthulhuCon, game designer and creator of the Call of Cthulhu RPG, is Sandy Petersen! Come meet the man who put Lovecraft center stage of the gaming world, May 3-5 at the Hollywood Theatre. Primarily interested by the first-person shooter Wolfenstein 3D, Petersen joined id Software about 10 weeks before the December 1993 release of Doom and in that time created 19 levels for it (of which 8 were based to some extent on early drafts by Tom Hall). He later created 17 of the levels for Doom II, and 7 levels for Quake. His Lovecraftian influences also resulted in some changes to the monster designs for these games. He left id Software for Ensemble Studios in June 1997.
  4. The special Guest of Honor for the Portland H.P. Lovecraft Film Festival & CthulhuCon, game designer and creator of the Call of Cthulhu RPG, is Sandy Petersen! Come meet the man who put Lovecraft center stage of the gaming world, May 3-5 at the Hollywood Theatre. Primarily interested by the first-person shooter Wolfenstein 3D, Petersen joined id Software about 10 weeks before the December 1993 release of Doom and in that time created 19 levels for it (of which 8 were based to some extent on early drafts by Tom Hall). He later created 17 of the levels for Doom II, and 7 levels for Quake. His Lovecraftian influences also resulted in some changes to the monster designs for these games. He left id Software for Ensemble Studios in June 1997.
  5. I'm stoked to play this. Congratulations on the release!
  6. http://www.doomworld.com/idgames/index.php?search=1&field=filename&word=weapon&sort=time&order=asc&page=1 Re: Hello! http://www.doomworld.com/vb/doom-general/52735-hello/ What does the FAQ accomplish here? I read through it and it doesn't directly answer the fellow's question. A search for "weapons" and "mod" on the main page of the FAQ results in no direct answers.
  7. I attempted to download the shareware version of Wolfenstein 3D from an online site. Which one? I can't remember. It was something like Compunet or something similar sounding along those lines.. For whatever reason, the shareware hosting site didn't have Wolf3D so I had my father download another shareware title from id Software -Doom.
  8. You want action 46 or 47 (linedef action properties) depending on the particular effect I believe.
  9. "Remain 1 (Chapter 1)" by Alexander "Eternal" S. (aka Deadall) Perfect! This was very enjoyable and a nice reimagining of the Doom 2 levels but very different layouts and gameplay. It'd be nice to see the next chapter but having been released in 2007.. who knows. Download this now if you haven't already. 5 out of 5 imps!
  10. This is interesting to see all the changes the maps are going through as you continue editing. Honestly, it almost seems overkill, but then the more I thought about it, the more I realized it was a fascinating process to observe. Thanks for keeping us updated on the development! About how far along would you say you are towards completing this?
  11. Ishiguro is very good but particular. His characters and stories feature nuances that will either fascinate you or bore you to death. I read Never Let Me Go at the start of the year - just now realized that a movie is coming out based on the novel - and it has been the best book I've read this year.
  12. I like all the weird stuff that was hidden away on Walnut Creek (ftp.cdrom.com) and probably still exists on Doomworld /idgames. I'm half tempted to integrate these cute furballs of death into a level to quiet the dissenting voices here.
  13. AWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  14. There's a Justin Bieber mod.. why not guinea pigs too?
  15. Praise John Romero's impaled head on a stick! This is exactly what I was hoping for. Thank you for all of the replies and input, everyone.