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Xouman

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  1. This is interesting to play doom maps on another engine that gives the mappers more things to add in their maps,two trains moving at the same time with different speed and fighting is nice,moving a big platform left and right with a switch too,the new enemies,Catharsi and Grell reminds me Duke Nukem 3D,Cybruiser is one to kill fast before it gets too close to you,Suicide Bomber is funny(AHHHHHHHHHHHH),Rocket Zombie looks innocent and quiet but can be annoying if we forget him,the Fire Axe is fun. About the gameplay,the verticality and horizontality is interesting because it adds more exploration & we are shot from a lot of angles,these rooms-over-rooms and the industrial/docks themed maps are a good choice to show this,i liked the musics too,The Beating Heart was hard and fun,Castle Of Hell feeling,shooting the big beating heart reminds me Doom 2016.
  2. Yeah the corporate/business mentality ruins everything,to me all successful games must release the source code to let their community doing their magic,but that "money before all" is disgusting,and not only in the video game field...but maybe there are things that we don't know about the non-release of the code?
  3. This is sad because "Damn they don't release the source code !" is THE thing about Blood that we hear/read everywhere since years and years,really i don't understand that.
  4. Xouman

    Ancient Aliens

    It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess. Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work. DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too. My favorites Levels : Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too) Last Refuge Of The Anasazi Sinkhole Showdown Dare To Fly Where Eagles Soar Ancient Aliens The Nectar Flow (Huge Level and fun to play) Polychromatic Terrace Blazing Boulevard Wormhole Junction (Damn this is a Going Down Style level !) Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level) Daylight Under A Dark Sol Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea) I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level) I Skipped Trinary Temple (Too Much Lags) I Skipped The Ones Behind It All (Too Much Lags) The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
  5. I love Blood,i discovered it late,but when i finished it with the Expansions(don't remember which one i played)i was like : "Damn,i love Doom too but this is better,best Doom-Like ever !" Excellent level design,creepy-horrific-joyful and craziness-controversy-sadistic atmosphere + excellent gameplay with fun weapons + movies references + nice scripts + aggressive enemies + Caleb isn't here to be your friend You mix all that with the Build Engine,who is visually and technically very charming,if it was perfected short-by-short over the years like the Id Tech,imagine just one second a Build Engine 7 o_O,and you got Blood,one of the best + underrated FPS ever & THE best retro-FPS ever at the same time IMO. Blood isn't perfect,there are flaws,the engine is disorienting/confusing from where you are and/or looks sometimes,it can give that headache feels that is not great,so don't play too much of the game to avoid that,and the movements can be imprecise too(don't know if that's the right word)but apart from that,i think Blood perfected and finished the doom-like/retro/maze FPS era formula(it was one of the last right?)with a beautiful goodbye,i know that there are still modern-retro FPS released but you get what i'm saying. Blood deserve more attention and more content created IMO,the same as Doom Community with the amazing creative people in terms of maps,mods,tools and others,when i look at my to do list,these catched my attention : [ DOOM Ancient Aliens-Alien Vendetta + Back To Saturn X + Eviternity 1/2 // BLOOD Death Wish // QUAKE Arcane Dimensions + Dwell ] So i'll be back on Blood...AGAIN,and it will be fun and exciting for sure ! And i heard about Ion Fury being made with the Build Engine,so i'll also play it,a long and interesting FPS path waiting for me isn't it?
  6. Xouman

    GZQTEST

    Ok,that was interesting,it have the Quake feeling and the Doom gameplay at the same time,drowning in poison,seeing monsters in it,being attacked by them while it sounds different at the the same time,being attacked by all angles and heights with i guess a mix of Doom/Quake Engine,is great,nice final room too. An other level like this but with Doom Monsters in real early 3D will be interesting to play,or a Doom Level with Quake 1 Engine.
  7. Xouman

    Insanity Deathmatch version 1.21

    Hi,i post just to say a Big Thanks to the people that created the Insanity Deathmatch,it's the most fun,addictive and explosive Doom server that i have ever played : Explosive Gameplay We run fast Rocket Jump works A lot of memes explosions A lot of fun weapons Interesting Power-Ups and Armors Nice Sound Effects The rules that change sometimes And the fact that we can play Duke Nukem,Caleb,Sonic,Mario,Yoshi,Gardevoir,Link,Lo Wang,Luigi,Robocop,Terminator...and having their sounds and taunts is really nice. A lot of good/very good maps to play on and they're also beautiful in terms of level design with the modified Id Tech 1 and Doom,Hexen,Quake,System Shock,Blood,Star Wars...inspiration to them. It's a big shame that the server is empty or with bots,on rare times,few humans are there but 80-90% of the time,it's empty and i don't understand that,it's very sad,it deserves to be full of humans all days,all months and all year. My respects to all the people behind it,excellent work !
  8. Xouman

    Going Down

    Ok...so it was fun and frustrating at the same time and we are forced to have strategy to progress on some maps and i liked that,because a lot of time i was like "Damn Mouldy you like to see people suffering that's sadism haha",i even laughed hard on some traps or on some deaths,yes we die a lot,it's old school hard doom gameplay,it's not for everyone,you are warned. Nice concept of small/very small maps and going back to the elevator to finish the level,it reminds me Blake Stone. It's challenging on UV and with Brutal Doom.
  9. Xouman

    Hellbound

    The Real Doom 2 Is Here :) I played it with Brutal Doom,it was fun ! Hellbound is better than the Original Doom 2 to me,big maps,excellent level design,varied gameplay and atmosphere maps after maps,i think that some levels went further than what the engine could display. Sometimes there is also a Doom 3 feeling about the enemy encounters,the rooms with less light or totally dark ones,i liked that mix of old school doom and sometimes more modern doom,so excellent work. Hellbound is a must play,one last thing,i couldn't play the last level,it was laggy as hell,even by changing things,it was still laggy and unplayable.
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