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Hellbound

   (205 reviews)
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32 map megawad with collections of maps made from different periods of my doom mapping hobby, along with new ones. All old maps are re-polished to make them consistent in look with the newer ones. Maps are "progressively" chained together (so the previous map's end is more or less linked to the next one's start). Difficulty is medium, sometimes hard, but not insane. Experienced players can do it in UV without any problem.

HBFM29.wad: the full version of MAP29. Load this if you think your port/computer can handle the awesomeness (or laggyness) of it. Barely any gameplay difference, though.


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MuratMikal

  

Hellbound is a huge megawad comprised of several different scenarios such as tech bases, big cities, sewers, hellish maps and so on. I found it overall very challenging and took about 13 hours to beat it. The things I've liked on this megawad were: big maps with tons of enemies (some maps features over 500 monsters), a lot of ammo through the maps and NOT cramped gameplay which is a plus for me. The things I haven't liked: Map 25 sucks hard, shitty progression and very confuse; the majority of archvile enconters are unfair: they're used without cover for the player, teleporting instant and dealing unavoidable damage. My favorites maps were = 14, 16 and 31. Overall, I recommend this wad to anyone who likes a challenge and don't mind big maps, some lasting more than 30 minutes to complete. 

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dylux

  

Hellbound Review

 

- My second time playing this with a year in between.

- UV Difficulty

 

The Good:

-  Has puzzles, which I love!

-  Progressive Maps, as in the next one continues from the previous and the Maps are not linear.

-  Excellent progressive degree of difficulty.

-  Not a slaughterfest, but not easy either.

-  Plenty of everything to keep you alert, yet alive.

-  Loads of secrets – most are clever and rewarding.

-  Awesome Hellish themes in some of the later Maps.

-  Later Maps are huuuuuuge; Map 29 (Ascension) must have taken a helluva long time to create, just as the Author states in the description of it. Use your Rocket Launcher and/or BFG when you get to it. The rest of your weapons are obsolete at this point.

 

The Bad:

-  Absolutely disliked Map 30. A whole lot of running around in the “poison lava” pit.

 

In Short:

All and all, Hellbound was a blast. You’re going to work for the keys from Map 21 and onward because they aren’t just lying around.

 

Map 17 (Starport) and Map 26 (Forbidden Archives) were my faves. I remember reading "Doomworld’s Top 100 Memorable Doom Maps" that Starport was ranked #80. So there ya go!

 

Despite disliking Map 30, I’m still giving this WAD 5 out of 5 Stars. One Map is hardly enough to deduct from the other 31 awesome Maps. Definite replay value. Bravo! Thanks for making it!

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Player Lin

·

  

After 13(+some if counts restart after death/finding keys/get lost time) hours of playing this mod(in 3-4 days of play). I'm speechless now after finished Map30, and it's good after I found it's not really vanilla IoS fight, even I still use god mode to complete it since it's still too busy for me(in UV).

 

Well, most of levels really nice, architectures, detail, gameplay are good, city/tech base maps looks good, and hell maps looks awesome...nah, I just doesn't like some of levels, like Map26, you have to go everywhere in the begining areas or you'll run out of ammo in middle part of level, then find you have too many ammo when reach to the end of level, sometimes I just don't know where should I go first, or where is the GODDAMN key/switch...nonlinear level is good but sometimes I just get lost because of that...not sure if detailed design caused that, but at least I have automap.

 

Map31 and 32 are so special, Map31 is VR style but with HELL in it, if you complete Map31 without reach the secret exit to Map32, will go back the end part of Map15, but only some lost souls. But if you found the Map32 and finish it(of course it the Wolf3D theme again, but something different!), you will still go back to end part of Map15, but this time some arch-viles will like to burn your ass! I like this.

 

I play this WAD with HBFM29.WAD loaded(decided to load that after read the TXT file) so the Map29 is a little too good and have some low fps for my computer but I can accept that. Too bad it just a well-setup slaughter-style map(but not perfect working, 6 monsters just failed to teleport into the play area), I feel a bit boring after some waves but still complete the whole level.

 

I would give this 4.5, due to some flaws but I think I enjoy most of this WAD, yeah...I know some doesn't like this but I don't care, everyone has his/her own taste, and that's not my business(unless it's way too over).  Recommend for whose like detailed/complex DooM levels.

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Xeogred

  

A monstrous megawad, one of my new top favorites. I love how venturing through this one feels like a new take on Doom 2's Hell on Earth descent, but this is just far far more detailed and engrossing. There are even a few sections in maps that give nods to classic Doom sections or even Doom 3 at times. It feels "modern" in a strangely amazing way with how detailed the architecture and aesthetics are. I also loved the connected exits and continuity, further giving it a huge sense of scale and adventure. The tech/base aesthetics are some of the best I've ever seen and I loved the Hell maps as well. A huge project from a one man army here and the consistency in design shows.

 

There are not a lot of traps or spawns in this one which seems to be an issue some people take up with it maybe coming off a bit easy, but I personally don't mind a difference in flavor like that. The body count of enemies is still extremely high. That said I did play this with Complex which maybe made encounters more interesting from start to finish, a mod that can break and unbalance things, but it worked really well here. I ran continuous weapons too and on HMP. My only negatives are that I could not figure out the switch hunt or red key in Map19. I also did not care for Map29, which was repetitive. But the pros outweigh the cons! Overall I clocked in about 12 hours and as most say this is a huge megawad with giant maps, so you might need to be in the mood for that. Definitely a must play for the masterfully detailed maps.

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Yura04kizel

  

Oh my god, that was best and longest mappack that i ever played with Project Brutality 3.0!

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Ajora

· Edited by Ajora

  

I find myself at odds with the consensus on this megawad. My main issue is that most of the levels are just way too over-designed for their own good. A bit of complexity can be a good thing for Doom maps (Back to Saturn X seems to hit the sweet spot), but the levels here just sprawl out of control, often without any rhyme or reason. There are numerous instances of switches that will affect the level in ways that just don't feel logical. This isn't helped by the fact that the maps are extremely dark, and it's all too easy to miss seeing things that should be a lot easier to see than they are. 

 

I acknowledge that the author put an incredible amount of work into this project, and the texture work is very impressive, but I really didn't enjoy my time spent with these maps. Sorry. 

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Grain of Salt

  

It's pretty good if you like bad things. I only like good things, so it didn't really click with me.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.1

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

I think this must be one of the most awesome wads in terms of aesthetics. Combines tech/city/canyon/hell in very good-looking layouts, beautiful details, and realistic environments. Signposted streets really stood out above everything in my opinion. There's also, for the most part, low light, sometimes difficult to see where to go, but that adds suspense which is cool. Appreciated the non-linearity in most maps and one of the things I always look for in wads, you are able to come back to previous areas, even the start point, in every map, so slow 100%-ers like me could tag everything without problem. 

 

Combat is ok. There are very little encounters that proved to be a real challenge. In fact, my death count must have not exceeded 10, 12 maybe, and at least 6 of them were due to bosses-tier. In general, monster-clearing is straightforward. Not many traps, but that's fine for me. A mapset doesn't have to rely on traps everywhere to stand out. However, as for teleporting ambushes, I found that in many levels, monsters would teleport/pop up very early, sometimes filling a new room before I could get there, turning into easy grinding. Map 31 for example, there were times that enemies teleported so early that I had to fight them via door-camping. Infighting is prominent in later maps, I like this feature so no problems.

 

Secrets are fine, for the most part, easy-medium to find, including some obscure ones with no clues (at least non-intuitive) like in map 26. Probably what didn't convince too much was hiding the SSG in many maps, but that's not a big issue. On the other side, good use of computer panels as secret switches. I also liked the use of iwad midis as well as custom ones, nice to hear Death Bells in map 06.  

 

My favourite maps are 02, 05, 11, 14, 31, 16, 20, 24, 27, and I would have added 29 but the insane lag made it hard to perform myself in the map. Nevertheless, it gave me a nice final battle with two big spiders dominating a bunch of weakened cybers. Map 15/31/32 secret paths looked and played awesome. Map 30 bugged me a lot, while I could do it without relying on god mode, I had to turn idclip on to kill Romero's head since the central ring failed to raise, or I didn't understand the gimmick... anyway, if it is wasn't that, it was the tedious obligatory lava type 20. The rest of the maps are good too, maps 12 and 21 were so so for me. 

 

Overall, a good wad, better in visuals than in gameplay. Had fun after all. I'll give this a 7/10  

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Gallic00

  

Lots of work in this one.  Levels are huge and very well detailed.

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Demtor

  

I had the privilege of experiencing this WAD along with the Doom Wad of the Month Club where it was analyzed to death and pretty fairly assessed as an awesome piece of work. I recommend perusing our write ups for in depth reviews but you can't really go wrong with this one. It's got it all. Atmosphere. Action. Slow. Fast. Modern architecture with hellish details. You can't go wrong.

 

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ahmadmob

  
This was a really good wad, I generally like slaughter wads, and this one was satisfying for me specially lvls 20 and later.

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doomero-21

  
i never played a megawad like this, i mean with lots of complex architectures, is very awesome, my favorite maps were map18 and 19.

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Spectre01

  
Visually impressive with great attention to detail and continuity between levels. Maps are actually populated with enemies and aren't full of teleport traps. The levels ranged from medium to huge and offer lots of non-linearity to progression. Map 29 runs like crap but whatever. 5/5

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Skrell

  
easily one of the BEST and most professional megawads EVER. Each location feels like a "place" and the lightening and texture work is brilliant. In all 32 maps i think only 2 really annoyed me to the point i skipped them.

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Guest

  
Amazing megawad, apart from a couple of unintuitive switchhunts and tedious finale. Many a exploration heavy map, for the most part classic gameplay, uniformly great visuals. It's IMO funny how this megawad, that was seemingly only included in that year's cacowards in order to be mocked for being "boring", gained far bigger popularity that most of those ultra difficult Plutonia-clone megawads that were so praised on various cacowards.

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Guest

  
Current favorite maps are the downtown ones, and some of the later Hell maps. Others were okay. Told a story that was recycled yet forgiveable. I think people are judging it without the sensation of 'other' wads in existence. I'm pretty sure that if one looks at it as something of a direct 'sequel' too DooM 2, and forgetting the many others, it wouldn't be so boring. But that's only if they can forget to compare.

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Guest

  
goddddddddd map :V I like to start a department

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Guest

  
Pretty good megawad. Recommended if you want some classic gameplay, great architecture and focus on atmosphere. Slaughter enthusiasts might find it to be boring and, until some of the latter maps, lacking in challenge compared to some other more popular modern releases. However, those who seek easier, pre-Plutonia style gameplay will enjoy it. There is noticeable jump in difficulty towards the end, but I didn't find it to be as bad as some claim.

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Guest

  
Visually impressive, but It simply becomes a tedious borefest after the first episode.

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Guest

  
best megawad ever done.

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StoneMason

  
The levels were pretty well detailed, not quite as odd looking at some other limit removing detailwads. But the gameplay isn't exactly my kind of thing.

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Guest

  
Modern masterpiece.

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Guest

  
I actually enjoyed most of this, but I wont give it more that 3 stars due to several maps being "re-imaginings" (read: rip-offs) of original maps, and due to stolen music.

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Guest

  
Pretty damn boring megawad, with only a few gems.

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Guest

  
The maps seem to focus on being "atmospheric", but they end up just being dull and bland. There's hardly any excitement to be found here. The music also lacks consistency, and in some cases, doesn't even fit the levels they're used on. For the positives, I like the detailing, and the skies, and there are a couple odd levels that are decent. But overall, its a major disappointment. 2/5

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  • File Reviews

    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
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