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Best sourceports/Needs most improvement ports/Ports you use the most
sitters replied to ryaxnb's topic in Source Ports
Leileilol you can lie what you want, all stuff for R3D is original made by me. Long time ago I say you are an idiot and now I still think the same. I still making stuff, never say stop with it. also still make stuff for UFO. alien invasion. so go fucking someone else with your lies. -
Risen3D. :)
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The source from Quake2 evolved is available http://www.quake2evolved.com/news.htm
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Yea it was fun, maybe I start mapping for quake2 evolved. That port is totally rebuild and looks like doom 3 and has bump mapping, per vertex lightning system, real water, etc etc etc. Great stuff. :))
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I make maps for fun, and when I have fun building stuff it is not for naught. I have make maps for Half Life, Quake2, Quake 3, Unreal, Far Cry and Chaser. Just for fun.
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Agh who knows what the future brings.
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I need speed,3D floors ,slopes, 3D lines and model collision and interaction. No port on the moment can give me that. So it is no use to send in my maps for only speed testing.
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The source is ask and I sent it, maybe it must still be done. I only know I sent it, for attach it by the package.
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I have run my maps on gzdoom and jdoom to test it. 25 till 40 FPS on an pentium 4 3GhZ with 1GB intern memory and an high speed graphic card. So any older PC cant play it any more, to much lag. With R3D 120 FPS.
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It is included by the bins of r3dglbsp
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They cant handle my maps, the rendering speed is to low. The FPS is dropping death, with much dynamic lights and models.
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No, same country as Yagisan
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The team was : Graham : coder. Abbs : game play, tweak-er. Hawkwind : Tester, improver. Sitters : modeler, mapper. Edit: of course Abbs did a lot of more
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BTW I am number four, deep is not an member of the team anymore, for an long time. I am the mapping and modeling member. :)