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Fletcher`

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About Fletcher`

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    Walk softly but carry a big ass

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7425 profile views
  1. Oh shit, someone actually uses rfhelltx? I guess I should finish it someday.
  2. Fletcher`

    Hocusdoom RELEASED (in /idgames)

    So I've been made aware that someone's posted my mod on ModDB, and I want to make it very clear that I did not authorize it. Doomworld, Idgames, and Zdoom forums are the only places I have posted this mod in, so be wary of that.
  3. Hey, cool to see another Arkansan in Doomworld. And you've been here since 2001? Not many people on here have been around as long as you. 

  4. Fletcher`

    MAYhem 2022 - MEMENTO MORON

    I can't believe you'd just [redacted] like that
  5. what a perfully normal ass. nothing wront wii hose cheeks
  6. Fletcher`

    At Doom's Gate, but 100% bathroom sounds!

    Music you can smell
  7. oh right. its a birfday. fuck

  8. Fletcher`

    Bad energy drink?

    I'll drink a monster or a volt once in a blue moon, but I don't drink them regularly anymore. not since 5 hour energy started giving me heart palpitations. Not great.
  9. Fletcher`

    Baron of hell anatomy?

    Literal Doors With Health(tm)
  10. Fletcher`

    The Master Levels, a cash grab?

    Nothing like officially sanctioned shovelware. I love it.
  11. Fletcher`

    Hocusdoom RELEASED (in /idgames)

    Hey boys, girls, other assorted genderlings, its been a while, huh? Sadly life's like that I guess. This update fixes a bunch of things and brings me closer to getting it ready for the new episodes! Download: https://www.dropbox.com/s/6cpmlrajvxwgf1c/HOCUS.pk3?dl=1 changelog for - 2-19-2022 removed weaker fire from the power wand. Its not really necessary in the grand scale of things changed the flamethrower effect for the power wand. new powerup: advanced spellbook. allows you to switch between active weapon spells. can't switch to no ammo but gives some flexibiity. only used in E5 new weapon: tornado shot: fires a slow moving tornado that homes in on enemies on the ground. only used in E5 new weapon: nova shot: fires bolts in a circle around the player. only used in E5 fixed a bug where using alt-fire on a secret weapon if you have no bombs kills the weapon prematurely gave secret weapon a language string moved hocusdoom options to a separate menu so that its more visible (due to recent changes to gzdoom's menu) disabled mandatory opl override for music. let the players choose how they want to listen to the music (regardless of how I feel) fix bugs/small problems in many maps krull blade should now properly rip through enemies. (I hope. bouncing rippers always behave weirdly) breakable scenery now has +CANTSEEK. they shouldn't be prioritized over enemies when shooting fixed egyptian lights not casting light cleaned up all torch definitions because the way the embers for each torch spawned was different bothered me. removed maps 97,98, and 99 as they're no longer needed fixed blank line spam in the console when picking up treasure updated menus (partially) updated help, credits, story, and end screens (woo, animations!) changed secret weapon's rapid fire attack (still does the same damage) changed secret weapon's flame fire attack (the odds of ever getting this combo are very rare but its basically cheating) reverted an old change - rapid fire for your basic attack now shoots one shot for every tic, not every other tic. makes it twice as powerful, but the power wand laser is still more powerful. redid the fireball shot. different vfx and now throws flamethrower shots to the ground upon death reverted an old change - use the original sprites for lava spit projectiles I made added editornums for new weapons though first four episodes won't use them. they are available for anyone to use cleaned up monster and boss definitions Time no longer ticks while the Start Window at the beginning of the game is open Game is also paused while the Start Window is open particles scale up with distance like quake (but not as aggressively) health bar script no longer checks for cvars for bosses (less hardcody so you can have multiple bosses per episode if you wanted) reduced the amount of particles that most projectiles spawn (since they're bigger far away they're easier to see) monsters now have +LOOKALLAROUND. not sure why they didn't before. added a rainbow shader & dynamic light, based on the one from Void & Rainbow monsters can technically 'bleed' now, used for special effects invulnerability potion lasts for 15 seconds instead of 30 split HELP and STORY into separate menus fixed a bug where player shots would give power wand charges on non-enemy targets like blocks fixed a bug where if you empty the power wand and immediately switch to another weapon, it would not passively charge itself balance changes to trolodon. more health, less resistant to the power wand
  12. Fletcher`

    How there were wads in the 90s

    DCK 3.62F, baby.
  13. Fletcher`

    React To The Profile Pic Above You

    Someday someone will get it right. Next time, rocker dude. :P
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