Virgil

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About Virgil

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  1. The theme I am aiming for will be tech/space base, hell and a mix of the two, including perhaps a dash of medieval/gothic. Of course, that doesn't say much, because I will very likely be pulling textures out of at least 5 different resources... Apologies, I had no intention of it being that kind of tone. I do not have any screenshots of Claust 2 at this point (and probably won't for quite some time), but if you want to see my past work, you are welcome to visit my site. I recommend trying Claustrophobia, The Last Seraphim, Ash to Ash and Dark Castle. Those will show you what kind of game design I am (or am not) capable of. As this will be a sequel to Claustrophobia, that mod will provide a hint at what this mod will be. This sequel, however, will have plenty of room to maneuver (most of the time anyway)...
  2. So yeah, the title pretty much sums it up, I've been absent from DOOM editing for some time, and with the release of ZDOOM 2.0, I'll be returning. I've got a new web host (http://Virgil.x10hosting.com/), am working on a side map or 2 while planning Claustrophobia 2 some more. Which brings me to my main point. One of the main reasons I am holding off on Claust 2 is because of the bosses. I am by no means a good graphics/sprite artist (I fail stick figure art) and therefore do not possess the skill/talent to create original boss graphics. I require lots of new boss sprites, and I have very specific themes in mind, themes that you can't just splice together from already existing sprites... If any of you think you can help me (or know someone who can) my e-mail is Virgil_32@hotmail.com.
  3. Lol, sucks for carmack. Then again thats what he gets for trying to sell ID.
  4. Grul: it won't claim it for some time - I won't let it... Claustrophobia II and Plutonia II are being worked on and I'm thinking of new projects as we speak. Other doomers are doing the same I bet.
  5. You know what boss Doom3 could have used? A Spider Mastermind! I don't get why they took that monsters out. Technically, that monster was the actual final boss in DOOM. They should've had a set of hellish maps after the CyberDemon fight, where you went into Hell and fought the source. Why didn't they? Why make it so short and anti-climactic? I'm guessing ID ran out of time, though? :( I just hope that there'll be DOOM3 - Hell on Earth with Arachnotrons, Spider Masterminds and Cyberdemons and the Icon of Sin. Grenades are good against zsecs/commandos. I also enjoy rolling them down holes/crevices and seeing what flies out... :)
  6. Ok, I beat it on hard. I'm playing it on nightmare right now. You guys should try nightmare - one little pounce from an imp and you die... >:D Why didn't anyone mention the rag-doll physics? They're awesome. Shoot the rocket launcher at someone's feet to get a taste... Is ID software going to think about making a DOOM2 remake, perhaps with the same engine? If not, is anyone here planning to form a team to undertake this?
  7. Cyb: Not a bad review. I understand why you wouldn't SPECIFICALLY mention certain features (potential spoilers), but you could at least mention them indirectly. There are so many features that you neglected to discuss.. I'm more than halfway through the game now. I started on Hard difficulty. For me, DOOM3 has so far been an almost perfect experience, perhaps because I've prepared for it for so long that I planned out exactly HOW I would play it. So far, I've always made sure to play the game in the dark and with the sound turned up so loud that the gunshots sound as loud as in real life. I also make sure not to quicksave too often, even if I'm scared shitless and/or about to die. Trust me, when you get damaged to 10 health, forget about the ability to save (it's hard to resist, I know) and then come across a section where all this fucked-up shit starts, you WILL get scared. Man, I swear, some of those whispers just sound.. wrong. I think I could make out some latin/hebrew phrases. Nothing pleasant, either... I have 5.1 speakers with subwoofers, plus a good pair of headphones. I use both interchangeably, headphones at night, speakers during the day. I firmly believe music/sound matter A LOT in DOOM3. This might sound strange, but I try to ignore the background music so that it has a chance to work its magic on me on a subconscious level - I think that's ID software's intent here. It helps to have some 1337 aiming and strafing skills. It helps even more to maintain an escape route... Unlike DOOM2, this isn't run and gun. Those of you with unsteady heart conditions, please be careful; this game (is the only game that) literally made me skip heart beats. :D
  8. No link? Damn. All that music may have been very useful to me.. :( /never likes to lose the opportunity to dl 100MB of wad(s) Deus Vult? I heard some HR horror stories about it; should be a decent challenge. :D I'll play it and then try a UV max demo.
  9. Can someone PLEASE point me to a link where i can dl the full DRE (with the MP3s)? One that will point me to the file WITHOUT the use of fs progs like Bit Torrent? Or hell, can someone who has the full file tell me their AIM or Yahoo! Messenger sn? Even if I won't like DRE, I'll consider asking permission to use/modify some of its resources for my own means. That's a lot of MP3s/sprites...
  10. No coop for PC DOOM III? BULLSHIT. :| *Puts on iron, spike-studded Heretic(tm) gauntlet and shakes fist. _Accidentally_ flings the gauntlet... >:)* Someone BETTER make a coop mod for PC DOOM III. It won't be the same as ID making it, though.
  11. Ok.. ... I can see now why people didn't read all of my text file and played Claustrophobia on UV - there WAS no text file to read! Damn you Telefragged! :D
  12. I agree. Martians were gay. But I'm not martian. BTW, your solar system sucks - it's too unstable. :) It's gonna die in about 4-5 billion years. Don't worry, humans will be long gone before that time, as Earth's enzymatic cascade cannot last forever...
  13. What? :D They are. Plutonia and TNT are also walks in the park. Hell, I can beat most of them without my glasses on.
  14. I beat all ultimate doom/doom2 levels on UV and then on NM (each from a pistol start), so I don't know which one's the hardest for me. They're all very easy.
  15. Actually, they can. Use a dehacked patch and give them a respawn frame. No matter what respawn frame you give them, they'll always respawn as themselves. That is, you may see an archvile's respawn frame as a revenant getting up but it'll turn back into an archvile as soon as it starts moving.