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Happy Birthday Doom! To celebrate, the Doom RPG Editor has been released. Blow out the candelabras or something.
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This is a different project with the hopes of modernizing it with a 3D renderer, virtual reality, mapping, and mod support. The other project is a great reverse engineering effort as well.
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Here is the source code for the reverse engineering project. The project is still alive.
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RIP Megalyth. You were a good dude and I enjoyed talking with you on IRC.
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I'm sorry I have been gone so long, but I finally decided to release the Doom RPG Utility that I created. It contains all of the .h and .c files to read the game data files. The project is a bit rough still, but fairly simple to build. Feel free to ask me any questions if you have issues.
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Doom RPG Port Reverse Engineering Update (version 0.2.2) Source Code Release
Anarkavre replied to Erick194's topic in Source Ports
@Erick194 This is wonderful news! If I can contribute any code from my early OpenGL and VR implementation, then please let me know. I'm sorry I have been on a long hiatus, but life got in the way. -
@kraze Thank you for the series of playthrough videos. They have been enjoyable to watch and valuable for making observations.
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Here is some more footage.
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@omalefico32x A lot of work is still needed before it is fully playable.
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Here is some footage of the VR mode.
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I uploaded the BREW versions of Doom RPG and Orcs & Elves to archive.org for preservation. You can contact me by private message for links or search for them on your own.
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@Forlorn @PROPHESSOR I will try to record some more videos when I have some free time. @/bin/cat Thank you for the information. I figured out enough of the bar file format in a hex editor to write a utility to extract the resources, but that clarified the things I wasn't sure about.
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@kraze I sent you a private message.
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Here are the last two videos. Revenant Belphegor
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Here are three more videos. Fire Nightmare Dr. Guerard/Kronos