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About Zahid
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Puzzles and Pieces - 8 Tiny Puzzles for Vanilla
Zahid replied to Christophine Place's topic in Map Releases & Development
cant finish map 3 n 8 map 6 is great esp that box opening effect, dynamite and last puzzle -
great designs and fights though i dont like this type of non linear maps and seems to lost my track most of the time but once start to remember the routes its pure fun most secrets got enemies my fdas and uvmax demos of first 3 maps prboom cl9 iddt used 1=2.zip will try later
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Diegesis of Madness - Three Limit-Removing Maps with Overcharged Gameplay
Zahid replied to Quin's topic in Map Releases & Development
just finished it cant say i like new weapons or monsters much other than caco.... chaingun is extremely powerful while rocket launcher is plain dumb i didnt like the design of map 1 and similar progression is there in all 3 maps secrets are smart....combats are fine too i am 99% sure that i played the map 2 earlier sometimes in some megawad or else but i played it cant finish map 3...appreciate the efforts myprboom cl2 uv demos 1.zip -
Safety First! (A Doom II Limit-Removing Map)
Zahid replied to elio_2.exe's topic in Map Releases & Development
i tried it 3 times but all 3 times player turns into ghost after very start... maps looks fun though -
OSTERITY (RC2) - a vanilla mega-episode set in the heart of Texas
Zahid replied to Big Ol Billy's topic in Map Releases & Development
this is top quality stuff just finished it after 3 days maps are huge and really fun to explore fights are medium in most maps but map 6 is my fav from every aspect great custom monsters esp eye shape lost soul thrower and former scientists but why lady scientist scream in male voice? still its super duper to play my first exit demos using prboom cl2 uv skill and iddt used demos.zip -
great map....esp if its your first map very exciting start and splendid homages to e4m1 although gameplay later is much easier coz of armor and blue sphere which aren't there in original map secondly i feel fights after dark room switch are bit easy and not offering much challenge but i like what you create and RL secret is very smart and worth hidden as its too rewarding coz i finish map without it,no need to change anything imo my fdas and first exit uvmax i played it on latest prboom cl9 and it works fine demo.zip
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Plerbtonia, a vanilla Plutonia mapset (10 map demo)
Zahid replied to Plerb's topic in Map Releases & Development
very fun to play mapset difficulty is very nicely balanced imo maps are way too small should be bit bigger and with more monsters brilliant reminisce to plutonia my fda for all 6 maps 6 is first exit demo as i died a lot here as its very tight on ammo but worth it prboom cl2 uv skill 6.zip -
[WIP] The Pilot - Getting back home (Now with custom music!)
Zahid replied to dani0tb's topic in Map Releases & Development
nice staring map super easy but fun size and alright design btw it works for on prboom too fda cl9 uv skill used popi9.zip -
not great visuals but fun and exciting combats esp at start later on ammo go surplus like the starting manc and later cyberdemon fight my prboom fda on uv with some starting deaths popi9.zip
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[Boom, Episode 2 release!] Escape from Hell (11.07.2024 upd)
Zahid replied to Nikolanchik's topic in Map Releases & Development
the effect of swept away by tide and use of conveyer belts is great.... like outdoor maps more esp start of e1m5 was savage dont like the idea of too much optional areas and monsters or understand why only 5 maps per episode still very much enjoyable...difficulty is medium to easy designs are awesome my all maops demos e1 is fda while for e2 its non fda first exit demos e1e2all.zip -
UAC INVASION -- More Feedback Wanted!
Zahid replied to OnionTaco22's topic in Map Releases & Development
after reaching map 4.5 i realized i played it before my thoughts first 4 maps are dull map 4 to 8 are good and map 8 to map 12 are best esp map 8 and 9 10 are wonderful architect and connectivity.... my fdas and first exit uv maxes there is a bug in map 11 where player fcan stuck and some monsters never appear in some maps prboom cl9 used 1-12.zip -
Which wad was this slaughtermap in?
Zahid replied to bowserknight's topic in Doom General Discussion
its in doomworld mega project series of early era i guess -
i have played some maps with similar design and concept fun and frustrating when playing my first successful effort after some deaths prboom cl9 uv demo iddt used popi9.zip
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it is a good map esp like the window usage which enables far enemies to attack lost souls usage was fine to health and ammo placement was good but ending was sudden and spoil the map for me my fda prboom cl9 uv skill popi9.zip
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CEDE - Boom Compatible Episode for Doom I
Zahid replied to CrazedCleric's topic in Map Releases & Development
start was bit dull but after map 2 wad feels nice although difficulty seems very tame and in control even on UV secondly doom1 wads mostly offer threats from lava floors which is missing here, also missed lost souls,design and architect is great though but as i earlier said fights are simple and basic my 9 map demos amp 1,2 and 9 are second exit demos and rest are first attempt fdas prboom cl9 uv and iddt used 1-2.zip