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Content count
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Last visited
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Really over-used custom sounds in wads
MONKET replied to SuperSlammer2's topic in Doom General Discussion
Doom 3 BFG -
oh my god I can't modify the Doom levels on the SNES what the hell
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I think I just peed a little
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Build a small forgotten warehouse map. The player has to kill three Demons amazing
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disregard this post, apparently this has something to do with pokemon art
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I would like to test it please
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I laughed hard Anyway, I found even the idea of Doom Rampage in a super version boring. Having an advantage over all of your enemies is boring, in my opinion. If anything, I would want to be an imp leading a giant war instead of some baron going around slaughtering everything without a slight challenge
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Post your Doom picture! [post in Part 2 instead]
MONKET replied to Shanoa's topic in Doom General Discussion
having fun with DECORATE -
a tree Or a pickle Wait nevermind the pickle has been done (damn you newstuff) I still think it's a tree
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I actually made a lost soul class. The player was able to fly around and have a modified fist attack that had the recoil of -50. oh wait, are we talking about skins only?
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My sarcasm detector just exploded.
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Its gameplay is simple and it and can be modified so easily and so powerfully that it can change into a whole new game altogether.
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I thought the areas were rather bland, being just one room with a door or a small window doesn't really want me to progress further into the game. Try to add more detail into the rooms. Also, check your misaligned textures, as I spot a few, as well as some common mistakes (lower unpeg the door tracks) And one final thing, either get rid of some zombies or add more items. I suggest both. You went a little insane with the zombies later in the levels. This is obviously one of your first wads, but I suggest not working on a project for now and just keep practicing and taking my advice.
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Possibly you should add the flag MONSTER above the flag +SHOOTABLE I'm not sure if it will work or not, though