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Everything posted by Devalaous
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Since theres some UMAPINFO suggestions, I'd like to request a few things from ZMAPINFO; Adaption of the ResetHealth and ResetInventory fields, so we can move away from awkward death exits that can sometimes fail to strip gear and health, enabling pistol start via the UMAPINFO lump itself Add the ability to set custom intermission music; in its current implementation there is 'InterMusic', but it instead defines the text screen music, instead of being called InterTextMusic to go with InterText and InterTextSecret. I was unable to accurately fully port Valkiriforce's Doom Core Trilogy from ZDoom family to UMAPINFO family due to being unable to replicate said wad's intermission music that changes depending on the chapter. The implentation of the second sky and sky scrolling, like what Hexen has Instead of having to painstakingly figure out exactly what each default boss level needs for the boss trigger actions, just add 'E1M8Special', 'E2M8Special', 'E3M8Special', 'E4M6Special', 'E4M8Special' and 'Map07Special' to automatically activate them for ease of use, needed for stuff like Master Levels PS3 and DTWID Lost Episodes E6, where lots of boss trigger levels occur outside of the default slots and need manual activation. Also let them stack, so things like Doomsday of UAC can function Two of those already exist in the lump called GAMEINFO, its ZDoom family only right now, but other ports using it and expanding on it could work.. I already add a GAMEINFO lump to all my patches, so im somewhat invested in this, heh.
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What are some sourceport features you can't live without?
Devalaous replied to Logamuffin's topic in Doom General
xINFO support, full controller support, and native resolution. -
I think a future Mayhem should have the theme of...
Devalaous replied to TheShep's topic in WAD Discussion
As a surprise, its actually Xenoblade themed on release (humans are called homs, in the first game at least) -
is there actually any good Wolfenstein themed wad?
Devalaous replied to pampoo79's topic in WAD Discussion
I feel sorry for the original exes and ports that lacked an automap -
Fashion grisly totems out of their victims, of course. Or occasionally sticking a zombieman on a pike and watching him twitch
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Recovered enough to be able to play again, as long as my arm is propped on something. Finally finished Memento Mori 2 over the last week or so of short doom sessions, thats another classic megawd off the bucketlist. Only got Requiem and Eternal Doom left on the pre-2000 list now, I think.
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Who are some people that every DOOM player should (eventually) know?
Devalaous replied to Trigsy's topic in Doom General
I still cross reference that blog when playing wads hes reviewed, and often end up playing stuff on it, since a lot of the time, his Doom tastes matched mine. Unfortunately, Jim Flynn died in 2018. Kmx and I both were big fans of his work and overall style, its a large reason for the above. -
What small tweaks to Doom's gameplay would you have suggested to id?
Devalaous replied to janiform's topic in Doom General
Removal of the nonsensical 'leaky rad suit' thing thats not documented in manuals -
Community Project concepts that you would like to see?
Devalaous replied to DoctorNuriel's topic in WAD Discussion
A simple and fun one that'd be easy and low effort, but also likely 'not allowed' as a result, is one to swap Doom and Doom 2, a 'what if' scenario if Doom 2's campaign actually came out first in Doom 1's episode structure and limited beastiary, with the original Doom campaign being 'Doom 2' with a continuous campaign with the new monsters and weapon. I think it'd be fun to rebalance both with the opposite game in mind, would certainly give a fresh perspective. Would have to cut maps From Doom 2 and add ones to Doom to preserve the 27/32 maps though Later on, Thy Flesh Consumed could be Doom 2'ed, and No Rest for the Living could be Doom 1'ed, as they too are opposites. -
Saturnia The secret exit (aka the only exit) in the epilogue map did not work at all in GZDoom for some reason, so I made it work via xINFO. I also changed the fake exit in Map 32 into a sector 11 death exit thing so that the map stats can be recorded and the wad ended 'gracefully' via EndGame/EndPic commands, instead of the previous intentional 'just quit the game lol'. A cleaned up Dehacked made some animation errors occur in DSDA and PrBoom Plus, but not Crispy, Eternity, Woof or GZDoom. Thats another time ive had strange issues only in those two ports. Thus the Dehacked now sits in a second file for Crispy Doom
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Here we go again...
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I believe Gez came up with it years ago, but the objectively best title would be 'TNT: Microevilution' (pun source) Also, if wads made specifically for the Final Doom IWADs but not made to be 'sequels' also count, there is Heroes Tales for TNT, and Kristian Aro's trilogy '20 Days in Hell' (Plutonia). '32 Hours in Pain' (TNT) and 'One Day of Hellish Revenge' (Plutonia)
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Game that everyone hates but you like?
Devalaous replied to Ralseiwithagun's topic in Everything Else
Forsooth! -
You missed the Plutinya Experiment, a 1024 Plutonia mapset. Sadly no TNT variant exists :( As for other TeamTNT tributes, there is Icar 2015 by Eternal, an 11 map set requiring Icarus as a resource wad, published soon after news of Ty Halderman's passing
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On a related note, ive been looking to somehow get Doom Expanded's much improved invuln colours as a universal always-on mod, it makes invuln vision not hurt my eyes. Never known how to do it.
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The best official ones in classic Doom are easily 'You have huge guts' and 'Shoot at it until it dies', references to the Doom Comic and Ling's fake protip respectively. Both involve killing a cyb with puny weaponry too.
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1.1 is out finally, with the alt lightning guard and all that. I had put the game on hold till the update, and found myself utterly lost and stuck in Wall to Wall, with nothing left to kill.
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Speaking of Duke episodes, is there a proper Plug and Pray conversion yet? The only one I know of intentionally carried over the bad parts of the PS1 version for 'accuracy', would be nice to have a native PC version for Raze that feels like an official release someday
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is there actually any good Wolfenstein themed wad?
Devalaous replied to pampoo79's topic in WAD Discussion
Some madmen entirely recreated Wolfenstein 3D, Spear of Destiny and the SoD Mission Packs as one big IWAD TC for GZDoom, its kind of surreal playing Wolf 3D with ambient occlusion, GZDoom's movement, modern soundfonts, etc etc. You have to actually supply the files from Wolf 3D, SoD and the mission packs to run it too. @NightFright updated a lot of those WolfenDoom sets for GZDoom, fixing a lot of errors and stuff. I did my own tinkering with one of them to get it working with UMAPINFO for more port compatibility, but I haven't gotten anywhere yet. -
There are settings to disable that on every platform ive used that has an achievement system. On Steam specifically, you can turn off that useless overlay and those notifications go poof
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My dude, theres an *entire* community out there that painstakingly studies the memory of old games to add achievements to every old system under the sun, and yes, the console ports of Doom are largely supported. I'm not super into this site myself, as I only bother with achievements if my emulator of choice natively links up to RA, but there's been a whole bunch of games with achievements that highlighted easter eggs, strange bugs, or presented a unique challenge I'd never think of. I never saw the bad ending of Abe's Oddysey till I played it on Duckstation and went for an evil run to tick off the final two achievements, and I was stunned to find out if your a total ass and kill the vast majority, you get 'rewarded' by being sent back to an earlier point of the game with infinite grenades. So theres definitely some merit to giving them to older games, you just need creative developers. Its a popular challenge, thats why. People always make up challenges for games to play them in weird new ways, like that ridiculous Stroller thing for Doom. The 'escort a garden gnome a ridiculous length' one was popular enough, it made a return in Left 4 Dead 2, and I had a lot of fun coordinating with my friends to get that thing from the start of the campaign, all the way to the extraction. Its a lot harder than I thought it would be, and we all were cheering on the voicechat when we finally did it. It might just be a 'dumb little picture with words' in menus for the game, but we can all look at the unlocked entry in the menu and look back on that little moment.
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There are people that will not buy modern games without achievements to earn, so there's an obvious reason to include them: more money. The unity ports already have achievements on Sony and Microsoft systems, and they were retroactively added to Quake and Quake 2, so its kind of weird that Doom got the short end of the stick, its not THAT difficult to add them to games that didn't have them prior (I helped out with the implementation of Terraria's achievements)
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Updated Memento Mori 2 with a fixed Map 26, it had one of those infamous deleted secret sectors that I hate so much. MM2 is absolutely loaded with errors that make 100% unfeasible, its kind of shocking. All but this one you can get by just noclipping though, so if I fixed all the other stuff too, I'd basically have over half the wad replaced. I would like to give MM2 intermission texts at some point, since the Infopack is loaded with mission text for almost every level, but a lot of it is poorly written and theres nothing for the four secret levels, so I dunno. The only thing I havent released is the 1000 Lines stuff, since 2 and 3 are tricky, as they were developed with modern ports in mind, yet still hid the bonus levels via command line BS for no real good reason, so theres a lot of existing xINFO files to navigate through
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I wonder if thats why almost nothing I have defaults to Google anymore? Only thing I own that does is my phone, since Android, and I make a point to not use it as no adblocker I have works on it
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Plutonia: The Way We Remember It (RELEASE)
Devalaous replied to Engired's topic in WAD Releases & Development
Drat, no Master Levels for a full set :p Still hoping the Ultimate Doom one gets music by memory and a by-memory recreation of Sewers, like how Betray got one. But yeah, I enjoyed the Doom 2 one and have the TNT one lined up for when my arm heals, now ive got this too~