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Traysandor

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About Traysandor

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  1. The answer probably depends on what difficulty you're playing on, but Plutonia is generally regarded as the most difficult of the vanilla .wad files that were made in the 90s. If you want to throw in additional episodes that were made after the initial releases (Like Thy Flesh Consumed, Sigil, and No Rest for the Living), Plutonia is probably still the hardest casually. In terms of difficulty (Assuming the same difficulty setting is used for all games, from easiest to hardest) Original Doom: Episodes 1-3 Thy Flesh Consumed Sigil Doom 2 No Rest for the Living Final Doom: TNT Plutonia As far as other community releases, if you've conquered Plutonia on UV, you're probably ready for some meatier level sets like Hell Revealed or Alien Vendetta. If you're ever stuck on what to play next, go take a look at the Cacowards, as those will point you in the direction of the "best of the best that the community has to offer"
  2. Not bad looking as I blast through the first handful of levels. But please, do everyone a favor and get rid of the classic rock music tracks and any other copyrighted music adorning this .wad - it does not translate nearly as well to the Doom format as one may think. That and I'm sure Youtube/Twitch will not appreciate streaming attempts / casual playthroughs of this .wad file.
  3. Traysandor

    Combat Shotgun vs. Super Shotgun

    I never really used the SSG all that much in Doom 4. You can get the shotgun's grenade shot on the first map, and upgrading it provides you with useful explosive ranged damage (Heck, I used this way more than even the Rocket Launcher). Plus you can find the Heavy Machine Gun, Plasma Rifle, and Rocket Launcher all before you ever come across the SSG. To me the SSG feels pretty underwhelming. The challenge upgrade is nice in making a pseudo-quad shotgun out of it, but you chew through ammo ridiculously fast, even when maxed out at 60 shells. Sure, infinite ammo does exist, but by the point you unlock it, you'd be just plain stupid not to use Gauss Cannon Siege Mode, because it's way more powerful and ranged than the SSG can ever hope to be.
  4. Traysandor

    Doom Eternal Delayed(March 2020)

    Dumping worthless microtransactions are more of an EA thing - fuck those guys (I refuse to buy any game made by them). As for 2016 Doom, I don't think it had any, other than maybe some skins for multiplayer. But from what I've seen of it, everything in multiplayer was unlockable if you ranked up enough or completed the appropriate challenges. The campaign never had a microtransaction - nor did it have single player DLC either. I would have liked to see a whole 2016 Doomguy backstory DLC mini-campaign, as told by what you find out in the campaign's Hell levels... But I guess maybe in the sequel.
  5. Traysandor

    Doom Eternal Delayed(March 2020)

    I've been playing through Doom (2016) on a Nightmare run through, and can confirm that the release date for Doom Eternal has now been changed to 3/20/2020 per the ingame advertisements as such. It does kind of suck a bit, but given the caliber of Doom and what it means to everyone involved... I'd rather wait a little longer and see it done right, rather than it get the EA treatment of "Just shove a shitty product out to market and we'll fix it later... If it sells well, that is."
  6. Traysandor

    Do i need a doom disc

    If you're playing Doom 3 (Including Resurrection of Evil or the BFG Edition) , Doom (2016), or the upcoming Doom Eternal, you only need a disc if you're playing the console version of the game, and you purchased a physical disc / cartridge (Switch), you will need the disc or cartridge in order to play the game. If you have a legal copy of the game from having purchased and downloaded it online somewhere, a game disc is not necessary to play modern Doom. *If you bought a physical copy of modern Doom for the PC, generally speaking a third party service like Steam will handle download, installation, and updates of the game. The disc itself does save you several hours of download time if you have slow Internet, but once the game has been installed on your computer, you don't need the disc to play Doom.
  7. Traysandor

    Do i need a doom disc

    You only need the physical disc to install the game to your computer, if you still have a copy of the physical media. If you purchased the game through Steam, GoG.com, or other online places where the game is sold, you should already have a downloaded copy of the game somewhere on your computer, assuming you have downloaded the copy from a legal source. Generally speaking, all you need to play source ports (or any of the custom maps or mods made for it) is any legal copy of doom.wad, doom2.wad, tnt.wad, plutonia.wad, hexen.wad, heretic.wad, and/or hexdd.wad. Most of the modern source ports will find it for you if it exists on your hard drive somewhere, or you can do a quick search of your computer files.
  8. Traysandor

    SINERGY - A Vanilla Ultimate Doom Megawad - Now on idgames!

    I've now played through Episode 1 and well, that was certainly about what I excpected of UDoom Episode 1... Lots of hitscanners and Imps. Just turned up a few notches. Also the E1M9 secret was definitely a thing too... for those who like slaughter anyways. I'll get to the rest of the episodes soon enough.
  9. Traysandor

    SINERGY - A Vanilla Ultimate Doom Megawad - Now on idgames!

    To be fair, I wouldn't use any other hosting site other than that and Google anyways. I don't do wad modding myself (I tried that once, and my map was one of those that probably belongs in Mock2 somewhere for general awfulness... Needless to say I never mentioned it anywhere, and it was never released). But I'll keep that in mind for future reference.
  10. Traysandor

    SINERGY - A Vanilla Ultimate Doom Megawad - Now on idgames!

    Can we get a non-Dropbox downloadable version of this? Dropbox is being stupid. No I'm not creating an account to download some .wad, thank you :P
  11. Traysandor

    *UNDER CONSTRUCTION* Jazz Jackrabbit Doom TC

    I do think a mod like this does have potential to be really good if you embrace some of the more toony aspects of things. I'm guessing you might also want to replay the original Jazz Jackrabbit games to find a final boss worthy of (At least) replacing the sprite of the boss. Also another mod with some platforming I remembered is called Prodoomer, though I strongly suggest you play that on I'm Too Young to Die difficulty (Or with cheats) because oh boy.... the enemies and levels in that mod are quite the slogfest to get through.
  12. Traysandor

    *UNDER CONSTRUCTION* Jazz Jackrabbit Doom TC

    Platforming and full 3d movement generally don't mix all that well, yeah. There are some examples of what platforming could do in an FPS, like Doom: The Golden Souls 1 and 2 (Takes a lot of inspiration from Mario games). SRB2 is the only one I'm aware of that does platforming at speed in an FPS engine (At least that you can find for free that I know of)... even if it is more of a Total Conversion (And doesn't really have any FPS elements other than jumping on some badniks and bosses) Now that I think of it, some Heretic/Hexen levels had a touch of platforming elements too (If you have a copy of one laying around somewhere). Or if you have any of the 3D Mario or Sonic games laying around (Yes, I know a lot of the Sonic ones are bad for various reasons)
  13. Traysandor

    *UNDER CONSTRUCTION* Jazz Jackrabbit Doom TC

    If you haven't played Shadow/Rise of the Woolball yet, I'd take that as an inspiration of sorts. And as far as fast character movement and platforming goes, you'd probably want to check out Sonic Robo Blast 2 as well - It used to run on a modified version of the GZDoom engine. It now uses Doom Legacy as the base, but it's the same general idea. Fast characters and tight platforming is a recipe for a lot of frustration, but it can be done right.
  14. Traysandor

    *UNDER CONSTRUCTION* Jazz Jackrabbit Doom TC

    This was a certainly interesting to check out, a few things I'd put in for feedback based on the handful of maps I've played thus far: - This game reminds me in a way of Rise/Shadow of the Wool-Ball. Find a way to embrace the tooniness and silliness (throw in some cutscenes or background context besides vanilla intermission text) - otherwise it becomes fairly boring after a while. - Custom HUD is nice, but it'd be great to know how much of what ammo I had at a glance. - The infinite ammo guns were what carried me heavily, as I could just pluck away at enemies until they were dead. It was fairly effective at dealing with most of the small fry. - The shotgun replacement easily wins the award for the most underwhelming weapon I've used in a long time - it was taking me several shots just to dispatch normal baddies - a job done far better by the infinite ammo pea shooter variants. - The various guns had some interesting gimmicks, but the variety of ammo types and guns could probably do with some simplifying. - Our hero moved way too fast for me to handle, and platforming was straight up impossible (I actually had to turn autorun off in order for Jazz to not move at ludicrous speed - at which point he handled a bit more of what I'm used to in Doom engines with Doomguy's autorun normally enabled)
  15. Even after the update, there's still a couple instances of monsters getting stuck. I booted up Episode 2 and saw an Arch-Vile get stuck in the plasma gun staircase secret near the Blue Key on mission 3 "Refinery" (It was very satifying to chainsaw it to death though). Everything else seemed to work in order though.
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