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Everything posted by Fuzzball
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For anybody curious btw- the music is from Tyrian. https://www.vgmusic.com/file/4c3d40a060c3f19d3f215f690a937a9e.html
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Imagining a spectre now but all you can see is the blood flowing around it's veins and arteries... hmmm
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Mario kart 64 is a smeary uninspired mess and CTR blew it out of the water :V
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You're all wrong so far :V I'm gonna wait for the other upcoming maps first before I try it though, as I'm after the full experience!
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@Big Ol Billy Awesome stuff! I'm glad you've found a use for it- and yeah feel free to edit too! That's what my stuff is all about, being free to use and toy with~
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Don't start with a square! It's very easy to fall into that trap of making square rooms connected by corridors with no height variation...Don't rely on the ol' "I designed my map for x mod" just because it could fill in "gameplay" that stems from that mod. Try and make something that you might find fun though! As others have said too, it's a good idea to start with BOOM format because it gives you plenty to toy with but enough limitations to stop you being TOO ambitious with features you haven't the need to toy with. Getting gameplay is a big step coupled with interesting rooms~ ...and don't leave STARTAN everywhere...AND UNPEG YOUR DOORTRAKS. :)
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What are your fav and least fav or hated doom textures?
Fuzzball replied to CommanderRex328's topic in Doom General Discussion
Somebody talking bullshit about GREYTALL? I'm sorry but I think you need to leave. -
Later versions of Zblud do a pretty neat job of recreating much of Blood!
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Hey John what would you say were the hardest things to get converted with the program? Colourwise, or pattern wise~
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Okay I lied about being done... here is another :P The truecolour original doesn't work in palette at all but...here it is anyway!
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Made a couple of skies! More colours can be found right here! (So I don't spam up here too~)
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Yeah...I probably should have done that when I made it :P Have some more skies! Couple variations of course, these are palette'd though so will import just fine into game~ And here are the true colour originals I made~
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Made another rushed sky...eh :P
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Playing one wad with music from another wad?
Fuzzball replied to Xeogred's topic in Doom General Discussion
You could extract all of the music using SLADE and pop them in their own wad to play alongside! -
Looks lovely~! But that redrock texture tiles something nasty... :P
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May as well post here too so they don't get lost! Download in wad format- ready to use!
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Made some new sprites for the hell of it...feel free to use if you want! Download here!
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May as well throw this water "sky" here too just incase it gets lost in the SEA of posts over in post your pic.. ha..mm ehem
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Made a random underwater "sky" for...well...underwater related shenanigans.. :P
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SIGIL v1.21 - New Romero megawad [released!]
Fuzzball replied to MsKaye's topic in Doom General Discussion
Clearly the 5 means 5 more months. -
Very quick version of this ol' thing without the god awful SHAWN "tiling" and instead a nice smooth transition.
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Abyssal Speedmapping Session 45 - I'd hit it!
Fuzzball replied to TMD's topic in Map Releases & Development
Wow a wad this month? Name: Blasphemous Booger Bastards Textures: Green and Black Theme: Damaging Floors of the All kind Build Time: 2 hours and a lil extra to fix a bug & test Music: Ramones- I wanna be Sedated (...in WONDERFUL midi form!) -
Brutal~
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@elend Lovely screens! Cacodemon look so colourful with it~