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Showing results for 'kill-v1.1.wad' in files.


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About Me

Found 2 results

  1. Guest

    ZDaemon Contest Map

    Version

    4 downloads

    Well, it's a bit symmetrical (someone is going to kill me now for saying that), but it's still good nonetheless. It has that strong E1-ish feeling to it, mixed with a bit of E1M8. EDIT: I tested this wad in Doom v1.1 and it works perfectly, so I decided to convert the MIDI to MUS format. Enjoy oldsk00lers!
  2. Guest

    HacX-CTF

    Version

    4 downloads

    2-team Capture The Flag for HacX - single player only with up to 16 bots! Starting a game of DoomBot CTF too complex? CTF games with HacX got too many bugs? If you answered YES to either of these questions, then HacX-CTF is for you! HacX-CTF requires: ----------------- Doom II v1.9 HacX v1.1 (Internet Release) - get it from Nostromo's Place, the Official HacX Website http://www.sonic.net/~nostromo/hacx/ DoomBot v4.0 by Sergey Makovkin - you'll find it in DoomWorld's Source Port area: http://www.doomworld.com/ports/ ftp://ftp.doomworld.com/ports/ A CTF map made for HacX - you'll find links to the maps at Nostromo's Place, or you can try the Walnut Creek Doom Archive: ftp://ftp.cdrom.com/pub/idgames/levels/hacx Running HacX-CTF: ---------------- HacX-CTF makes launching a CTF game simple. Just run hacx_ctf.bat and specify the name of your map wad (IMPORTANT- the nodes file and map wad must have the same filename). For example, if you have a HacX CTF map named mylevel.wad and a nodes file mylevel.nod, just run HacX-CTF with the command: hacx_ctf mylevel Gameplay and Controlling Bots: ----------------------------- You can play with up to 16 bots! That's you against a team of 16 (yeah, right!), or say you and 15 team mates against one poor bot! The size of the map will really dictate how many bots to use, but too many and too few are not much fun. Perhaps just try 3 bots to start (two teams of two), and maybe add more team mate bots if you find you're getting your butt kicked (the bots are fast, they generally know where they're going, and they never miss). You control the bots with four function keys (press F1 for in-game help if you forget): F5 add a team mate bot (RED team) F6 add an enemy bot (BLUE team) F7 command your team mate/s to guard F8 free your team mate guards (only those in your immediate area that you can see or they can see you) For those new to Capture The Flag, the idea is simple, but the strategies are more complex. You are on the RED team, you must invade the BLUE team's base, steal their BLUE flag, and return it to your RED base. They on the other hand, are trying to steal your flag. With all the bullets, rockets and plasma flying around, it's very easy to shoot your team mates, or worse... yourself. If both teams have captured a flag then it's not possible to return their flag to your base for a "touchdown". Instead, you must kill the flag carrier to get your RED flag back, and score a "touchdown". Think of it more like "Capture The Flag" and then "Join The Flags" rather than just "Capture the flag and return it to your base". Editable Options: ---------------- The first three lines in the response file hacx_ctf.rsp are: +set sv_cheats 0 +set timelimit 0 +set fraglimit 0 These lines disable the cheat codes and allow you to play MAP01 indefinitely (or until you exit the level or quit the game). Cheating: -------- Newbies to CTF might find the bots a bit too tough while their learning the gameplay and trying new strategies. Just edit the line to +set sv_cheats 1 and you'll be able to use the Doom cheat codes iddqd, idfa, etc; and console cheats such as god, give , etc. Playing HacX-CTF with limits: ---------------------------- I'm not sure if the variables timelimit and fraglimit are of much use with HACX-CTF. When the limit is reached, the game ends, the scores are displayed, and the next map is loaded. HACX-CTF expects that all CTF levels are MAP01, there's only one level in each wad, and the node file has the same name as the wad. As far as I know, it is only possible to load one .nod file at a time, so let's assume that it's not possible to play a sequence of CTF maps one after the other (unless you played without nodes, which would be pointless because the bots are so stupid without nodes!). If you prefer to play CTF with limits (even though you can't play levels sequentially), then just edit the line in hacx_ctf.rsp 10 minute game: +set timelimit 5 no time limit: +set timelimit 0 100 point game: +set fraglimit 100 no point limit: +set fraglimit 0 (note: touchdown=10 points, frag=1 point)
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