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hacx

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This directory holds official release software from Banjo Software for the game HACX. Add-on levels by others can be found in the levels/hacx directory.

8 files

  1. Hacx - IWAD release (v1.2)

    HACX is an action filled DOOM Engine game. The story is set in the near future, where you'll find yourself engrossed in an international blastfest. Wield weapons of mass destruction from China to Paris to combat a devilish artificial intelligence and its hordes of loyal fanatics. Can you handle it, hacker?

    This release is a stand-alone IWAD that does not require DOOM II to run, and is compatible with many popular ports. Release also includes several minor map fixes since v1.1 (making levels fully co-op compatible) and other miscellaneous tweaks.

    HACX.WAD can be run either as an IWAD with ZDoom and Eternity or as a PWAD alongside DOOM II using other ports like Chocolate Doom and PRBoom.

    87 downloads

       (80 reviews)

    Submitted

  2. Hacx - The Full Version (v1.1) HACX (tm) - Registered Version (Installation package)

    HACX is an action filled add-on for DooM II. The story is set in the near future and you will find yourself engrossed in a international blastfest. Combating weapons of mass destruction!

    This package (hacx1_1s.zip) uses a DOS installation procedure. Users of operating systems, that are not DOS -compatible, for example Mac or Linux, should first give the files -only package (hx11pack.zip) a try.

    20 downloads

       (20 reviews)

    Submitted

  3. Hacx - The Full Version (v1.1)

    HACX is an action filled add-on for DooM II. The story is set in the near future and you will find yourself engrossed in a international blastfest. Combating weapons of mass destruction!

    This files only release doesn't need an installation to be playable.

    48 downloads

       (46 reviews)

    Submitted

  4. hxhmplmp.zip

    0 downloads

       (0 reviews)

    Submitted

  5. HacX-CTF

    2-team Capture The Flag for HacX - single player only with up to 16 bots!

    Starting a game of DoomBot CTF too complex? CTF games with HacX got too many bugs? If you answered YES to either of these questions, then HacX-CTF is for you!

    HacX-CTF requires: ----------------- Doom II v1.9 HacX v1.1 (Internet Release) - get it from Nostromo's Place, the Official HacX Website http://www.sonic.net/~nostromo/hacx/ DoomBot v4.0 by Sergey Makovkin - you'll find it in DoomWorld's Source Port area: http://www.doomworld.com/ports/ ftp://ftp.doomworld.com/ports/ A CTF map made for HacX - you'll find links to the maps at Nostromo's Place, or you can try the Walnut Creek Doom Archive: ftp://ftp.cdrom.com/pub/idgames/levels/hacx

    Running HacX-CTF: ---------------- HacX-CTF makes launching a CTF game simple. Just run hacx_ctf.bat and specify the name of your map wad (IMPORTANT- the nodes file and map wad must have the same filename). For example, if you have a HacX CTF map named mylevel.wad and a nodes file mylevel.nod, just run HacX-CTF with the command: hacx_ctf mylevel

    Gameplay and Controlling Bots: ----------------------------- You can play with up to 16 bots! That's you against a team of 16 (yeah, right!), or say you and 15 team mates against one poor bot! The size of the map will really dictate how many bots to use, but too many and too few are not much fun. Perhaps just try 3 bots to start (two teams of two), and maybe add more team mate bots if you find you're getting your butt kicked (the bots are fast, they generally know where they're going, and they never miss).

    You control the bots with four function keys (press F1 for in-game help if you forget): F5 add a team mate bot (RED team) F6 add an enemy bot (BLUE team) F7 command your team mate/s to guard F8 free your team mate guards (only those in your immediate area that you can see or they can see you)

    For those new to Capture The Flag, the idea is simple, but the strategies are more complex. You are on the RED team, you must invade the BLUE team's base, steal their BLUE flag, and return it to your RED base. They on the other hand, are trying to steal your flag. With all the bullets, rockets and plasma flying around, it's very easy to shoot your team mates, or worse... yourself. If both teams have captured a flag then it's not possible to return their flag to your base for a "touchdown". Instead, you must kill the flag carrier to get your RED flag back, and score a "touchdown". Think of it more like "Capture The Flag" and then "Join The Flags" rather than just "Capture the flag and return it to your base".

    Editable Options: ---------------- The first three lines in the response file hacx_ctf.rsp are: +set sv_cheats 0 +set timelimit 0 +set fraglimit 0

    These lines disable the cheat codes and allow you to play MAP01 indefinitely (or until you exit the level or quit the game).

    Cheating: -------- Newbies to CTF might find the bots a bit too tough while their learning the gameplay and trying new strategies. Just edit the line to +set sv_cheats 1 and you'll be able to use the Doom cheat codes iddqd, idfa, etc; and console cheats such as god, give , etc.

    Playing HacX-CTF with limits: ---------------------------- I'm not sure if the variables timelimit and fraglimit are of much use with HACX-CTF. When the limit is reached, the game ends, the scores are displayed, and the next map is loaded. HACX-CTF expects that all CTF levels are MAP01, there's only one level in each wad, and the node file has the same name as the wad. As far as I know, it is only possible to load one .nod file at a time, so let's assume that it's not possible to play a sequence of CTF maps one after the other (unless you played without nodes, which would be pointless because the bots are so stupid without nodes!).

    If you prefer to play CTF with limits (even though you can't play levels sequentially), then just edit the line in hacx_ctf.rsp 10 minute game: +set timelimit 5 no time limit: +set timelimit 0

    100 point game: +set fraglimit 100 no point limit: +set fraglimit 0

    (note: touchdown=10 points, frag=1 point)

    1 download

       (0 reviews)

    Submitted

  6. HACXPORT

    Play HacX in high resolution with the following Source Ports: ZDoom, MBF, SMMU. (glLegacy, Legacy, Boom and PRboom can be used but requires a minor modification - see notes below).

    HacX is a Total Conversion for Doom II created by Banjo Software. Check out the Shareware Version either at Banjo's Home Page (http://www.banjosoft.com) or from Walnut Creek and it's mirrors world-wide: (/pub/idgames/levels/hacx/hacxsw10.zip).

    This wad works with the Shareware version of HacX but WILL NOT allow you to use the User Levels created for the Registered Version (as requested by Banjo Software).

    4 downloads

       (4 reviews)

    Submitted

  7. HACX(tm) screenshots

    This is a set of 12 screenshots. All are taken from the registered version of HACX(tm).

    These screenshots are from various levels and show action with several of the registered version weapons and characters.

    2 downloads

       (2 reviews)

    Submitted

  8. HACX Shareware v1.0

    A DOOM II Add-On, that will blow your head off!

    33 downloads

       (33 reviews)

    Submitted

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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