LarBob Posted March 8, 2015 I just started doom mapping. This map is for doom2. I tested it on zandronum using retail doom2. I know this is a stupid question, and the fix is probably really easy. Whatever, I can just blame it on the fact that it's midnight, right? https://www.dropbox.com/s/0x5xwu1pn76631g/first.zip?dl=0 virustotal: https://www.virustotal.com/en/file/41e4968d5cf239403b45ef25fa7dd8c00ad0c46720e59b8062a8f5d71045e403/analysis/1425790454/ 0 Share this post Link to post
Doomkid Posted March 8, 2015 From playing, it looks like you have unclosed sectors that are bleeding in front of the door. It's important to make sure all sectors are closed. I hope this helps - try looking up some mapping tutorials and whatnot, it's kinda hard to get the basics down, but it won't take too long for things to click. 0 Share this post Link to post
baja blast rd. Posted March 8, 2015 The first door works but you have the line flag set to "impassible", so the player can't move through it. The second and third doors don't work because the ceiling height is that of the surrounding ceilings. Set the ceiling heights to 0. Your doors need an upper texture and shouldn't have a middle texture, so make those changes where they are needed. Also, don't place the doors adjacent to one another like that. You can place some one-sided lines in the middle of them, like this: http://i.imgur.com/o8TIGuT.png. Here's a version of your map with functional doors, but don't look at it in an editor until you've tried to make the changes work on your own. http://www.mediafire.com/download/bd692wmpeilrh7d/first_b.wad 0 Share this post Link to post
LarBob Posted March 8, 2015 I must be missing something totally obvious with this, but it's pretty obvious something is wrong when you play the map with these doors. It replaces map02 for doom2. https://www.dropbox.com/s/zf7yzlhh2ub2hyv/wtf.wad?dl=0 virustotal: https://www.virustotal.com/en/file/180fa180a4f2caf36dedaee9995b62ecb94072cc3c0dd62298613d2546892d36/analysis/1425835437/ 0 Share this post Link to post
Archi Posted March 8, 2015 http://i.imgur.com/5oNhigy.png I selected wrong linedefs. You should flip them, because it affects the sector of other side. Enemies may activate them, causing them to open wrong sector and close it after some time. Default button to flip lines if F. 0 Share this post Link to post
LarBob Posted March 8, 2015 Archi said:http://i.imgur.com/5oNhigy.png I selected wrong linedefs. You should flip them, because it affects the sector of other side. Enemies may activate them, causing them to open wrong sector and close it after some time. Default button to flip lines if F. Thank you. 0 Share this post Link to post