Dave_Billing Posted January 23, 2015 Does anybody know how to customize the positioning of limbs on dead body ragdolls? Is it even done within the editor itself? I've learned everything I know about Doom 3 mapping by dissecting and analyzing the game maps, but this particular function has me stumped. 0 Share this post Link to post
Tetzlaff Posted February 6, 2015 As far as I remember you could position the ragdolls in game and then save the position via a console command. All the information was in the doom3world.org forums but the site still isn't up again :( (Edit) Try these commands: Bind ragdoll at the current drag position: bindRagdoll Unbind selected ragdoll: unbindRagdoll [name] Save all ragdoll poses to the .map file: saveRagdolls It's probably usefull to put the binding commands into your config file so you can activate them with a key. Info taken from here http://www.cheatcc.com/pc/doom3.html 0 Share this post Link to post
Caffeine Freak Posted February 12, 2015 Place the rag dolls in the approximate place you want them in the editor. Compile the map, and when in-game, make sure you're in windowed mode, and in the console, type 'editafs'. This brings up a control panel that allows you to grab and control rag dolls and other articulated figures. Check the box marked 'drag entities'. After you're done positioning the rag dolls in a way that you like, just enter the 'saveragdolls' command in the console. 0 Share this post Link to post