Mordeth
Administrator
Posts: 1692
Registered: 05-00 |
Hi,
Some feature suggestions:
While improving overall looks, I've been experimenting with new skies. And can't help noticing that skyboxes look so much more better. Eg. Shinna's DM maps are using them to great effect. Any chance..?
I've also been experimenting with enemies that drop down from the ceiling before attacking, using clear defined stages: 1) idle, sticking to ceiling; 2) alerted, and dropping down; 3) hitting the floor, crouched; 4) reverting to normal monster behaviour (moving, attacking). Especially (3) gives me trouble, since there's no way to catch when the Thing actually hits the floor. This can be tricked by having several variation of Things with a certain predefined timing for each desired height, but that's not something I like doing. But Heretic EDF does have something called FLOORHIT, which tells a dropping dead body to go splat when hitting ground. Is something like this possible in the form of a EDF jump, eg like the existing RandomJump but now "OnFloorHit"..?
Also, can someone put up a more recent version at the SVN repository?
Thanks in advance :)
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