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printz

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About printz

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    I will always remember

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  1. printz

    SIGIL - New Romero megawad for Feb 2019

    I hope it can be played in PrBoom+ or Eternity without major glitches. Or even under Doom+, though I expect to see tutti frutti glitches.
  2. printz

    25 Years of Doom and the all-new Slayers Club

    I think I saw in the video the classic Doomguy's face with a mullet? I'd like to see that in a mod.
  3. printz

    Making the mastermind a better monster

    I'd just replace spiderdemon's chaingun with a BFG9000. A large, crazy monster deserves this big fucking gun. It's also fitting for the final Doom 1 boss to use the ultimate weapon. Of course, it's actually less effective than the chaingun in large arenas like E3M8, but virtually any smaller place will make the BFG spiderdemon truly terrifying. You can still kill it quickly with your BFG and they will still infight, but who cares? Their weapons are much more respectable now and much more dangerous,
  4. After eight months of hiatus, DRDTeam unofficial builds of Eternity for macOS are available again: https://devbuilds.drdteam.org/eternity-mac/. Thanks to Blzut3 for the help in fixing it, and for maintaining these builds in general! If you're on Mac and experience any problems with the official 4.00.00 build, please try any of the newer builds from the DRDTeam link above.
  5. Well, map01 looks good enough to keep me interesting. Also I like the melee focused combat.
  6. Another feedback: cooperative player starts are missing.
  7. printz

    Outpost Alpha: A Vanilla Doom Map

    Dumb me. Thanks. I'll try. Don't give further hints now :)
  8. Actually nevermind ZDoom as I'm not sure how it works in that case. But trying in Doom2+ you get the REJECT effect. I guess, you can see with SLADE, do you have a zero-length REJECT lump? It should be finite length, proportional to the square of the sector count.
  9. printz

    Why is the modding community so extremely small?

    Because mods are free, not everyone wants to spend their time to benefit those millions of people for little to no compensation. Only few really dedicated ones do it, motivated by learning and the art of craft, as well as the social aspect (gaming communities). Regarding commercial modding: aren't there any games with built-in DLC stores? Where anyone may register and sell their own DLCs as DRM-protected expansions (so you can't just copy-paste them to others), provided they only reuse copyrighted work from said game (besides their original work).
  10. Is nobody using anything but ZDoom here? The wad suffers from REJECT issues: monsters randomly are unable to see or attack you. There's even an ambush after you pick up the plasma gun, and nearly all of the monsters (including revenants) are perfectly harmless. Even funnier, there's a barrel which is ineffective against them, also because of REJECT. Here's a FDA, run with Doom2+. Should play with any demo-compatible port such as Eternity or PrBoom+. You may want to try PrBoom+, I think it has some fast-forwarding. IDOL.LMP.zip Besides REJECT, there's another problem too: you can get stuck in a pit. There's that place with dual open/close switches. I thought it's part of the trick, getting up and running quickly on the platform. But once I'm up, as I go forward, I fall in a pit and remain stuck there.
  11. printz

    Outpost Alpha: A Vanilla Doom Map

    I got stuck early, trying to get the grey card. The barrels are indestructible. I played AutoDoom with a bot.
  12. Doomguy isn't just brawn, he also has brains. Even the Doom manual said that the game also requires some thinking to progress. I want more maps to require fair secrets to move ahead.
  13. I loved Alien Vendetta because of the familiar Doom 1 theming (I loved the use of Thy Flesh Consumed sky and architecture) and great music choice (from Doom 1 and other sources, really fitting). Also the difficulty curve was both challenging and fair. Its cons are the overreliance on monster teleport traps and overuse of revenants, contrasting with really weak usage of pain elementals and arachnotrons. Interesting how nearly all the mappers converged on this. But it still flows better than wads such as Requiem which dry up near the middle.
  14. printz

    Why did GBA Doom include 'green' blood?

    I don't see a problem with the green 'blood'. It actually looks even more gross.
  15. printz

    Quirks of the Brightness Transfer

    Checked with ceiling too, no desync there either. Also I've noticed that ZDoom has its own interpretation, which unfortunately is too late to fix, because of the mods depending on it: in ZDoom, the sprites get the light level of the floor. Even if they're high in the dark ceiling.
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