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  1. 5 downloads

    (0 reviews)

    Submitted

  2. D_RUNNIN is only a file name. RUNNIN_D is much, much worse.

    If you don't want to stop running from evil, then this is for you. Load any of the old IWADs, and every little bit of music will be replaced with the best melody from beyond the grave. This goes for PWADs that use original music file names as well, id est, the vast majority. But the atonal assault doesn't stop there... No! A .mp3 version and a brief .wav sound effect is also included for your suffering. You can use them to enhance your OS, your telephone or your collection of music. The choice is yours.

    18 downloads

    (1 review)

    Submitted

  3. This is a GENMIDI patch for DMX for OPL2-OPL3 FM synthesis. This patch aims to remedy the "weak" default instruments to better match the Roland Sound Canvas, most notably the SC-55 and SC-88.

    46 downloads

    (4 reviews)

    Submitted

  4. inspired by this: https://www.youtube.com/watch?v=dQFUA2cr1fw

    This mod takes the entire soundtrack of the first doom and replaces most instruments with the "some" from All Star, while adding a few surprises.

    99 downloads

    (1 review)

    Submitted

  5. Selected music replacements for the original Doom Episode 1 (Doom 2 MAP01-MAP09) personalized by the producer himself.

    E1M1 (MAP01) -- "Diesel Engine" E1M2 (MAP02) -- "Detroit Value" E1M3 (MAP03) -- "Minimal Live" E1M4 (MAP04) -- "Goa Breathing" E1M5 (MAP05) -- "DigiRock Level" E1M6 (MAP06) -- "Move IT" E1M7 (MAP07) -- "Sucka Beat" E1M8 (MAP08) -- "Locomotion" E1M9 (MAP09) -- "Dark"

    6 downloads

    (2 reviews)

    Submitted

  6. This is my complete recreation of DOOM 1 and 2's soundtracks with some new additions and twists. Hope you all enjoy! ~DAR

    24 downloads

    (11 reviews)

    Submitted

  7. Here's another MIDI Pack project! Because I haven't done one in ages. This time around we're composing a megawad's worth of original music for Revolution!, aka TVR!.

    If you are not familiar with the megawad, I highly recommend it. It features highly creative map design from the brilliant Thomas van der Velden, whom you might be familiar with if you enjoyed Plutonia 2 or Harmony.

    This project was fortunate enough to have the blessing of Thomas, who went to the trouble of creating graphical artwork for us and an ENTIRE NEW MAP for the MAP33 slot! Whoa!

    60 downloads

    (6 reviews)

    Submitted

  8. A pack that allocates tracks from the Revolution! MIDI pack project to the levels of T.V.'s prior release, TV1998.

    5 downloads

    (1 review)

    Submitted

  9. Hi, I'm Gary Gritness, and I reworked DOOM's music with my Roland Juno-60 and TR-606.

    It adds a cool, powerful early 80s sound to it, while staying as true to the original spirit and coherence of the original and blending just right in-game.

    Initially, it was a tape-only release (on slikktapes.com), but I just had to do a proper .WAD, and the good folks on the DoomWorld forums suggested I submit the .wad to the archive.

    On top of the original Ultimate Doom, you can play these fantastic Doom I megawads that would be a good fit to this remade music:

    - Doom The Way iD Did - Phobos: Anomaly Reborn - Classic Episode - Knee Deep in Zdoom - Invasion - Eternal Torture

    A huge THANK YOU to the whole Doom community,

    Tear on, -Gary G

    www.garygritness.com www.slikktapes.com

    11 downloads

    (8 reviews)

    Submitted

  10. This is a full Doom and Doom 2 music replacement with tracks from the heavy metal artists Overkill, Shadows Fall and Hypocrisy.

    All tracks have been replaced and both games have some different tracks. The original MIDIs used in the file can be found over at http://en.midimelody.ru/category/midi-melodies/ under their respective artist names.

    7 downloads

    (1 review)

    Submitted

  11. This is a compilation of music from the metal bands Evergrey and Nightwish. Both games are fully replaced, with each having some different tracks. The full list of songs and their track names can be found in the ensongs.txt file.

    9 downloads

    (4 reviews)

    Submitted

  12. Contains a Terminator style MIDI composed by Blueworrior. To listen to it in game, type IDMUS30 or go to MAP30.

    12 downloads

    (6 reviews)

    Submitted

  13. Contains Blueworrior MIDI submissions to the Freedoom project in one WAD.

    12 downloads

    (6 reviews)

    Submitted

  14. Original music by Marc A. Pullen (marcpullen@comcast.net) Album Title Doomed Released 2016-08-04 (Aug 4)

    Where can I get the highest quality tracks from?

    https://www.youtube.com/watch?v=XJjPllsAjrs https://soundcloud.com/marcpullen/sets/marc-a-pullen-doomed

    The OGG versions in this WAD can be reused/extracted/remixed for whatever you want, free of charge. Just mention my name in your credits, that's all!

    The OGG versions are slightly lower quality, so please grab the highest quality WAVs from my SoundCloud url above if you want to redistribute these.

    I don't mind if you want to redistribute the music, just grab the best sounding ones please.

    You can also direct people to using this WAD for music in your project.

    The LUMP names for the album are:

    [LUMP] - [SONG TITLE] ------------------------------------------------------ 0A - Intro (meant for the DOOM title screen music) 0B - Inter (meant for the DOOM inter map music) 01 - Into The Pit 02 - Wading Through 03 - Within Reach 04 - One Way Out 05 - Ambushed 06 - Falling 07 - Last Chance 08 - The Chase 09 - Last Man Standing 10 - Secure The Perimiter 11 - Out Of Time 12 - Too Late 13 - Another Way 14 - They Have Arrived 15 - The Sacrifice

    If you want highest quality, download the raw WAV files off my SoundCloud page (link above).

    The mapping below should cover most IWADs:

    DOOM DOOM 2 and HacX (they use the same LUMP names) HeXen Heretic

    20 downloads

    (9 reviews)

    Submitted

  15. A second set of mostly electronica and techno style songs designed to get the blood flowing, the body moving or just plain rocking. Replaces all Doom and Doom 2 tracks.

    84 downloads

    (5 reviews)

    Submitted

  16. This is the soundtrack of the snes version of doom Currently it only supports zdoom based sourceports i will do a mid version next, Try playing episode 1 of doom and have fun! I reploaded because the file was corrupted whoops.

    23 downloads

    (7 reviews)

    Submitted

  17. This wad replaces all music with Axel F remix by my favorite artist... Crazy Frog!! (MIDI VERSION) I tested on almost all levels on both games so it works good.

    15 downloads

    (14 reviews)

    Submitted

  18. Selected music replacements for the original Doom Episode 2 (includes Title, Intermission, and Victory screens), personalized by the composer himself.

    Title, Intermission Screens -- "The Sun of Japan (Loved Sun)" E2M1 -- "The Synth" E2M2 -- "Heroic Theme" E2M3 -- "Movement 1: The Bat Reprise" E2M4 -- "The Mist" E2M5 -- "Gollum's Theme(s) [includes Chaos Mix #2]" E2M6 -- "Passion of Dracula [unfinished]" E2M7 -- "Heroic Theme 2 (Timelapse Mix)" E2M8 -- "Je-ci-vah" E2M9 -- "Movement 5: The Call Theme (Warm Mix)" Victory Screen -- "Sweet"

    5 downloads

    (4 reviews)

    Submitted

  19. A MIDI pack for both doom games. 1 band doesn't make 2 cameos or more.

    26 downloads

    (22 reviews)

    Submitted

  20. Extended Hell is a more extended version of Hell's Ambiance, which the songs used are longer and likely makes the tension factor go up.

    This features music by Jaxxoon R (Dark Ambient Pack on /idgames/), Kevin MacLeod and Purple Planet's royalty free tracks with the latter two modified to give the "Extended" tone.

    This replaces both Doom and Doom 2 music if using ZDoom or GZDoom, but only Doom 2 for Zandronum. (See 'Bugs' for workaround)

    5 downloads

    (1 review)

    Submitted

  21. Hell's Ambiance is a compilation of unnerving ambient tracks to give Doom that extra spooky atmosphere if you are tired of the PSX Doom or Doom 64 track set.

    It features 18 tracks from Kevin MacLeod's royalty free set while the rest is supplemented by Jaxxoon R's Dark Ambient Pack (also on /idgames/) to give maximum tension.

    This set replaces primarily Doom 2 but advanced ZDoom based ports can utilize the $musicalias so it replaces Doom tracks as well.

    19 downloads

    (8 reviews)

    Submitted

  22. A collection of 17 dark ambient songs I made myself, collected together for authors of horror mods to use as an alternative to the same old rips of Hodges tracks, but can also be used for general play. Uses $musicalias to set the songs to the appropriate Doom 2, and is compatible with the PSX TC as well.

    11 downloads

    (5 reviews)

    Submitted

  23. This is a modified set of Jay Reichard (AKA SilentZorah)'s Final Doom set of songs that are changed so they are closer to the original compositions.

    prjfdoom.wad is for Evilution and prjpdoom.wad is for Plutonia.

    8 downloads

    (4 reviews)

    Submitted

  24. This is a modification of Jay Reichard's "Project Doom" but contains alterations to not only "originalize" the songs mainly but a decreased tempo. Works nicely for those large or long level sets.

    pjddedit.wad contains slightly different versions of E3M3, MAP05/13, MAP06/12/24 and MAP28 so if you wish to use these instead, load after prjddoom.wad

    4 downloads

    (1 review)

    Submitted

  25. So you like Doom and metal, right? You have come to the right place because what is to be heard is some super heavy, pulse pounding metal replacements for Doom 2.

    There is black, death, doom, thrash, stoner, folk, heavy and a tinge of grunge in the contained WAD.

    Volume 2 & 3 will come never, as I have no MIDI files to still go through!

    14 downloads

    (10 reviews)

    Submitted

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  • File Reviews

    • By galileo31dos01 · Posted
      Done on HMP/continuous/saves.   Ever wondered what is that "slaughter" thing that everyone talks about?... Here it is! Well, a part of it, and if you are totally new to this genre, you came to the right place. This is a very fun wad in many aspects, not just the slaughter component but also visually, almost every map is placed in a different theme: starting from ruined techs entering to snowland, then arriving to a gothic fortress and, well more gothic/hellish environments, culminating into a massive dark underground (gothic of course) citadel, which has top notch detailing (and no, details do not interfere with gameplay, I assure you). I quite appreciated this variation, and I have to admit that hordes + gothic textures are a great combination. Plus, the soundtrack is amazing, some strong and some smooth tracks depending on the case, I particularly loved maps 08 and 12 midis as they are more quiet yet fitting.    The combat component is pretty consistent, usually offering hordes to slaughter in multiple ways, with a moderate demand of crowd control, trap-based or not. One of the most common ways to handle the situations Rush provide is via circlestrafing + infighting, periodically removing what gets in the way. I preferred the occasions in which you must shape the scenario to be able to control the herd, which required some quick reactions and movement skills. In terms of progression, save for maps 06 and 12 that are more complex, the maps are fairly linear and easy to understand. As far as monster placement goes, revenants can be nasty in this wad, in companion to hell knights for your typical infighting shows. Yeah, mid and high-tiers in the majority, and rare presence of former humans, leaving the hitscan action into your hands, and a few spiders scattered in the set. Plus, there's a new mancubus a bit tougher and creepier than the ordinary, not an outstanding addition but something to be alert of. Archi made good use of the areas to put pressure not only from the monsters on the ground but from a considerate number of turrets. He also didn't abuse of lock-ins, so don't be surprised if you can leave and camp behind a hole, but expect to find more stuff ready to punish you for cheesing. When it comes to my personal highlights, I share some of Alfonzo's ones, particularly his last point, that was hilarious as one second I was exploring all cool all relaxed and the next one I was running in panic on lava like oh shit!. I'll also add that part in map 10 where I was pushed against my will into a room with monsters on grandstands, it was so funny.    Secret-wise, they are the usual different/misaligned-texture with a power-up or weapon inside, but there are also secret telefrag chains to save ammo, and secret fights!. The most complex map (12) has the hardest-to-find ones, so pay attention.    For favourite maps I'll pick 01, 06, 10 and 12. Unfortunately the last one has a bug that prevented me from exiting, otherwise a gorgeous map. No disliked maps.    Overall, I found it pretty accessible to anyone with enough experience in the game, so give it a try, at least on HMP, it's fun and worth of replay. Of course, avoid it if you hate hordes, after all, it's not the author's fault if you don't take a second to read the description ("boom-compatible slaughterish maps", yeah it's pretty clear to me), or play something else... My rate is 8/10.
    • By Bauul · Posted
      Four small, slightly surreal maps from Obsidian.  Similarly styled, these are short, taught, oppressive experiences where you navigate around the small (often vertical) areas finding switches to expand the play-area.  Each new lever introduces a new hostility to the area and requires a new strategy to beat.  It's not a hugely dissimilar experience to the more creative constructions found in various Confinement wads.   What really lifts this mapset is an excellent adhesion to a strong, well-realized atmosphere.  The maps give you the sense of being part of some strange experiment, with the small maps feeling at times like some kind of hellish test chamber.  The music, textures, architecture and even difficulty settings all come together with strong cohesion, and lend the mapset a personality that's only emphasized with it's well-suited name: who are what Tink is remains an unanswered question, not helped by the slightly creepy final epilogue map.   Some of the fights don't flow quite as well as they could do thanks to the small play space, but overall a very enjoyable little collection.  
    • By Fonze · Posted
      Adorable is a word I'd agree with for this wad and will start my review with for the purpose of extending the power of the subliminal advertising here.   Unfortunately, this wad is small and limited in resources, so even trying to look at this in the light of wads that don't contain maps still has this wad coming up short. Would love to see the author take these assets, add some more, and learn about map design in the advanced GzDoom engine, as this has potential and it would be cool to explore some more areas with this going on.   Definitely give it a download and a quick look, if just for how cutesy it is :D
    • By Agent6 · Posted
      Alright, another wad finished (moments before writing this), played through GZDoom 3.2.5 in Software.   So what do I think? Well it's damn good in my book. The gameplay is solid and fun for the most part, not very challenging though, and the levels are consistent in general, except perhaps MAP15 which is my least favorite due to the confusing design and the fact that it's a simply boring level (and ugly). Another one would be MAP18 "Cargo Bay", a rather simple and tricky level, but which offers very little and apparently also suffers from a game-breaking bug, the first time I played the map the yellow door was inaccessible even with all the switches pulled, I had to restart the level, after which it was fine. The tech based levels rely mostly on simple gray-ish textures, but they all look pretty good in general.    Being made by TeamTNT it's unavoidable to answer the question "How does it compare to Evilution?" And my answer is that, overall it is superior, even the bad levels. TNT was much more experimental and it didn't handle non tech based levels very well, and the maps that sucked, sucked really, really bad, whereas this one does a much better job, my favorite maps being MAP14 "Fortress of Evil" and MAP19 "Blessed Are the Quick" . Despite being well balanced most of the time, there are some maps which do troll the player, MAP16 "Bootcamp" being one such offender. A Cyberdemon in a very cramped space? How about no, I preferred to run away.   There are also some dumb design decisions in some levels, for instance, in MAP20 "War Temple" you have to take a lift to access a teleport which takes you back to the starting area. Now the problem is that, that lift is very small and in its middle is a red pillar which makes the movement and entering the aforementioned area very, very difficult, and for no reason. But, it's poor choices such as this that can ruin the entire experience, an otherwise very good map which is also challenging. Other bad maps, despite actually looking nice, have, well, absolutely terrible gameplay, one such example being MAP28 "Excavations". As good as it seemed to be initially when I looked through a window back at the starting area, I was quickly let down. There's a sheer amount of enemies in this map overall, but the area to the right of the starting zone that is reached through a short section of tunnels is the worst by far. It becomes infested by Cacodemons and Pain Elementals which will teleport immediately after killing the only Shotgun Guy there, and all you can do is hide in the tunnels and use a powerful weapon of your choice to obliterate the large wave of enemies, I used the BFG. This is nothing but detestable... why? Well, I understand that it is supposed to be challenging and catch you off guard, this area makes it very obvious that it's nothing less than a nasty trap, but there's a night and day difference between challenge and poor gameplay, just like the Cyberdemon in Bootcamp, those are obstacles which only serve as a means of artificially increasing the difficulty and not making the player do something intelligent to beat the area, or map, and contribute to frustration.   The final map is unusually easy, quite possibly the easiest I've played to this day, needing to destroy a reactor this time around but since the area is very large everything goes very smooth and you don't even have to bother with the enemies at all. In fact, I daresay it's not challenging at all.   The music in this wad is solid, there's not much else I can say about it, TeamTNT surely has a good ear for quality music which helps creating the overall atmosphere of the levels.   I have only ever run into one but major bug (see the second paragraph), but beside that, no other technical issues encountered. All things considered, I very much enjoyed this. It could've been a little better, yes, but it's solid for the most part, so I give it 4 stars.
    • By Pure Hellspawn · Posted
      4 out of 5 just because it was funny summoning friendly demons to bite the flowers.   Also watching a friendly cyberdemon not having any effect on the flowers was fun too.