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marines

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5 files

  1. Marine

    This is a tweaked version of the old Marine Doom mod, originally developed by Sergeant Daniel G. Snyder, as an apparent predecesser to later uses of video games for military training. The primary fix here is using the provided M249 sprites for the chaingun instead of the shotgun, though the map has also been tweaked to remove some "hnng I'm too fat for this doorway" problems. Some additional changes to enemies and items have been made, mainly to implement different enemy layouts depending on difficulty.

    6 downloads

       (3 reviews)

    Submitted

  2. Mouth For War!

    Basically a modified Marine Doom for Co-Op players (or people looking for one hell of a deathmatch), but with many more enemies some new sounds,real mission objectives (see below) and lower health (10%,not as bad as it sounds trust me!)

    4 downloads

       (3 reviews)

    Submitted

  3. War is Hell!

    Are you looking for something a little more mentally challenging than the average fragfest? Well look no further War is Hell! will challenge your mind and trigger finger. Using the Mouth for War (go and get it!) patch as a base War is Hell! will challenge your mind forcing you to think to survive.

    How to stay alive: To stay alive you must learn how not to let the enemy see you. This is not like normal deathmatch by the time you hear gunfire it's probaly to late, so always be aware of the enemies position or the direction he's moving. The most impotant thing to remember is to shoot any motherf**ker that crosses your line of fire! This is important never let the enemy escape! You don't need them sneaking up behind you!

    3 downloads

       (3 reviews)

    Submitted

  4. Marines

    Fight the marines. NOTE: This is a re-do of MARINE1.ZIP, which was around 2.6 megs due to un-appended sprites from Doom II. This version has no illegal sprites and is much smaller, but there are NO changes apart from that.

    11 downloads

       (11 reviews)

    Submitted

  5. Marine1

    This is the first of what we hope will be many efforts to provide an inexpensive fire team simulation to the fire- team. Set up is a demonstration of the fire team in the defense. The situation is high intensity combat- with opportunity to prosecute a follow up counter attack against enemy held positions. The intent is to provide follow on improvements and enhancements following user feedback on this initial offering...

    75 downloads

       (63 reviews)

    Submitted

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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