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marines

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5 files

  1. Marine

    This is a tweaked version of the old Marine Doom mod, originally developed by Sergeant Daniel G. Snyder, as an apparent predecesser to later uses of video games for military training. The primary fix here is using the provided M249 sprites for the chaingun instead of the shotgun, though the map has also been tweaked to remove some "hnng I'm too fat for this doorway" problems. Some additional changes to enemies and items have been made, mainly to implement different enemy layouts depending on difficulty.

    7 downloads

       (3 reviews)

    Submitted

  2. Mouth For War!

    Basically a modified Marine Doom for Co-Op players (or people looking for one hell of a deathmatch), but with many more enemies some new sounds,real mission objectives (see below) and lower health (10%,not as bad as it sounds trust me!)

    4 downloads

       (3 reviews)

    Submitted

  3. War is Hell!

    Are you looking for something a little more mentally challenging than the average fragfest? Well look no further War is Hell! will challenge your mind and trigger finger. Using the Mouth for War (go and get it!) patch as a base War is Hell! will challenge your mind forcing you to think to survive.

    How to stay alive: To stay alive you must learn how not to let the enemy see you. This is not like normal deathmatch by the time you hear gunfire it's probaly to late, so always be aware of the enemies position or the direction he's moving. The most impotant thing to remember is to shoot any motherf**ker that crosses your line of fire! This is important never let the enemy escape! You don't need them sneaking up behind you!

    3 downloads

       (3 reviews)

    Submitted

  4. Marines

    Fight the marines. NOTE: This is a re-do of MARINE1.ZIP, which was around 2.6 megs due to un-appended sprites from Doom II. This version has no illegal sprites and is much smaller, but there are NO changes apart from that.

    11 downloads

       (11 reviews)

    Submitted

  5. Marine1

    This is the first of what we hope will be many efforts to provide an inexpensive fire team simulation to the fire- team. Set up is a demonstration of the fire team in the defense. The situation is high intensity combat- with opportunity to prosecute a follow up counter attack against enemy held positions. The intent is to provide follow on improvements and enhancements following user feedback on this initial offering...

    78 downloads

       (63 reviews)

    Submitted

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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