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4 files

  1. Doom Must Fall (Single Player Version)

    This is a single-player-only version of the "Doom Must Fall" TC originally supplied as 1DMF.ZIP. DMF-SP features new monsters and weapons based on the game "One Must Fall" from Epic Software.

    The original version only worked with the original Doom, it contained 22 files, and modified your original Doom .wad and .exe files. This version has been updated to work with Ultimate Doom v1.9. DMF-SP contains only 3 files (dmf-sp.deh dmf-sp.wad dmf-sp.txt), and is designed primarily for use with Doom Source Ports which can import DeHackEd patches and pwads containing sprite graphics; such as: Boom, PRboom, MBF, SMMU, PrjDoom, ZDoom, ZDoomGL, Legacy, etc.

    See below for: a) a list of the changes made by Sparky b) a detailed description of running DMF-SP with 'Plain Vanilla' Ultimate Doom and various Doom Source Ports.


       (6 reviews)


  2. DOOM MUST FALL! (disk 3)

    1 download

       (1 review)


  3. DOOM MUST FALL! (disk 2)


       (0 reviews)


  4. DOOM MUST FALL! (disk 1)

    1 download

       (1 review)


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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.