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1000 Unheard Screams

   (20 reviews)
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A very large, very mean, very hard map that will test your abilities to the max.


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Guest

Unknown date

  
It's a pitty. It started nicely and went ok but later I realized it becomes so insanely hard and I was still at 25% of the level. Then with idclip, iddqd, idkfa I managed to see all of it, which is a great big level, but with impossible ammount and powerful enemies. 3.5/5 - Optimus

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Guest

Unknown date

  
Inescapable death traps, ridiculously overpowered monsters, and not much telling you where to go. Awful.

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Guest

Unknown date

  
I think people might now be trying to prove [I won't say who] that bigger does NOT mean better. First junko, now this. Huge but AWFUL! AVOID!

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Guest

Unknown date

  
Loved it. It's got its problems (e.g. texture alignment), but the vast architecture is nice, and the fights, overpowered as the monsters are, are good. Not for everyone, definitely, but not every WAD *has* to be for everyone.

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Guest

Unknown date

  
very hard

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Guest

Unknown date

  
Start is good, if the map finnished after red door , it would be good map. After that door is game only monsterkilling map with overpowered moster without a better idea. 3/5 for start ,0/5 for mid and ending. So 1/5

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Guest

Unknown date

  
It starts out okay, but goes on way too long and spirals out far too much for its own good. You might have fun at first, but boredom and frustration will soon take over.

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Unknown date

  
.../facepalm Overpowered monsters all over the place. Traps/pits that you can't escape and die, WTF? Level design is cool. Even you play the skill 1/2, it still get killed easily, because those stupid overpowed new enemies and shitload enemies try to kill you. BTW, is this wad needed Doom 1? I load it with Ultimate Doom and it appears shitload of "unknown patch blah blah" messages. But I load it with Doom 2 and no error messages appears.(I use GZDoom r803.) 2/5 -playerlin

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Unknown date

  
Great detail, fun... but a few annoying parts and deaths due to some lines that cause it (but you didn't intend to use them). Well done overall. I'd give it a 4.5 but I can't-- I save 5's for the amazing ones.

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Unknown date

  
2012-07-07 I've tried this map back when it was in development. I gave it 3 more shots after founding it in the dust of my backups; 1 clear, 1 with a weapon powerup and 1 with Æons of Death. Design of the map is cool. Yes traps. Yes unfair; 2 places in particular. Almost impossible endbosses. Challenging YES. That's where the fun begins. Perfect for me. PFL

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Unknown date

  
Fairly decent, mostly because the textures and architecture are well done. However, the game play gets more and more ridiculous and unfair as you continue to play through the map, and this isn't good because it's a huge map. Even on an easy skill level of 1 or 2, dying is pretty much a thing that's far too common. The map also gets more confusing to navigate as you progress which is bad because the map is large and has very difficult battles. 2/5 stars

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Unknown date

  
I'm sorry, but this is pretty bad.

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Unknown date

  
1001 now.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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