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1000 Unheard Screams

   (20 reviews)
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A very large, very mean, very hard map that will test your abilities to the max.


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Guest

Unknown date

  
It's a pitty. It started nicely and went ok but later I realized it becomes so insanely hard and I was still at 25% of the level. Then with idclip, iddqd, idkfa I managed to see all of it, which is a great big level, but with impossible ammount and powerful enemies. 3.5/5 - Optimus

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Unknown date

  
Inescapable death traps, ridiculously overpowered monsters, and not much telling you where to go. Awful.

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Guest

Unknown date

  
I think people might now be trying to prove [I won't say who] that bigger does NOT mean better. First junko, now this. Huge but AWFUL! AVOID!

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Guest

Unknown date

  
Loved it. It's got its problems (e.g. texture alignment), but the vast architecture is nice, and the fights, overpowered as the monsters are, are good. Not for everyone, definitely, but not every WAD *has* to be for everyone.

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Unknown date

  
very hard

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Guest

Unknown date

  
Start is good, if the map finnished after red door , it would be good map. After that door is game only monsterkilling map with overpowered moster without a better idea. 3/5 for start ,0/5 for mid and ending. So 1/5

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Unknown date

  
It starts out okay, but goes on way too long and spirals out far too much for its own good. You might have fun at first, but boredom and frustration will soon take over.

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Unknown date

  
.../facepalm Overpowered monsters all over the place. Traps/pits that you can't escape and die, WTF? Level design is cool. Even you play the skill 1/2, it still get killed easily, because those stupid overpowed new enemies and shitload enemies try to kill you. BTW, is this wad needed Doom 1? I load it with Ultimate Doom and it appears shitload of "unknown patch blah blah" messages. But I load it with Doom 2 and no error messages appears.(I use GZDoom r803.) 2/5 -playerlin

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Unknown date

  
Great detail, fun... but a few annoying parts and deaths due to some lines that cause it (but you didn't intend to use them). Well done overall. I'd give it a 4.5 but I can't-- I save 5's for the amazing ones.

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Unknown date

  
2012-07-07 I've tried this map back when it was in development. I gave it 3 more shots after founding it in the dust of my backups; 1 clear, 1 with a weapon powerup and 1 with Æons of Death. Design of the map is cool. Yes traps. Yes unfair; 2 places in particular. Almost impossible endbosses. Challenging YES. That's where the fun begins. Perfect for me. PFL

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Unknown date

  
Fairly decent, mostly because the textures and architecture are well done. However, the game play gets more and more ridiculous and unfair as you continue to play through the map, and this isn't good because it's a huge map. Even on an easy skill level of 1 or 2, dying is pretty much a thing that's far too common. The map also gets more confusing to navigate as you progress which is bad because the map is large and has very difficult battles. 2/5 stars

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Unknown date

  
I'm sorry, but this is pretty bad.

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Unknown date

  
1001 now.

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  • File Reviews

    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
    • By Yousuf Anik · Posted
      Very interesting! After completing it the first time, it easily became one of my favorite horror-type WAD, after Lasting Light. The horror atmosphere, the hellish environments, the music (yeah, all of them are very good, especially the map 05 music is so healing!), the changing between maps and returning on your home, the mysteries to solve on each maps are just so fascinating. I really loved to explore the secrets within maps and fighting through the ghostly forces.   However, what I felt unfair was that some of the fights were too tough (and surprising as well) to survive in some areas. Still, it is just so good that I wish I played it before!
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