The files in this directory are designed for one or more of the
so-called "Source Ports", which are modifications of the DOOM
source code that was released by id Software in December 1997.
You will need to look through the text files to see which port
a wad was made for. Some will work on more than one, and some
are very specific not only to which port but to which version
or modification of that port.
If you have any questions or problems with these files,
contact the authors. Their email addresses should be in the
matching .txt file.
I'd heard of this, but wasn't sure if I'd played it. Being a big fan of the much earlier Classic Episode, I knew I had to try. Jan Van der Veken gives us a really well made E1 replacement that recalls KDITD in a familiar and fresh way, one of those iterations on the original theme that is a bit bigger, more complex, and more challenging, but still just reeks of classic Doom. A touch of E2 and E3 can be observed in the later maps, adding to the variety. Really fun to blast through this, it gets a little more tough near the end but for the most part is fun, easygoing classic Doom. I didn't like E1M8 so much, but the rest was great. Great architecture and flow.
Best: E1M3, E1M5, E1M6, E1M7
Fantastic work, music and all and literally MY personal favorite wad of all time. Forget all the Jurkoffs at the bottom with the negative reviews they have no real taste in wads honestly speaking. Play this wad from start to finish you will have no regrets. 5 Stars.
Yet another example of a relatively enjoyable map ruined by a pointless and incomprehensible teleport maze. There is only ever one real result with this type of garbage - user irritation often resulting in game quits and file deletion. Why do people do this? Do you assume your being "creative"? No, your being lazy and stupid. Future mappers - don't do this if you want people to leave nice comments.
Found this again thanks to Er\IWA, it's a overall good and fun deathmatch mapset made of speedmaps by various users from Zandronum forums, the mapset have it's high and lows and really shows them (looking with disappointment at MAP21) and lots of maps are inspired by the great classics (Greenwar, Memento Mori, even Eternal Doom -or is better say Eternal DM?) and with some weird fetish for pyramid structures in the main arena. Fun megawad overall.