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Ports

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Sub Category  
The files in this directory are designed for one or more of the so-called "Source Ports", which are modifications of the DOOM source code that was released by id Software in December 1997. You will need to look through the text files to see which port a wad was made for. Some will work on more than one, and some are very specific not only to which port but to which version or modification of that port. If you have any questions or problems with these files, contact the authors. Their email addresses should be in the matching .txt file.

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  • File Reviews

    • By GarrettChan · Posted
      UV pistol starts without saves Port: DSDA-Doom v0.10.0 -complevel 9 Total IGT: 1:35:53 Personal Difficulty Evaluation: 0.9 (1 = Plutonia) Personal Rating: 7.6 (out of 10)   Died quite a few times on Map11 because it's how it's designed. Then later I skipped a lot of things to save time, so the total IGT should be expected longer. Other maps, maybe just died once or twice.   It's kind of weird that I personally feel MTrop's shorter maps are pretty great, but as I also played some MTrop's longer maps recently... I don't like the longer ones. Coffee Break is a set of shorter maps from MTrop and the whole gameplay is pretty classic and great. My personal favorite map is the last map. It's pretty intense.
    • By roadworx · Posted
      very, VERY fun wad. the levels are short but hard and unrelenting (at least for me, but i kinda suck at the game lol), and densely packed with enemies, but not enough to be a slaughtermap. there's heavy usage of hitscanners throughout all the levels - not to say that that's a bad thing. the design of the levels is pretty good as well, unless you have adhd like i do then you're not gonna get lost.
    • By roadworx · Posted
      it's alright, but nothing amazing. the architecture n shit is gorgeous, and the hell levels are absolutely incredible, but it's unfortunately plagued with symmetry and repetition. it can get to the point where some sections feel like a chore to get through. that's not to say that it's a bad megawad - it's not - but it's far from flawless. despite those issues, it's still fun to play through, other than the aforementioned parts
    • By Argenteo · Posted
      Awesome lame plotline, 7 medium-size maps, simple colours, fun use of vertical space, tough and challenging gameplay (balanced for pistol-start). Solid episode. 
    • By Argenteo · Posted
      Some maps are fun, others have some weird switch combinations to put pressure in the player, I didn't have a good time with these maps. Just read vdgg review.
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