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Temple of Skulls

   (10 reviews)
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2 Screenshots

About This File

A temple, with a lot of skull textures


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Guest

Unknown date

  
It's an interesting layout, fun to play, not too bland... quite the opposite. But yeah, I don't think anyone can help but notice the poor texture alignment... (using Gzdoom doesn't change that). Fix that and you got yourself a decent Wad! -Bishop

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Guest

Unknown date

  
It is playable and actually a bit fun but has some serious design flaws that damage the aesthetics. - 3/5 Zalewa

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Guest

Unknown date

  
I am the creator of this map, and after reading the reviews i need to say GZDOOM is needed. no other port will work the way the map was ment to be played. I oppogize that you are getting these graphical errors, but please play the level in GZdoom. thank you!

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Guest

Unknown date

  
Hmm, i though I reviewed this before. Anyways, the level design of this wad is usually fantastic, and the architecture is sometimes amazing, but unfortunately, it suffers from newbie mistakes that I'm quite shocked this author would make, considering the quality of the other aspects of this wad. Expect occasional weird, cramped areas, and extreme texture misalignment on every wall, but also expect to have plenty of fun playing.

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Unknown date

  
I tried this map in GZDoom and I still found texture alignment errors. I have the most recent release of this source port, too. The map is very well done--quite a beautiful temple--save for the texture alignment flaws. The game play is quite challenging, too, particularly at the end, and I like this. 3.5/5

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Guest

Unknown date

  
A very nice map. A big shame about the following issues which could have easily been fixed in a couple of minutes with DB2: misaligned textures, a missing texture in one place, unpegged door tracks, ability to fall into areas the player isn't meant to go (i.e out of windows), switches that require mouse look to be shot, archways that could've been textures. Worth playing anyway 3.5 = 4/5. DWRtag

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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