Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Temple of Skulls

   (10 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

A temple, with a lot of skull textures


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
It's an interesting layout, fun to play, not too bland... quite the opposite. But yeah, I don't think anyone can help but notice the poor texture alignment... (using Gzdoom doesn't change that). Fix that and you got yourself a decent Wad! -Bishop

Share this review


Link to review
Guest

Unknown date

  
It is playable and actually a bit fun but has some serious design flaws that damage the aesthetics. - 3/5 Zalewa

Share this review


Link to review
Guest

Unknown date

  
I am the creator of this map, and after reading the reviews i need to say GZDOOM is needed. no other port will work the way the map was ment to be played. I oppogize that you are getting these graphical errors, but please play the level in GZdoom. thank you!

Share this review


Link to review
Guest

Unknown date

  
Hmm, i though I reviewed this before. Anyways, the level design of this wad is usually fantastic, and the architecture is sometimes amazing, but unfortunately, it suffers from newbie mistakes that I'm quite shocked this author would make, considering the quality of the other aspects of this wad. Expect occasional weird, cramped areas, and extreme texture misalignment on every wall, but also expect to have plenty of fun playing.

Share this review


Link to review
Guest

Unknown date

  
I tried this map in GZDoom and I still found texture alignment errors. I have the most recent release of this source port, too. The map is very well done--quite a beautiful temple--save for the texture alignment flaws. The game play is quite challenging, too, particularly at the end, and I like this. 3.5/5

Share this review


Link to review
Guest

Unknown date

  
A very nice map. A big shame about the following issues which could have easily been fixed in a couple of minutes with DB2: misaligned textures, a missing texture in one place, unpegged door tracks, ability to fall into areas the player isn't meant to go (i.e out of windows), switches that require mouse look to be shot, archways that could've been textures. Worth playing anyway 3.5 = 4/5. DWRtag

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×