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Temple of Skulls

   (10 reviews)
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2 Screenshots

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A temple, with a lot of skull textures


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Guest

Unknown date

  
It's an interesting layout, fun to play, not too bland... quite the opposite. But yeah, I don't think anyone can help but notice the poor texture alignment... (using Gzdoom doesn't change that). Fix that and you got yourself a decent Wad! -Bishop

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Guest

Unknown date

  
It is playable and actually a bit fun but has some serious design flaws that damage the aesthetics. - 3/5 Zalewa

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Guest

Unknown date

  
I am the creator of this map, and after reading the reviews i need to say GZDOOM is needed. no other port will work the way the map was ment to be played. I oppogize that you are getting these graphical errors, but please play the level in GZdoom. thank you!

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Unknown date

  
Hmm, i though I reviewed this before. Anyways, the level design of this wad is usually fantastic, and the architecture is sometimes amazing, but unfortunately, it suffers from newbie mistakes that I'm quite shocked this author would make, considering the quality of the other aspects of this wad. Expect occasional weird, cramped areas, and extreme texture misalignment on every wall, but also expect to have plenty of fun playing.

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Unknown date

  
I tried this map in GZDoom and I still found texture alignment errors. I have the most recent release of this source port, too. The map is very well done--quite a beautiful temple--save for the texture alignment flaws. The game play is quite challenging, too, particularly at the end, and I like this. 3.5/5

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Guest

Unknown date

  
A very nice map. A big shame about the following issues which could have easily been fixed in a couple of minutes with DB2: misaligned textures, a missing texture in one place, unpegged door tracks, ability to fall into areas the player isn't meant to go (i.e out of windows), switches that require mouse look to be shot, archways that could've been textures. Worth playing anyway 3.5 = 4/5. DWRtag

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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