Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Temple of Skulls

   (10 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

A temple, with a lot of skull textures


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
It's an interesting layout, fun to play, not too bland... quite the opposite. But yeah, I don't think anyone can help but notice the poor texture alignment... (using Gzdoom doesn't change that). Fix that and you got yourself a decent Wad! -Bishop

Share this review


Link to review
Guest

Unknown date

  
It is playable and actually a bit fun but has some serious design flaws that damage the aesthetics. - 3/5 Zalewa

Share this review


Link to review
Guest

Unknown date

  
I am the creator of this map, and after reading the reviews i need to say GZDOOM is needed. no other port will work the way the map was ment to be played. I oppogize that you are getting these graphical errors, but please play the level in GZdoom. thank you!

Share this review


Link to review
Guest

Unknown date

  
Hmm, i though I reviewed this before. Anyways, the level design of this wad is usually fantastic, and the architecture is sometimes amazing, but unfortunately, it suffers from newbie mistakes that I'm quite shocked this author would make, considering the quality of the other aspects of this wad. Expect occasional weird, cramped areas, and extreme texture misalignment on every wall, but also expect to have plenty of fun playing.

Share this review


Link to review
Guest

Unknown date

  
I tried this map in GZDoom and I still found texture alignment errors. I have the most recent release of this source port, too. The map is very well done--quite a beautiful temple--save for the texture alignment flaws. The game play is quite challenging, too, particularly at the end, and I like this. 3.5/5

Share this review


Link to review
Guest

Unknown date

  
A very nice map. A big shame about the following issues which could have easily been fixed in a couple of minutes with DB2: misaligned textures, a missing texture in one place, unpegged door tracks, ability to fall into areas the player isn't meant to go (i.e out of windows), switches that require mouse look to be shot, archways that could've been textures. Worth playing anyway 3.5 = 4/5. DWRtag

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      C'mon, is not that bad! There's so much doomcute here that i'll think that i start to have diabetes from all the sweetness lol. Even if big part of the movies are all "Oh My Goddess!" with wrong titles as well for the, the textures a cute cartoony design, even if pretty flat sometimes. The techno midi is awful. Overall cute map.   A fun trivia: iirc in the movie "7 doors of death" aka "The Beyond", near the end the main characters tries to escape from zombies (or they are possessed ghouls? I don't remember) and every time they using 3 shoots in total for all the time, using a revolver. Also that guys have a black and red mimetic like dress, like a certain monster in a certain game....
    • By Walter confetti · Posted
      Not sure to talk about this map on the Wadarcheology thread since i'm pretty sure it's pretty well known around there, even with only one wrote review by Doomkid? However, this is a pretty good map sets in the famous Enterprise starship from Star Trek: The Next Generation, new graphics, sounds and cute sprites of crew inmates, the work done is pretty admirable, too bad that there's no exit (at least i didn't find it)! However, a pretty cool partial conversion!
    • By Walter confetti · Posted
      Not bad, the premise of choosing your own combo of guns is pretty cool and visually the map is nice. T recall that his map was more harder in my youth, but it's not really challenging with only 70 monsters in the map on HMP. Also the map can be finished fast if you find the secret exit.
    • By DuckReconMajor · Posted
      We live in a world where you can play Speed of Doom pretty much whenever you want. And for that I am thankful 🙏
    • By BoxY · Posted
      Although the progression is so absurdly dense that you'd have to be some type of maniac to beat the whole thing without checking in an editor, the atmosphere produced by this alternate reality is so unique and powerful that by the end you'll forget that you were supposed to merely be playing Doom. It takes a great and powerful mind to create a map like this, for better and/or worse.
×