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  1. A fun map for DOOM2.wad

    50 downloads

    (7 reviews)

    Submitted

  2. Story: You work for a special marine unit that guards the galaxy from any threats. It is a boring job most of the time, but there are a few times when there is heavy action. One weekend afternoon, you were relaxing on your sofa, drinking beer and watching TV, when all of a sudden you get a call from the team captain. The captain orders you to return to the base of operations immediately and teleport to a research facility, many light year away, so that you can eliminate any possible threats. Once you arrive, you find some of your squad members killed. You then swear to take revenge and kill everything in that location. Afterwards, you have to make the security measures go offline and escape.

    This is my first wad. It consists of 1 level and it is pretty short, although it has its fair share of encounters and traps.

    64 downloads

    (4 reviews)

    Submitted

  3. Trigger-happy is a fast paced almost claustrofobic indoor map with abstract design and filled with nazis to kill. Dare yourself to escape this Mastermind dungeon and face the beast with ULTRA-VIOLENCE.

    This is the definitive version of my 2nd map triggerh.wad; it, features vanilla compability, detailed rooms, reworked enemy and item placement, diffilculty spikes and so on.

    Higly recommended to play using the Chocolate Doom source port, under 320x200 (or Crispy's 640x400), since it was intentionally made for.

    16 downloads

    (10 reviews)

    Submitted

  4. Welcome to Shovelware Adventure! This is a 100% vanilla compatible wad & dehacked file for DOOM II. This map is full of bloody battle arenas and slimy passageways! There are many secrets to discover and several paths to reach the exit. This map was designed with a high quality but oldschool 90's style in mind, the little gems with quirky graphic edits that you find on those old discs among 1000 random wadfiles - hence the name Shovelware Adventure. It's meant to feel like a mini-episode despite being just one lone map. The objective is to pump rockets into the core and blow the place up! Difficulty settings have been thoroughly implemented, so if it's too hard on Ultra Violence, switch it to HMP or HNTR :)

    If you are playing in a ZDoom based port, there is no need to load the included .deh file - It is there for older/classic ports such as Chocolate Doom.

    Have fun!

    14 downloads

    (7 reviews)

    Submitted

  5. Two Vanilla-compatible techbase levels for Doom 2. Two new midis by me are included.

    8 downloads

    (3 reviews)

    Submitted

  6. This is a Doom2 level - you'll have to idclev to map03 It's a level. Play it!

    9 downloads

    (6 reviews)

    Submitted

  7. I decided to pay tribute to Ty Halderman who passed away last year by making a map inspired from his level in Icarus called Starhenge; although it also features other homages from Ty's mapping career. Requires Icarus: Alien Vanguard to play and replaces MAP27.

    13 downloads

    (10 reviews)

    Submitted

  8. Classic tech level. My first WAD. Takes me about 10 minutes to beat. Have fun!

    The remote Echo base is studying an anomaly atop the twin peaks of the Susquenatch valley. Your mission is to break into the complex and gain access to the mountain. The answers we are looking for await us on the highest peak.

    14 downloads

    (10 reviews)

    Submitted

  9. You're in a laboratory. Lab is invested by ugly monsters

    13 downloads

    (9 reviews)

    Submitted

  10. After playing plenty of Marathon (you know, DooM for Mac), I had the idea of making a quick map in the same style. This means 1994-style geometry and texturing, gloomy lighting, and an emphasis on switch-hunting and puzzle-solving. However, I soon found out that in order to make really devious puzzles, one needs better "scripting functionality" than possible with the original .exe-file. While the map didn't quite turn out the way I wanted it to, I still think it might be fun as a quick diversion. : Also, I wanted to joke a bit with my brother, so I altered the sounds of the former humans and the Imps. They now curse in the most vile tongue imaginable. : Please see the bottom of this document for the actual story.

    7 downloads

    (5 reviews)

    Submitted

  11. 5 downloads

    (2 reviews)

    Submitted

  12. This is a reupload of the legendary 1996 Doom II episode, The Troopers' Playground v1.03, to repackage it in a manner suitable for modern users. The original version uploaded to /idgames on March 29, 1996 was meant to be installed with a packaged WAD editor, New WAD Tool (NWT), which works by directly replacing already-existing lumps in DOOM2.WAD with identically-named lumps included in the PWAD, unlike the competing tool DeuTex / DeuSF. Unfortunately, this means no modern source ports can read the packaged WADs correctly unless they were specifically designed to do so, as the WADs do not follow the expected, organized format established by DOOM2.WAD. Not only that, but NWT is a DOS application, which means it cannot run on modern operating systems without emulation.

    Thus, this repackaged edition restructures both of the affected files, TTP.WAD and TTPDEATH.WAD, to use the same directory format as the Doom II IWAD, and thus allow modern source ports to load them properly. Now you can simply load the appropriate files (i.e. TTP.DEH and TTP.WAD, or TTPDEATH.WAD) just by dragging and dropping them onto your source port of choice. All three included WADs play 100% identically to their original versions, which remain available separately on the archive for historical interest in ttp103.zip. In addition, for users who wish to play the WAD on a DOS machine or a DOS emulator, you can use DeHackEd and DeuSF to install it as normal, and the batch file installers (TTP.BAT and TTPDEATH.BAT) have been updated to match.

    This repackaged edition was uploaded with written permission from Matthias Worch, the original author, who went on to become a veteran game developer and whose modern website can be found at worch.com.

    140 downloads

    (13 reviews)

    Submitted

  13. A short, simple starting map. It's pretty easy though it has a couple of slightly challenging parts. The radiation suit is more useful than it may seem at first.

    Designed for vanilla Doom and old school gameplay. All 3 difficulty levels available.

    17 downloads

    (13 reviews)

    Submitted

  14. In the middle of a beatiful day,Earth has been invaded by unknown demon forces.Earthlings were no match for their superior power, so they dominated whole Earth in a few moments.Yet you decided not to give up and decided to travel to Hell to destroy the portal that they're using.But the journey wont be easy;first you must complete all 3 circles of Hell.

    18 downloads

    (14 reviews)

    Submitted

  15. Long maps are looooong! And in this case, this one qualify into /idgames because of the compatibility and yet the utter fun it yields to the player.

    Comes with two vanilla-compatible demos recorded in PRBoom+. (version 1.90)

    Many monsters, all weapons (all rewarded), from easy to very difficult! Playing in Ultra-Violence the difficulty compensates the weapons! Many monsters = moar carnage! - Recommended to play with Brutal Doom mod.

    16 downloads

    (13 reviews)

    Submitted

  16. A complete rebuild of the crappier parts of the original Trials level so I hope you guys find it better!

    12 downloads

    (10 reviews)

    Submitted

  17. Shoot the romero head to control where you teleport.

    12 downloads

    (10 reviews)

    Submitted

  18. Shotgun shells across the gap, but where is the shotgun?

    13 downloads

    (11 reviews)

    Submitted

  19. 7 sp/coop maps, vanilla compatible (besides map07), with some fresh sprites - I added the extra marine and zombieman rotation angles (Thanks Mr. Romero!). Some of these maps are from submissions to communtiy projects. Special thanks to The_Miano, MrCrispy, Scifista42, TimeOfDeath, pcorf, Buckshot, and everyone else out there who helped or inspired me in some way to make these maps :) STORY: (Continues from the end of 'UAC Rebellion') "The UAC recovered from the destruction left in the rebel's wake. He had taken out most of the head men with brute force and even managed to close the gate to hell they had opened. Most of the survivors thought he was crazy, but some said he was a twisted hero who saw the bigger picture. The fact is, his attempt to stop the UAC failed - He was killed shortly after his return to Earth by a group of hostiles who had survived his rampage. They immediately began rebuilding the destroyed facilities. They rewrote history, erasing the evidence that the UAC had ever experimented on humans, painted the rebel as nothing more than a "cold hearted lunatic", gained support and funding from Earth's remaining population and used it to continue their interdimensional research. I knew the rebel personally. I was with the group of supporters who he let go. I knew the UAC were corrupt bastards as soon as people started going missing. I heard they killed the rebel and were rebuilding, so I prepared myself. Today, it happened - The sky turned a bright red. Two massive portals opened above us. The demonic aliens swept through our base and took out or possessed almost everyone.. Those evil UAC bastards had done it again, only worse. Their plan to brainwash the masses worked, and now destruction incarnate is pouring in from the sky. I can't explain why they want to see the world burn - but here I am, presumably the only survivor in a military base full of hellspawn. It's time to put my training to the test. I know of a spot where I can escape to sea and ride this invasion out on the water. I wonder if anyone else has survived.." I hope you all have fun with these. Difficulty levels are very thoroughly implemented, so if you're finding it too hard, just turn it down a notch! These should also be perfect for survival mode (one of my favorite gamemodes!)

    37 downloads

    (29 reviews)

    Submitted

  20. Doomguy can't stay focused, always having visions of an underground cavern with beautiful, shimmering, red and blue walls. Will he go back to work or drop everything to find the location of his dreams?

    13 downloads

    (9 reviews)

    Submitted

  21. 3 maps made for a new speed mapping session in the space of 30 seconds, with 1 second for music and bugfixing. Each mapper had 3 map themes to choose from:

    - Brown techbase - Silver techbase - Green techbase -

    They were also restricted to a maximum of 10 sectors

    29 downloads

    (23 reviews)

    Submitted

  22. A vanilla map built to a tight 'minimalist' set of design rules. Basically, rectangle-based, limited- space, grid-aligned layouts only. Emphasis is on gameplay, despite constraints. UV difficulty is a bit tight. See thread for constraint details.

    11 downloads

    (9 reviews)

    Submitted

  23. Ever wanted to climb the wall in a Doom pwad? Well you have to do in this one to get the 'protective clothing', also, watch out for the window illusion, now you see it, now you don't.

    My sequel to Secure Uranus for Doom (CIS Downloads 1800+)

    14 downloads

    (12 reviews)

    Submitted

  24. single tiny tyson-map designed for fisting foes and one pistole-especial. May expand on this.

    8 downloads

    (6 reviews)

    Submitted

  25. Small map made in a week :)

    17 downloads

    (15 reviews)

    Submitted

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  • File Reviews

    • By galileo31dos01 · Posted
      Done on HMP/continuous/saves.   Top quality megawad here. Lots of incredible visuals and details, each episode has a different theme, designed with really nice custom textures. You get mountain bases, dark castles, hellish environments, huge underground caves, lunar bases, and a few secret surprises. And there's a fun adventure factor in every episode, the author not only put work into fast-paced gameplay but also exploratory settings. For example, almost all of the maps in further episodes are open spaces with platforming and walkways descending into damaging liquids, and lots of optional caves to find goodies. In addition, tight scenarios are dark and spooky, creating a real sense of suspense on what's coming. Music is really good, some of the tracks are also in Ancient Aliens. Favourite tracks are 06, 11, 22 and 27
      So, like I said before, the maps are all fast-paced. Right from the beginning, you are demanded to move and find appropriate tools to get started. Nothing is overwhelming, but the usage of monsters is really well thought. Skillsaw seems to have a fetish for snipers in the form of "dead simple" enemies, because they are mostly used to harass you from different distances if you're not fast. Apart from that, he mixed incidental combat with multiple traps. From a viles+crushers maze, to a mancubus you have to guard, to a ghost town (yes, stealth monsters), or even a secret full filled with explosive zombies you'll probably panic and laugh out loud like I did.    The new monsters have their ups and downs. From the get-go, imps and demons suffered a few transformations. Upgrade pinkies are fine, creepy, bite quicker. You don't want to use the chainsaw against them, which is my only dislike because I'm fond of that weapon. On the other side, the new imps are annoying... nothing else to say. Lost souls look cool. Then, spiders have red eyes, and the smaller ones can spawn arachnorbs (mostly a cinematic effect, only problematic when telefragging the spiders), which are my favourite enemies of the set, nasty but fragile, and funny. Kamikaze troopers are like explosive balloons of meat, hilarious enemies, I simply could not get mad at them for killing me. Pyro Knights are my third favourite, I recall one instance where a cyberdemon hit a pack and they scratched him to death in a matter of seconds. Super Mancubi don't add something special, they look cool though. Cybruisers are a fair replacement for the cyber/baron in the way they were used, and also look good, but just that, and poor SMMs were deprived of their boss privileges (immunity to splash damage and loud sounds). Diabolist is a great boss, although I feel like there should have been a texture showing the monster, like in Doom there's an IoS texture.    As for weapons, well the pistol may shoot faster but it still aims like crap at any range. I did used it a lot more than the regular pistol. The minigun is awesome, and the idea that chaingunners don't drop them is good, makes it a higher valuable weapon.    Secret wise, there is a wide variety. Hidden switches, a passage behind a waterfall, a teleport on liquid floors, those are the most common. I like that some of them provide an intense fight before you get your gifts. There's a secret easter egg I found via IDDT (of course, behind a generic wall), it has a really cool effect with the music and if you have played other Skillsaw's mapsets, you'll recognize it.    Favourite maps: 06, 07, 10, 18, 22, 24, 27, 29. The rest are nice too.   Overall, yeah it's obvious that this mapset has a high value for speedrunning, but if you're a slow motion player like me, you'll still love this, just don't forget to always charge your minigun first! My rate is 9/10.
    • By NuMetalManiak · Posted
      certainly a unique map from the one touted "Midtex Wizard", enough to drop a framerate considerably. still playable, and with a low monster count, it's a bit skeptical in a number of ways. it's actually a short map, but hard anyways, with scenarios to screw newbies over. the cyberdemon fight is the real standout, being sure to utilize circlestrafing to its maximum while avoiding the nukage and the rockets. it really should be longer though. as artistic as it is i expected more out of the gameplay.
    • By NuMetalManiak · Posted
      for speedmaps, they do a pretty decent job and keep my eyes peeled. some actually interesting maps were made here and many were enjoyable. recommend.
    • By Doomless Dare · Posted
      It was good enough although its been cancelled
    • By EmotionalFelineinaMadstate · Posted
      When a Doom mod causes controversy, mixed feelings, and making a dev of a certain port angry, you'll bet i'll give it a good score.   Not saying because it caused controversy, it has a good score. It was a weird trip to go through, and is a really neat idea, but of course, a star had to be removed, due to my headaches and immeasurable pain this thing gave me.   Love and hate you, anotak.