Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

s-u

Sign in to follow this  

532 files

  1. UAC Earth Base

    The first map I have ever finished and released so expect some problems. Finished making on 8/8/18 and decided to upload it here on 8/26/18. Large feedback would be highly appreciated.

    Hint on finding on one of the secrets: One of the walls outside has a hidden path.

    89 downloads

       (3 reviews)

    Submitted

  2. SUPJOSH

    For the longest time, I wanted to try my hand at Doom mapping, but it took joshthenesnerd's stream to give me enough motivation to actually do so. If all goes well he should eventually be playing this on his idgames archive marathon stream! This is a short and small techbase-ish level, which I hope isn't godawful for a first map.

    29 downloads

       (1 review)

    Submitted

  3. Underground Tension

    Venture down an underground facility, engaging in perilous close encounters.

    59 downloads

       (1 review)

    Submitted

  4. TNT: Resistance

    TNT: Resistance is an 8-map vanilla episode for Final Doom's TNT IWAD, featuring maps from various authors. All the maps were tested with Chocolate Doom/chocorenderlimits and should be playable in all source ports (well, almost all). The episode of course takes inspiration from the original TNT IWAD with plenty of new ideas thrown into the mix while only using the original stock textures of TNT.

    533 downloads

       (4 reviews)

    Submitted

  5. Start

    A fun map for DOOM2.wad

    84 downloads

       (8 reviews)

    Submitted

  6. Space Inferno

    Story: You work for a special marine unit that guards the galaxy from any threats. It is a boring job most of the time, but there are a few times when there is heavy action. One weekend afternoon, you were relaxing on your sofa, drinking beer and watching TV, when all of a sudden you get a call from the team captain. The captain orders you to return to the base of operations immediately and teleport to a research facility, many light year away, so that you can eliminate any possible threats. Once you arrive, you find some of your squad members killed. You then swear to take revenge and kill everything in that location. Afterwards, you have to make the security measures go offline and escape.

    This is my first wad. It consists of 1 level and it is pretty short, although it has its fair share of encounters and traps.

    117 downloads

       (4 reviews)

    Submitted

  7. Trigger-happy (Updated version)

    Trigger-happy is a fast paced almost claustrofobic indoor map with abstract design and filled with nazis to kill. Dare yourself to escape this Mastermind dungeon and face the beast with ULTRA-VIOLENCE.

    This is the definitive version of my 2nd map triggerh.wad; it, features vanilla compability, detailed rooms, reworked enemy and item placement, diffilculty spikes and so on.

    Higly recommended to play using the Chocolate Doom source port, under 320x200 (or Crispy's 640x400), since it was intentionally made for.

    37 downloads

       (10 reviews)

    Submitted

  8. Shovelware Adventure!

    Welcome to Shovelware Adventure! This is a 100% vanilla compatible wad & dehacked file for DOOM II. This map is full of bloody battle arenas and slimy passageways! There are many secrets to discover and several paths to reach the exit. This map was designed with a high quality but oldschool 90's style in mind, the little gems with quirky graphic edits that you find on those old discs among 1000 random wadfiles - hence the name Shovelware Adventure. It's meant to feel like a mini-episode despite being just one lone map. The objective is to pump rockets into the core and blow the place up! Difficulty settings have been thoroughly implemented, so if it's too hard on Ultra Violence, switch it to HMP or HNTR :)

    If you are playing in a ZDoom based port, there is no need to load the included .deh file - It is there for older/classic ports such as Chocolate Doom.

    Have fun!

    94 downloads

       (9 reviews)

    Submitted

  9. Tritium Refinery

    Two Vanilla-compatible techbase levels for Doom 2. Two new midis by me are included.

    19 downloads

       (3 reviews)

    Submitted

  10. Doom2 Map14 Homage. AKA: A map submitted for Master Levels that was REJECTED! =]

    This is a Doom2 level - you'll have to idclev to map03 It's a level. Play it!

    23 downloads

       (8 reviews)

    Submitted

  11. StarCove - A Tribute To Ty Halderman

    I decided to pay tribute to Ty Halderman who passed away last year by making a map inspired from his level in Icarus called Starhenge; although it also features other homages from Ty's mapping career. Requires Icarus: Alien Vanguard to play and replaces MAP27.

    48 downloads

       (10 reviews)

    Submitted

  12. Twin Peaks

    Classic tech level. My first WAD. Takes me about 10 minutes to beat. Have fun!

    The remote Echo base is studying an anomaly atop the twin peaks of the Susquenatch valley. Your mission is to break into the complex and gain access to the mountain. The answers we are looking for await us on the highest peak.

    23 downloads

       (10 reviews)

    Submitted

  13. The Hallway of the Tempest

    You're in a laboratory. Lab is invested by ugly monsters

    24 downloads

       (10 reviews)

    Submitted

  14. Skeune

    After playing plenty of Marathon (you know, DooM for Mac), I had the idea of making a quick map in the same style. This means 1994-style geometry and texturing, gloomy lighting, and an emphasis on switch-hunting and puzzle-solving. However, I soon found out that in order to make really devious puzzles, one needs better "scripting functionality" than possible with the original .exe-file. While the map didn't quite turn out the way I wanted it to, I still think it might be fun as a quick diversion. : Also, I wanted to joke a bit with my brother, so I altered the sounds of the former humans and the Imps. They now curse in the most vile tongue imaginable. : Please see the bottom of this document for the actual story.

    19 downloads

       (5 reviews)

    Submitted

  15. Toxic line

    29 downloads

       (3 reviews)

    Submitted

  16. THE TROOPERS' PLAYGROUND (repackaged edition)

    This is a reupload of the legendary 1996 Doom II episode, The Troopers' Playground v1.03, to repackage it in a manner suitable for modern users. The original version uploaded to /idgames on March 29, 1996 was meant to be installed with a packaged WAD editor, New WAD Tool (NWT), which works by directly replacing already-existing lumps in DOOM2.WAD with identically-named lumps included in the PWAD, unlike the competing tool DeuTex / DeuSF. Unfortunately, this means no modern source ports can read the packaged WADs correctly unless they were specifically designed to do so, as the WADs do not follow the expected, organized format established by DOOM2.WAD. Not only that, but NWT is a DOS application, which means it cannot run on modern operating systems without emulation.

    Thus, this repackaged edition restructures both of the affected files, TTP.WAD and TTPDEATH.WAD, to use the same directory format as the Doom II IWAD, and thus allow modern source ports to load them properly. Now you can simply load the appropriate files (i.e. TTP.DEH and TTP.WAD, or TTPDEATH.WAD) just by dragging and dropping them onto your source port of choice. All three included WADs play 100% identically to their original versions, which remain available separately on the archive for historical interest in ttp103.zip. In addition, for users who wish to play the WAD on a DOS machine or a DOS emulator, you can use DeHackEd and DeuSF to install it as normal, and the batch file installers (TTP.BAT and TTPDEATH.BAT) have been updated to match.

    This repackaged edition was uploaded with written permission from Matthias Worch, the original author, who went on to become a veteran game developer and whose modern website can be found at worch.com.

    221 downloads

       (15 reviews)

    Submitted

  17. UNX01

    A short, simple starting map. It's pretty easy though it has a couple of slightly challenging parts. The radiation suit is more useful than it may seem at first.

    Designed for vanilla Doom and old school gameplay. All 3 difficulty levels available.

    34 downloads

       (13 reviews)

    Submitted

  18. Savior

    In the middle of a beatiful day,Earth has been invaded by unknown demon forces.Earthlings were no match for their superior power, so they dominated whole Earth in a few moments.Yet you decided not to give up and decided to travel to Hell to destroy the portal that they're using.But the journey wont be easy;first you must complete all 3 circles of Hell.

    29 downloads

       (13 reviews)

    Submitted

  19. UAC's Deep Quarry

    Long maps are looooong! And in this case, this one qualify into /idgames because of the compatibility and yet the utter fun it yields to the player.

    Comes with two vanilla-compatible demos recorded in PRBoom+. (version 1.90)

    Many monsters, all weapons (all rewarded), from easy to very difficult! Playing in Ultra-Violence the difficulty compensates the weapons! Many monsters = moar carnage! - Recommended to play with Brutal Doom mod.

    27 downloads

       (13 reviews)

    Submitted

  20. The Trials 2

    A complete rebuild of the crappier parts of the original Trials level so I hope you guys find it better!

    20 downloads

       (10 reviews)

    Submitted

  21. Control Your Destiny

    Shoot the romero head to control where you teleport.

    91 downloads

       (10 reviews)

    Submitted

  22. The Gap

    Shotgun shells across the gap, but where is the shotgun?

    21 downloads

       (11 reviews)

    Submitted

  23. Sinister Seven - Vanilla Maps by Doomkid

    7 sp/coop maps, vanilla compatible (besides map07), with some fresh sprites - I added the extra marine and zombieman rotation angles (Thanks Mr. Romero!). Some of these maps are from submissions to communtiy projects. Special thanks to The_Miano, MrCrispy, Scifista42, TimeOfDeath, pcorf, Buckshot, and everyone else out there who helped or inspired me in some way to make these maps :) STORY: (Continues from the end of 'UAC Rebellion') "The UAC recovered from the destruction left in the rebel's wake. He had taken out most of the head men with brute force and even managed to close the gate to hell they had opened. Most of the survivors thought he was crazy, but some said he was a twisted hero who saw the bigger picture. The fact is, his attempt to stop the UAC failed - He was killed shortly after his return to Earth by a group of hostiles who had survived his rampage. They immediately began rebuilding the destroyed facilities. They rewrote history, erasing the evidence that the UAC had ever experimented on humans, painted the rebel as nothing more than a "cold hearted lunatic", gained support and funding from Earth's remaining population and used it to continue their interdimensional research. I knew the rebel personally. I was with the group of supporters who he let go. I knew the UAC were corrupt bastards as soon as people started going missing. I heard they killed the rebel and were rebuilding, so I prepared myself. Today, it happened - The sky turned a bright red. Two massive portals opened above us. The demonic aliens swept through our base and took out or possessed almost everyone.. Those evil UAC bastards had done it again, only worse. Their plan to brainwash the masses worked, and now destruction incarnate is pouring in from the sky. I can't explain why they want to see the world burn - but here I am, presumably the only survivor in a military base full of hellspawn. It's time to put my training to the test. I know of a spot where I can escape to sea and ride this invasion out on the water. I wonder if anyone else has survived.." I hope you all have fun with these. Difficulty levels are very thoroughly implemented, so if you're finding it too hard, just turn it down a notch! These should also be perfect for survival mode (one of my favorite gamemodes!)

    93 downloads

       (30 reviews)

    Submitted

  24. Job

    Doomguy can't stay focused, always having visions of an underground cavern with beautiful, shimmering, red and blue walls. Will he go back to work or drop everything to find the location of his dreams?

    35 downloads

       (10 reviews)

    Submitted

  25. BOB BOBOS' Speedmapping Session!

    3 maps made for a new speed mapping session in the space of 30 seconds, with 1 second for music and bugfixing. Each mapper had 3 map themes to choose from:

    - Brown techbase - Silver techbase - Green techbase -

    They were also restricted to a maximum of 10 sectors

    48 downloads

       (24 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By PsychEyeball · Posted
      One of the earliest community projects to be compiled, Community Chest is a 32-map joint effort from many mappers in 2003. The rules: use only stock textures. The sky is the only limit. (Ok, or Boom's engine limits)   This WAD is a good time capsule to be reminded of what the Doom community was cooking in the time, but for many, including myself, it will not be a good Doom experience. These maps have not aged gracefully for the most part and favor long, sprawling and obtuse switch hunts where the goal is figuring out what exactly the author of the map wants you to do. With a few exceptions, the combat doesn't pop in a satisfying way and when it brings up the heat, it oftens does in an unfair manner.   The number one negative of this WAD is that maps are often way too long and outlast their welcome. It feels as if many mappers wanted to deliver their magnum opus and go for the giant, epic level with many different paths and things to do, but sadly, these levels do not know when to quit and they progressively get more and more aggravating. Use3D (Maps 12, 13), Kaiser (Maps 10, 15, 26) and Sphagne (Maps 21, 23, 27) are likely the prime offenders of this rule, the latter of which also loves to include extreme resource depravation to the mix to make the proceedings even longer than they need to be.    Unfortunately, not even the smaller maps can lift the WAD above mediocrity for a single reason: a lot of the smaller maps fail to leave any kind of impression to the player, as they are a little too by the numbers and forgettable. Most of Bad Bob's output feels interchangeable (Maps 4, 8, 9), I can't remember anything about Alex Parsons' levels apart from them being short (Maps 3, 11) and Gene Bird's maps, while mostly inoffensive, look outright primitive even for 2003 (Maps 7, 32, 19, 28). This would be forgiven if the levels had good action, but the encounter design mostly feel random and scattershot, killing any chance they will stick in your memory for a good reason.   Sometimes, the WAD decides to get a little more quirky and maps decide to do their own thing. This leads to either successful moments or disaster. Ultimate Doomer's map 1 might be the single worst way to start a megawad, leading you on a mostly pistol-only journey where one will be expected to pistol cacodemons and mancubi to death. In Map 20, the purpose of invading a demon base to plant a bomb and escape in 2 minutes is very tantalizing, but Ultimate Doomer's random use of voodoo dolls standing around the base partially ruin what could have been a great level. Metabolist offers the finest slice of action in the whole WAD, filling up a micro-map with no less than a demon army. (Map 14) The proceedings only take about 3 minutes, but the carnage leaves you refreshed. Archvile46 offers the most explosive map opening in the WAD (Map 25), but the infinitely tall monsters make this first fight utterly miserable to get your footing on, all while having minimal weaponry and ammo. Elsewhere, Thomas van der Velden goes for a more charming approach, with a laid back romp through a quaint and nicely decored police station (Map 2) and a cordial Icon of Sin fight with a cute gimmick (Map 30). Magikal (RIP) serves us Map 6, which is more of a "puzzle" map. However, the solution to most of the "puzzles" revolves around pushing everything until something happens, then find out what happened.   Speaking of Magikal, we now have to adress the elephant in the room: Map 29 - Citadel At The Edge of Eternity.   Many maps in CC1 try to be a magnum opus and fail miserably. However, this map is 100% deserving of the moniker; this is a painstakingly crafted level which is gargatuan, breathtaking, and also completely infuriating. No part of Citadel is obvious or easy; you're thrown in a world where most of Doom's rules don't apply. Anything can be a switch leading toward the next step and the encounters are brutal, especially on a pistol start. The citadel and the outer mountains are full of monsters who will constantly hound you no matter where you are outside. Revenants hide inside guard towers spread all over the citadel. Highlights of the map involve: a giant tunnel with stealthy chaingunner hideouts, a daring strafe-run sequence where you must run amok the entire side rempart, the agonizingly slow elevator puzzle room and the impressive, yet buggy 3D bridges that spiral upon themselves. The most impressive combat showcase happens once you use the red key: you're set upon the bottom of a massive fortress rempart filled with countless hitscanners while sideways cages of hell knights and revenants pelt you with projectiles. It's like fighting a major war all on your own and even if you had super weapons (which you won't have on a pistol start) they'd be useless against the fortifications the demons have set. Progress in this map is often glacial, with you having to give your all to gain every inch and it'll often come to a complete halt as you're stuck figuring out what the next step is. Like in Map 6, Magikal has many diabolical "puzzles" that will leave you scratch your head pondering how would anyone find this naturally. It took me almost 4 hours to beat this map on my first try on UV difficulty, with gratuitous saving and reloading. By the time I was done, I was tired, exhausted and filled with a certain form of impotent nerd rage as I was pondering what the hell I just played. I can't help but be amazed at what Magikal accomplished, as this map is definitely a one of a kind that no one has come close to match in terms of overall scope (Eviternity 2's MAP 36 might be the closest sibling this map has). On the other, I didn't enjoy playing most of this map and I can't imagine anyone will enjoy it either.   So in the end, many of CC's maps are unecessarily bloated, some are featureless and in this 32-map pack, I can say I liked about 6 maps in total. Many of these maps have a certain hustle that warrant respect, but respect doesn't always translate to fun gameplay. If you like your maps to be on the exploratory side, you will likely find something to like in this map pack as many maps fill this bill. But the action in this WAD is either turgid or way overclocked for the common Doom player. Approach at your own risk.
    • By video_ouija · Posted
      Simply put, masterpiece.
    • By Cruduxy Pegg · Posted
      This wad is different from any other mapset you'll play. some maps are very good with gimmicks and creativity you won't find in other mapsets.. other mapsets are  the most annoying puzzle hunts in gigantic maps you'll ever see as well. actually the bigger maps were usually easier to finish quickly than smaller ones, the small ones were usually padded to high heaven with stupid progression, keys and annoying as hell build the stairs switch hunts. If you want to play it I highly recommend just using a guide or cheat using doom builder as the dumbest puzzles in this wad are usually switches you don't even know exist (like an x on a random wall on a gigantic castle to continue).   I didn't play this mapset to the end either, the last third of this mapset is very annoying and I only enjoyed like 2 of those maps before quitting on that almightly annoying map26 which goes on and on and when you think you finally found the exit it takes you to a trip in time to what seems like a re-imagination of the most annoying map in Enigma (I don't hate Flynn's maps, actually I like his master levels and a lot of maps in engima).   Sadly I didn't get to experience the legendary reputations of map27 and 30 but I don't think I want to even try.   Note: This isn't the first time I played the first half of this mapset, previously it was in multiplayer and it was still very annoying to play and most players gave up in the last third of this as well.
    • By costadevale · Posted
      It may not have that "id essence" the original DTWID has, but it has a level of abstractness that I really like. Kind of like a 1994 wad, but miles more polished. This is not "below amateurish". RIP phobosdeimos1.
    • By Walter confetti · Posted
      What a cute small level, a little relic from 30 years ago! This map is not perfect, i know, but it's a fun small map (except for the asshole-ish secret spider placement) with many new graphics and a silly jazz tune that i heard already but i don't remember the title. There's a Doom 2 version of this map? I remember the greetings graffiti at the end of this map used elsewhere, It was such a nice touch that i did the same thing in one of my early maps (We Are 183 iirc)
×