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531 files

  1. UAC Earth Base

    The first map I have ever finished and released so expect some problems. Finished making on 8/8/18 and decided to upload it here on 8/26/18. Large feedback would be highly appreciated.

    Hint on finding on one of the secrets: One of the walls outside has a hidden path.

    65 downloads

       (3 reviews)

    Submitted

  2. SUPJOSH

    For the longest time, I wanted to try my hand at Doom mapping, but it took joshthenesnerd's stream to give me enough motivation to actually do so. If all goes well he should eventually be playing this on his idgames archive marathon stream! This is a short and small techbase-ish level, which I hope isn't godawful for a first map.

    19 downloads

       (1 review)

    Submitted

  3. Underground Tension

    Venture down an underground facility, engaging in perilous close encounters.

    17 downloads

       (0 reviews)

    Submitted

  4. TNT: Resistance

    TNT: Resistance is an 8-map vanilla episode for Final Doom's TNT IWAD, featuring maps from various authors. All the maps were tested with Chocolate Doom/chocorenderlimits and should be playable in all source ports (well, almost all). The episode of course takes inspiration from the original TNT IWAD with plenty of new ideas thrown into the mix while only using the original stock textures of TNT.

    264 downloads

       (4 reviews)

    Submitted

  5. Start

    A fun map for DOOM2.wad

    67 downloads

       (8 reviews)

    Submitted

  6. Space Inferno

    Story: You work for a special marine unit that guards the galaxy from any threats. It is a boring job most of the time, but there are a few times when there is heavy action. One weekend afternoon, you were relaxing on your sofa, drinking beer and watching TV, when all of a sudden you get a call from the team captain. The captain orders you to return to the base of operations immediately and teleport to a research facility, many light year away, so that you can eliminate any possible threats. Once you arrive, you find some of your squad members killed. You then swear to take revenge and kill everything in that location. Afterwards, you have to make the security measures go offline and escape.

    This is my first wad. It consists of 1 level and it is pretty short, although it has its fair share of encounters and traps.

    85 downloads

       (4 reviews)

    Submitted

  7. Trigger-happy (Updated version)

    Trigger-happy is a fast paced almost claustrofobic indoor map with abstract design and filled with nazis to kill. Dare yourself to escape this Mastermind dungeon and face the beast with ULTRA-VIOLENCE.

    This is the definitive version of my 2nd map triggerh.wad; it, features vanilla compability, detailed rooms, reworked enemy and item placement, diffilculty spikes and so on.

    Higly recommended to play using the Chocolate Doom source port, under 320x200 (or Crispy's 640x400), since it was intentionally made for.

    19 downloads

       (9 reviews)

    Submitted

  8. Shovelware Adventure!

    Welcome to Shovelware Adventure! This is a 100% vanilla compatible wad & dehacked file for DOOM II. This map is full of bloody battle arenas and slimy passageways! There are many secrets to discover and several paths to reach the exit. This map was designed with a high quality but oldschool 90's style in mind, the little gems with quirky graphic edits that you find on those old discs among 1000 random wadfiles - hence the name Shovelware Adventure. It's meant to feel like a mini-episode despite being just one lone map. The objective is to pump rockets into the core and blow the place up! Difficulty settings have been thoroughly implemented, so if it's too hard on Ultra Violence, switch it to HMP or HNTR :)

    If you are playing in a ZDoom based port, there is no need to load the included .deh file - It is there for older/classic ports such as Chocolate Doom.

    Have fun!

    21 downloads

       (6 reviews)

    Submitted

  9. Tritium Refinery

    Two Vanilla-compatible techbase levels for Doom 2. Two new midis by me are included.

    10 downloads

       (3 reviews)

    Submitted

  10. Doom2 Map14 Homage. AKA: A map submitted for Master Levels that was REJECTED! =]

    This is a Doom2 level - you'll have to idclev to map03 It's a level. Play it!

    14 downloads

       (7 reviews)

    Submitted

  11. StarCove - A Tribute To Ty Halderman

    I decided to pay tribute to Ty Halderman who passed away last year by making a map inspired from his level in Icarus called Starhenge; although it also features other homages from Ty's mapping career. Requires Icarus: Alien Vanguard to play and replaces MAP27.

    24 downloads

       (10 reviews)

    Submitted

  12. Twin Peaks

    Classic tech level. My first WAD. Takes me about 10 minutes to beat. Have fun!

    The remote Echo base is studying an anomaly atop the twin peaks of the Susquenatch valley. Your mission is to break into the complex and gain access to the mountain. The answers we are looking for await us on the highest peak.

    16 downloads

       (10 reviews)

    Submitted

  13. The Hallway of the Tempest

    You're in a laboratory. Lab is invested by ugly monsters

    18 downloads

       (10 reviews)

    Submitted

  14. Skeune

    After playing plenty of Marathon (you know, DooM for Mac), I had the idea of making a quick map in the same style. This means 1994-style geometry and texturing, gloomy lighting, and an emphasis on switch-hunting and puzzle-solving. However, I soon found out that in order to make really devious puzzles, one needs better "scripting functionality" than possible with the original .exe-file. While the map didn't quite turn out the way I wanted it to, I still think it might be fun as a quick diversion. : Also, I wanted to joke a bit with my brother, so I altered the sounds of the former humans and the Imps. They now curse in the most vile tongue imaginable. : Please see the bottom of this document for the actual story.

    12 downloads

       (5 reviews)

    Submitted

  15. Toxic line

    21 downloads

       (3 reviews)

    Submitted

  16. THE TROOPERS' PLAYGROUND (repackaged edition)

    This is a reupload of the legendary 1996 Doom II episode, The Troopers' Playground v1.03, to repackage it in a manner suitable for modern users. The original version uploaded to /idgames on March 29, 1996 was meant to be installed with a packaged WAD editor, New WAD Tool (NWT), which works by directly replacing already-existing lumps in DOOM2.WAD with identically-named lumps included in the PWAD, unlike the competing tool DeuTex / DeuSF. Unfortunately, this means no modern source ports can read the packaged WADs correctly unless they were specifically designed to do so, as the WADs do not follow the expected, organized format established by DOOM2.WAD. Not only that, but NWT is a DOS application, which means it cannot run on modern operating systems without emulation.

    Thus, this repackaged edition restructures both of the affected files, TTP.WAD and TTPDEATH.WAD, to use the same directory format as the Doom II IWAD, and thus allow modern source ports to load them properly. Now you can simply load the appropriate files (i.e. TTP.DEH and TTP.WAD, or TTPDEATH.WAD) just by dragging and dropping them onto your source port of choice. All three included WADs play 100% identically to their original versions, which remain available separately on the archive for historical interest in ttp103.zip. In addition, for users who wish to play the WAD on a DOS machine or a DOS emulator, you can use DeHackEd and DeuSF to install it as normal, and the batch file installers (TTP.BAT and TTPDEATH.BAT) have been updated to match.

    This repackaged edition was uploaded with written permission from Matthias Worch, the original author, who went on to become a veteran game developer and whose modern website can be found at worch.com.

    146 downloads

       (14 reviews)

    Submitted

  17. UNX01

    A short, simple starting map. It's pretty easy though it has a couple of slightly challenging parts. The radiation suit is more useful than it may seem at first.

    Designed for vanilla Doom and old school gameplay. All 3 difficulty levels available.

    26 downloads

       (13 reviews)

    Submitted

  18. Savior

    In the middle of a beatiful day,Earth has been invaded by unknown demon forces.Earthlings were no match for their superior power, so they dominated whole Earth in a few moments.Yet you decided not to give up and decided to travel to Hell to destroy the portal that they're using.But the journey wont be easy;first you must complete all 3 circles of Hell.

    21 downloads

       (13 reviews)

    Submitted

  19. UAC's Deep Quarry

    Long maps are looooong! And in this case, this one qualify into /idgames because of the compatibility and yet the utter fun it yields to the player.

    Comes with two vanilla-compatible demos recorded in PRBoom+. (version 1.90)

    Many monsters, all weapons (all rewarded), from easy to very difficult! Playing in Ultra-Violence the difficulty compensates the weapons! Many monsters = moar carnage! - Recommended to play with Brutal Doom mod.

    20 downloads

       (13 reviews)

    Submitted

  20. The Trials 2

    A complete rebuild of the crappier parts of the original Trials level so I hope you guys find it better!

    14 downloads

       (10 reviews)

    Submitted

  21. Control Your Destiny

    Shoot the romero head to control where you teleport.

    16 downloads

       (10 reviews)

    Submitted

  22. The Gap

    Shotgun shells across the gap, but where is the shotgun?

    15 downloads

       (11 reviews)

    Submitted

  23. Sinister Seven - Vanilla Maps by Doomkid

    7 sp/coop maps, vanilla compatible (besides map07), with some fresh sprites - I added the extra marine and zombieman rotation angles (Thanks Mr. Romero!). Some of these maps are from submissions to communtiy projects. Special thanks to The_Miano, MrCrispy, Scifista42, TimeOfDeath, pcorf, Buckshot, and everyone else out there who helped or inspired me in some way to make these maps :) STORY: (Continues from the end of 'UAC Rebellion') "The UAC recovered from the destruction left in the rebel's wake. He had taken out most of the head men with brute force and even managed to close the gate to hell they had opened. Most of the survivors thought he was crazy, but some said he was a twisted hero who saw the bigger picture. The fact is, his attempt to stop the UAC failed - He was killed shortly after his return to Earth by a group of hostiles who had survived his rampage. They immediately began rebuilding the destroyed facilities. They rewrote history, erasing the evidence that the UAC had ever experimented on humans, painted the rebel as nothing more than a "cold hearted lunatic", gained support and funding from Earth's remaining population and used it to continue their interdimensional research. I knew the rebel personally. I was with the group of supporters who he let go. I knew the UAC were corrupt bastards as soon as people started going missing. I heard they killed the rebel and were rebuilding, so I prepared myself. Today, it happened - The sky turned a bright red. Two massive portals opened above us. The demonic aliens swept through our base and took out or possessed almost everyone.. Those evil UAC bastards had done it again, only worse. Their plan to brainwash the masses worked, and now destruction incarnate is pouring in from the sky. I can't explain why they want to see the world burn - but here I am, presumably the only survivor in a military base full of hellspawn. It's time to put my training to the test. I know of a spot where I can escape to sea and ride this invasion out on the water. I wonder if anyone else has survived.." I hope you all have fun with these. Difficulty levels are very thoroughly implemented, so if you're finding it too hard, just turn it down a notch! These should also be perfect for survival mode (one of my favorite gamemodes!)

    53 downloads

       (29 reviews)

    Submitted

  24. Job

    Doomguy can't stay focused, always having visions of an underground cavern with beautiful, shimmering, red and blue walls. Will he go back to work or drop everything to find the location of his dreams?

    16 downloads

       (9 reviews)

    Submitted

  25. BOB BOBOS' Speedmapping Session!

    3 maps made for a new speed mapping session in the space of 30 seconds, with 1 second for music and bugfixing. Each mapper had 3 map themes to choose from:

    - Brown techbase - Silver techbase - Green techbase -

    They were also restricted to a maximum of 10 sectors

    32 downloads

       (23 reviews)

    Submitted

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  • File Reviews

    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
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