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Parallel Forces

   (14 reviews)
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6 Screenshots

About This File

three epochs, three warriors, three different styles. One single, timeless enemy... Baphomet and its armies. Time to reunite for the final struggle!


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Guest

Unknown date

  
Tis' somethin I actually waited a long time for. Although the no-ammo limit is a bit annoying, the rest is very good. Runs very well is singleplayer, too. ExCultist is wicked! 5 stars, 4 sure. -FD

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Guest

Unknown date

  
This isn't bad, but it isn't good, either. Technically, it's well-made enough, but somehow it becomes dull fairly quickly. Sort of like how some sf stories are written passably enough and have all their science right, but just don't "sing".

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Guest

Unknown date

  
To get the fully modded version enter tag into... why do I need to do that? Some of the things already work so why couldn't the rest?

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Guest

Unknown date

  
Why does every douchey mcnitpick complain about recoil? Is it too hard to re-aim w/ mouse look? I know another game you should play then. One without all this peripheral vision nonsense. Solitaire. btw, 4 stars.

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Guest

Unknown date

  
Not bad... even it totally rip shit off... :p It's awesome, but weapons on Commmando(Duke Nukem re-skinned?!) and ExCultist, even they're overpowered. :p 4/5 -playerlin

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Unknown date

  
Why do I get the feeling that this is just the humans half of GvH reskinned? The Cultist is basically the archer, the two marines are the cyborg and the marine. The recoil is retarded as well, when making a recoil script one should do it like the one in half-life so it realigns itself automatically and not have to make us reaim after every singe fucking shot.

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Unknown date

  
Ammo bugs be damned, I'd say he accomplished what he set out to do. Each of the three classes feel completely distinct; it's essentially three mods in one. I personally enjoyed the Commando the least, simply because the base weapons without any upgrades really suck, but it at least gets better with time. Bravo RSL, you've done it again.

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Unknown date

  
Interesting idea...however, you really need to fix the thing with the character looking up as he shoots. I fired off perhaps 4 shots before I could no longer even see where I was going. Besides that, not a bad skin. 3/5

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Unknown date

  
I don't know why the reviewer above thinks that, since I know Mr. Long personally and he's never tried playing GvH or anything CutManMike's (he's not really that interested). Plus, you should understand that by yourself when noticing RSL's traditional, unrivaled polish. 5/5

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Guest

Unknown date

  
Or you know, you could use mouselook? It is a ZDoom weapon mod after all :L

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Guest

Unknown date

  
Now, this is something PECULIAR! Tried with a couple friends on good ol' Plutonia maps, and it's totally a blast! A must for cooperative fans, but anyway recommended even for singleplayer... 5/5 -- x_MaimerFagen_x

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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