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Parallel Forces

   (14 reviews)
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6 Screenshots

About This File

three epochs, three warriors, three different styles. One single, timeless enemy... Baphomet and its armies. Time to reunite for the final struggle!


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Guest

Unknown date

  
Tis' somethin I actually waited a long time for. Although the no-ammo limit is a bit annoying, the rest is very good. Runs very well is singleplayer, too. ExCultist is wicked! 5 stars, 4 sure. -FD

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Unknown date

  
This isn't bad, but it isn't good, either. Technically, it's well-made enough, but somehow it becomes dull fairly quickly. Sort of like how some sf stories are written passably enough and have all their science right, but just don't "sing".

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Guest

Unknown date

  
To get the fully modded version enter tag into... why do I need to do that? Some of the things already work so why couldn't the rest?

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Guest

Unknown date

  
Why does every douchey mcnitpick complain about recoil? Is it too hard to re-aim w/ mouse look? I know another game you should play then. One without all this peripheral vision nonsense. Solitaire. btw, 4 stars.

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Unknown date

  
Not bad... even it totally rip shit off... :p It's awesome, but weapons on Commmando(Duke Nukem re-skinned?!) and ExCultist, even they're overpowered. :p 4/5 -playerlin

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Unknown date

  
Why do I get the feeling that this is just the humans half of GvH reskinned? The Cultist is basically the archer, the two marines are the cyborg and the marine. The recoil is retarded as well, when making a recoil script one should do it like the one in half-life so it realigns itself automatically and not have to make us reaim after every singe fucking shot.

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Unknown date

  
Ammo bugs be damned, I'd say he accomplished what he set out to do. Each of the three classes feel completely distinct; it's essentially three mods in one. I personally enjoyed the Commando the least, simply because the base weapons without any upgrades really suck, but it at least gets better with time. Bravo RSL, you've done it again.

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Unknown date

  
Interesting idea...however, you really need to fix the thing with the character looking up as he shoots. I fired off perhaps 4 shots before I could no longer even see where I was going. Besides that, not a bad skin. 3/5

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Unknown date

  
I don't know why the reviewer above thinks that, since I know Mr. Long personally and he's never tried playing GvH or anything CutManMike's (he's not really that interested). Plus, you should understand that by yourself when noticing RSL's traditional, unrivaled polish. 5/5

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Unknown date

  
Or you know, you could use mouselook? It is a ZDoom weapon mod after all :L

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Guest

Unknown date

  
Now, this is something PECULIAR! Tried with a couple friends on good ol' Plutonia maps, and it's totally a blast! A must for cooperative fans, but anyway recommended even for singleplayer... 5/5 -- x_MaimerFagen_x

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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