Archive Maintainer : Intended for the "Combos" directory
Update to : DT-M16.ZIP
Advanced engine needed : None (DeHackEd files included for Vanilla Doom)
Primary purpose : Single+Coop play / Deathmatch / No levels included
Title : Sopmod v1.1
Filename : sopmod11.wad
Release date : 14 December 2010
Author : William Layton -- "Toughguy"
Email Address : firstname.lastname@example.org
Other Files By Author : Sopmod.wad
Misc. Author Info : Brand new to modding.
Description : Replaces most weapons with an 0verp0wered M4 rifle.
Also includes new fist attacks, a new "chainsaw,"
and the dreaded M249 automatic rifle. Oh yeah,
and an M203 grenade launcher. :)
Additional Credits to : Bad Karma, Don Tello, Black Shadow Software.
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : Registered Doom (of course)
* Play Information *
Games : Doom, Doom II and Final Doom
Map # : N/A
Single Player : Designed for
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Other game styles : None
Difficulty Settings : N/A
* Detailed Description *
The pistol, shotgun, super shotgun, chaingun, and plasma gun
have been replaced with an M4. The rocket launcher is now the
M203 grenade launcher. The chainsaw has been replaced with a
combo knife attack, and the fists have been redrawn to show
a knife. And last but not least, the BFG has been transformed
into the M249 AR.
Increased damage has been simulated by decreasing the health and
mass of the monsters. Ammo availability has been greatly reduced.
There are basically three different M4 rifles, each fires from a
different ammo slot. The top slot (formerly bullets) is drawn
with a brown tip (5.56 mm NATO standard); center slot (formerly
shells) has a green tip (5.56 mm US M855A1 ball); bottom slot
(formerly cells) has an orange tip (5.56 mm US M856 tracer). The
weapons and ammo in the game should be recognizable -- if it's a
belt of ammo, it's tracer rounds. The muzzle flare is also
distingishable: flames on the suppressor indicate the player is
firing ball ammo (green tipped -- "shells") and tracers are
just about impossible not to notice.
* Construction *
Base : Modified DT-M16.WAD
Build Time : 60 hours give or take
Editor(s) used : XWE / ViM (My preferred DeHackEd version)
Known Bugs : Super shotgun will not fire the last
round because it checks for two rounds
before firing. This is fixed for ZDoom
but other source ports have to suffer.
May Not Run With : Skulltag (BFG doesn't work correctly)
Tested With : Chocolate Doom, PrBoom+, ZDoom, jDoom,
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
If you plan on using the M4 sprite for something, DO NOT REMOVE BAD
KARMA'S COPYRIGHT SYMBOL. Even though I did modify Don Tello's
modification of the original art, he must have worked pretty hard
getting it to look that good.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors