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Sopmod v1.1

   (15 reviews)
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Guest

1 Screenshot

About This File

Replaces most weapons with an 0verp0wered M4 rifle. Also includes new fist attacks, a new "chainsaw," and the dreaded M249 automatic rifle. Oh yeah, and an M203 grenade launcher. :)


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Guest

Unknown date

  
Why remove some of the variety of having more than four weapons with one boring one that's extremely overpowered to the point that it isn't fun anymore? Why should the player start with this weapon anyway?

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Guest

Unknown date

  
This is absolutely retarded, almost every gun is a stupid m16, even the shotguns. Forget this, FAIL. You suck at it, use different graphics. It is like a Dick-wad. 0/5

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Guest

Unknown date

  
What should have been a **** is now a * because of the overuse. It is a decent weapon and I would like to see it in the game, but due to the fact that it replaced, what, 4 weapons? Not so much. *

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Guest

Unknown date

  
Finally a weapons patch that is as much teh suck as UACMN. I guess these can be used together?

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Guest

Unknown date

  
Oh my god it's so terry-ble it's hilarious. It's 1996 all over again!

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Guest

Unknown date

  
Wow another serious contender to SUPERWP8.DEH! That has TOTALLY never been done defore!

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Guest

Unknown date

  
Why does one weapon have to replace four at once? Why was only about 1 hour of actual work and 14 hours of sitting on your ass released? Why doesn't the author realize that a "reality mode" can be accomplished by overhauling all the monsters and having to create a unique level or create a skill level in mapinfo that has "damagefactor = 2"? Because these factors outweigh the quality of the gun itself, it is a critical failure.

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Guest

Unknown date

  
There's dfference between just plain sucking and sucking while also not even trying.

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Guest

Unknown date

  
41kb of worthless shit@!

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Guest

Unknown date

  
I feel like I went into a time machine and came out back when Dehacked was first invented.

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Guest

Unknown date

  
I think this author played a bit too much Combat Arms 3 for effort though! :)

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Guest

Unknown date

  
This is terrible. I suck at DeHackEd and I make better stuff than this.

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Guest

Unknown date

  
I don't see why this has been getting such negative feedback- its not the most complicated weapons mod in existence, but I thought it was a cool concept, make weapon switching look like reloading. You should have kept the health lower though and included an optional "reality mod" patch in the download to balance out the insane amount of damage. 5/5 to balance things out a little.

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Guest

Unknown date

  
I appreciate the feedback on this. Adding a reality mode mod wasn't much of an option without a unique level set and it would not contribute to this mod anyways. Version 1.1 is available on the Berlin archive and it will replace this file soon. At least the complete version has some original artwork. From the sounds of this, I might finish up the art and remove the DeHackEd features completely.

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Guest

Unknown date

  
Now the same gun takes up 5 weapons at once, one more than last time. The BFG is basically just an overpowered version of this already overpowered weapon. The rocketlauncher, chainsaw, and fist are just pitiful graphics replacements that remind me of id=13186. I'm not saying it's not complicated enough, I'm saying you suck at dehacked and can't be arsed to make anything more than a simple gfx replacement and one slightly new gun (an overpowered chaingun).

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  • File Reviews

    • By Argenteo · Posted
      Another in the Titan series. One of the simplest if you calmly take the time to find the hidden weapons. Moderately long but entertaining. Abstract.
    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
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