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Sopmod v1.1

   (15 reviews)
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1 Screenshot

About This File

Replaces most weapons with an 0verp0wered M4 rifle. Also includes new fist attacks, a new "chainsaw," and the dreaded M249 automatic rifle. Oh yeah, and an M203 grenade launcher. :)


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Guest

Unknown date

  
Why remove some of the variety of having more than four weapons with one boring one that's extremely overpowered to the point that it isn't fun anymore? Why should the player start with this weapon anyway?

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Guest

Unknown date

  
This is absolutely retarded, almost every gun is a stupid m16, even the shotguns. Forget this, FAIL. You suck at it, use different graphics. It is like a Dick-wad. 0/5

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Guest

Unknown date

  
What should have been a **** is now a * because of the overuse. It is a decent weapon and I would like to see it in the game, but due to the fact that it replaced, what, 4 weapons? Not so much. *

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Guest

Unknown date

  
Finally a weapons patch that is as much teh suck as UACMN. I guess these can be used together?

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Guest

Unknown date

  
Oh my god it's so terry-ble it's hilarious. It's 1996 all over again!

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Guest

Unknown date

  
Wow another serious contender to SUPERWP8.DEH! That has TOTALLY never been done defore!

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Guest

Unknown date

  
Why does one weapon have to replace four at once? Why was only about 1 hour of actual work and 14 hours of sitting on your ass released? Why doesn't the author realize that a "reality mode" can be accomplished by overhauling all the monsters and having to create a unique level or create a skill level in mapinfo that has "damagefactor = 2"? Because these factors outweigh the quality of the gun itself, it is a critical failure.

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Guest

Unknown date

  
There's dfference between just plain sucking and sucking while also not even trying.

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Guest

Unknown date

  
41kb of worthless shit@!

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Guest

Unknown date

  
I feel like I went into a time machine and came out back when Dehacked was first invented.

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Guest

Unknown date

  
I think this author played a bit too much Combat Arms 3 for effort though! :)

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Guest

Unknown date

  
This is terrible. I suck at DeHackEd and I make better stuff than this.

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Guest

Unknown date

  
I don't see why this has been getting such negative feedback- its not the most complicated weapons mod in existence, but I thought it was a cool concept, make weapon switching look like reloading. You should have kept the health lower though and included an optional "reality mod" patch in the download to balance out the insane amount of damage. 5/5 to balance things out a little.

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Guest

Unknown date

  
I appreciate the feedback on this. Adding a reality mode mod wasn't much of an option without a unique level set and it would not contribute to this mod anyways. Version 1.1 is available on the Berlin archive and it will replace this file soon. At least the complete version has some original artwork. From the sounds of this, I might finish up the art and remove the DeHackEd features completely.

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Guest

Unknown date

  
Now the same gun takes up 5 weapons at once, one more than last time. The BFG is basically just an overpowered version of this already overpowered weapon. The rocketlauncher, chainsaw, and fist are just pitiful graphics replacements that remind me of id=13186. I'm not saying it's not complicated enough, I'm saying you suck at dehacked and can't be arsed to make anything more than a simple gfx replacement and one slightly new gun (an overpowered chaingun).

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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