Text File
===========================================================================
Advanced engine needed : Probably a good idea, though there are no port specific features used, other than it's a massive level
Primary purpose : Single(+Coop) play
===========================================================================
Title : Doomed Dejá Vu
Filename : ddejavu.wad
Release date : 2010.12.11
Author : JCA (Jimi)
Email Address : greyjimi@hotmail.com
Other Files By Author : Previous was Green Tea Brick Factory
Misc. Author Info : Made the map to celebrate Doom's 17th birthday :)
Description : As the name suggests it's something familiar. I guess you'll find out soon enough.
Be careful, there are lots of monsters and it's huge map with 2007 things.. 666 monsters and some lost souls!
And as it's a long level, you may want to use IDMUS** cheat/command when the current song starts to bore you...
It may take some hour or more to complete...
Additional Credits to : id Software, Doom, Heretic and Hexen and SargeBaldy for making the Doom Textures For Doom II texture wad
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes.. the Doom Textures For Doom II texture wad merged in
Dehacked/BEX Patch : No
Demos : No
Other : No
* Play Information *
Game : DOOM2
Map # : MAP29
Single Player : Designed for
Cooperative 2-4 Player : Designed for / Player starts only
Deathmatch 2-4 Player : Player starts only (there's 4 in the start room, yey!)
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Couple days and nights
Editor(s) used : Doom Builder
Known Bugs : You could possibly press some switches before you're supposed to press them, but it doesn't really matter
May Not Run With : Doomsday 1.8.6 segment fails a lot, though you could possibly finish the level with it, if you don't mind it crashing..
Tested With : GZDoom 1.5.06 and Doomsday 1.9.0-beta6.9 (using models with Doomsday is probably slow, unless you have really really good computer)
* Questions You Might Ask *
Q: Where are the real questions?
A: They're at the bottom after everything else, because they contain spoilers!
Only read them if you're absolutely stuck on something. Otherwise go play the level now!
* Copyright / Permissions *
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
And SargeBaldy says this about the texture resources in the text file for them:
"You MAY use this resource in any way you find it useful, but
crediting me would be nice."
This quote applies to the texture resources used in the wad. You may NOT do the same with the level.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://koti.mbnet.fi/jeejeeje/doom/
* The Real Questions You Might Ask *
Q: One door doesn't open completely, but there's a super shotgun behind it, how I get it?
A: Don't be hasty, you get it later.. you can get one slightly earlier from a secret..
Q: Where is the BFG?
A: There are two in the level, they're both in secret areas.. neither is hard to find.
First one is somewhere after Tower of Babel area and before Hell Keep
Second one is somewhere after Hell Keep and Dis/Mt.Erebus/Limbo
Q: Some switches don't work in the House of Pain crusher area?
A: That's because you stepped over the line and activated the crusher before you used the switch. Be more careful.
Q: How to get out of the Symbol of Chaos area, with the Barons of Hell, etc?
A: Each Baron of Hell cage has a switch you must use to lower some metal barriers around a teleporter, there's 8 switches to use.
Q: How to get out of the Tower of Babel area?
A: Look for an eye, then use it, then look for an another eye and use it.. keep going until you've used 8 eyes,
then some bloody stairs have been built and you can exit the area.
Q: How to get out of the Dis/Mt. Erebus/Limbo area?
A: Get the invulnerability, use the switch in the house,
and use another switch in a sinking ashfloor.
Then run around the Dis and look around for some Evil Eyes, there's switches near them that you can use.