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AZURE FOR HERETIC 1.2 REGISTERED

   (5 reviews)
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enter maulotaur hell.....


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Walter confetti

  

A pretty neat arena map with a charming design in the layout section despite the rawness (starting room made me remember of Unholy Chatedral central room) and using for good the "wings of wrath" item, with "secret" alcoves where guns and goodies are present to make the battle easier.

Includes a neat deadly trap fake floor filled with lots of malotaurs (from where the "malotaur hell" in the description appears, i guess) that i quite enjoyed for the technical standpoint.

The only real bad thing is the fact that you can't reveal the exit? At least i didn't find a way to reveal it...

Good map overall!

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Unknown date

  
a large circular arena, with lots of monsters and a fancy illusio-pit trick (no, nothing like wow.wad), only really bad point is this map don't have a exit... so 2/5 from me

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Unknown date

  
This wad appears to be from 1994/1995. I'm giving it 3 stars because despite a number of flaws (one that is level-breaking), the absence of any detailing, and the fact that the level is very short/small, there are a few neat ideas in this level. The fake floor near the end blew my mind.

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Unknown date

  
OK, even it's a 1995 map, I feel it's a stupid design for put all of ammo in high area that you must use wrath of wing to get, but once you get them, those monsters just not too hard but...well, just annoying. Map layout just plain, not else to say. 2/5 -playerlin

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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