Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

AZURE FOR HERETIC 1.2 REGISTERED

   (5 reviews)
Sign in to follow this  

Guest

About This File

enter maulotaur hell.....


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Walter confetti

  

A pretty neat arena map with a charming design in the layout section despite the rawness (starting room made me remember of Unholy Chatedral central room) and using for good the "wings of wrath" item, with "secret" alcoves where guns and goodies are present to make the battle easier.

Includes a neat deadly trap fake floor filled with lots of malotaurs (from where the "malotaur hell" in the description appears, i guess) that i quite enjoyed for the technical standpoint.

The only real bad thing is the fact that you can't reveal the exit? At least i didn't find a way to reveal it...

Good map overall!

Share this review


Link to review
Guest

Unknown date

  
a large circular arena, with lots of monsters and a fancy illusio-pit trick (no, nothing like wow.wad), only really bad point is this map don't have a exit... so 2/5 from me

Share this review


Link to review
Guest

Unknown date

  
This wad appears to be from 1994/1995. I'm giving it 3 stars because despite a number of flaws (one that is level-breaking), the absence of any detailing, and the fact that the level is very short/small, there are a few neat ideas in this level. The fake floor near the end blew my mind.

Share this review


Link to review
Guest

Unknown date

  
OK, even it's a 1995 map, I feel it's a stupid design for put all of ammo in high area that you must use wrath of wing to get, but once you get them, those monsters just not too hard but...well, just annoying. Map layout just plain, not else to say. 2/5 -playerlin

Share this review


Link to review
  • File Reviews

    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
×