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44 files

  1. Escape from the Catacombs

    Here it is: my debut in the art of creating levels for FPS video games. Or rather, my first real attempt at doing so, where I genuinely try to make a playable level rather than to mess around with the editor. So, this is the time where I have to provide a story for the WAD or something, right? Well, if that's so...

    You used to be a cunning mercenary who never resisted the urge to protect his homeworld from demons or whatever sorcery. However, citizens if the land thought you were a dangerous criminal, and so they decided to incarcerate you in a dark dungeon. They decided to lock you up in a chamber in an underground catacomb, beneath an old military base. You had spent a few months in solitary confinement, being fed a meal made of a chicken three times a day by the guard. But one day, the guard didn't open the cell door to deliver your lunch for whatever reason. This felt rather strange, so you wondered what's happening. Suddenly, a ghastly figure entered your room with murderous intent. You dodged his attacks and karate chopped his head off. Then you had realised that the compound has been overrun by evil, and it's your duty to escape and save the day once again. You picked the sorcerer's staff and decided to set out.

    ....That works. While it's true that it's my first map, I did my best to make it appear decent and iron out any flaws. I had to use some magic tricks to do what I want, which might make you see a void sometimes, but there's not much I can do when mapping in the vanilla map format. Besides, there aren't many Heretic maps being made these days, so I don't have a lot of competition. Nonetheless, I hope you will have fun! I look forward to hearing your thoughts. Who knows, maybe I will create more maps for other games in the future.

    13 downloads

       (0 reviews)

    Submitted

  2. Heretic Again Wad

    My Second attempt at a wad, hope it doesn't suck too mightily, if you don't like it so what.

    27 downloads

       (0 reviews)

    Submitted

  3. Castle of Combat for HERETIC, REG ONLY

    This is level 5 of a ? level adventure originally designed as an AD&D game. You might recognize this layout as the city of Yvel from Lands of Lore. There are lots of surprises, running room and monsters to run from. Look for the other levels coming soon.

    8 downloads

       (0 reviews)

    Submitted

  4. Castle of Combat for HERETIC, REG ONLY

    This is level 4 of a ? level adventure originally designed as an AD&D game. Look for the other levels coming soon.

    5 downloads

       (0 reviews)

    Submitted

  5. Castle of Combat for HERETIC, REG ONLY

    This is level 3 of a ? level adventure originally designed as an AD&D game. Look for the other levels coming soon.

    12 downloads

       (0 reviews)

    Submitted

  6. Castle of Combat for HERETIC, REG ONLY

    This is level 1 of a 5 level adventure originally designed as an AD&D game. Look for the other levels coming soon.

    4 downloads

       (0 reviews)

    Submitted

  7. Castle of Death

    Single/Co-op/DM wad for Heretic. Large and tough single player wad, it is best for Cooperative play, especially network (4 player), but it is also great for Single. You can DM, it may be just a little too big, but good to try. It has skill levels, keys, and puzzles to solve. You must retreive the Phoenix Rod to successfully complete the level.

    12 downloads

       (0 reviews)

    Submitted

  8. CHURCH

    Textures, 2 keys, secret doors, few monsters, lmp included

    7 downloads

       (4 reviews)

    Submitted

  9. BREEZE, BRAVADO & a revised 1.2 vs. of BRAVE

    All 3 levels are extremely big - (Breeze is 270k Bravado is 219k and Brave is 294k) Should have a DX2-66 with 8 mb ram to run properly. Brave was released previously at over 330k but I pared it down to 290k by reducing halls and extra redundant chambers that wouldn't detract from the over all game. BREEZE is the only brand new release in this TRILOGY ( I have spent all together too much time indulging my hobby ! ) and if you have my previous offering, Bravado, in which Brave was included, you dont need this big file; however, Breeze is E2M1 so you can play it first and decided what you want to do after that.

    19 downloads

       (7 reviews)

    Submitted

  10. The Catacombs

    Deathmatch or Single player play, may be too small for cooperative though. If DM then have -nomonsters in mind. Tough level to find your way through even if you can kills all the monsters with no problem. (Hint: try finding a way to make pillars and waterfalls go down.)

    7 downloads

       (4 reviews)

    Submitted

  11. Courtyard of Death

    This file was converted from Slapme3 for Doom ][, Which was converted from Andrew Hulme's Slapme2... It's designed for deathmatch set around a castle courtyard, and has some beasties added for those of you who want them around. It also has a few good snipe spots and two duck blinds.

    4 downloads

       (2 reviews)

    Submitted

  12. Backtrack

    You step out of your canoe, for a closer look and get swept over the falls, oops. Now you have find your way back up to your canoe without flying. Watch your step! This is just the first mission of the episode HOMEWARD BOUND. There haven't been any new wads out lately, and I know how addicting they are. Let me know if you like it. Also looking for new wads -e-mail me!

    5 downloads

       (2 reviews)

    Submitted

  13. THE AQUADUCT

    Three water-themed levels for Heretic.

    6 downloads

       (4 reviews)

    Submitted

  14. Coven

    A quick Heretic level in a similar vein to the originals, built and tested for the DOS .EXE. The map takes place in and around a chapel inhabited by an evil cult and resembles the City of the Damned levels visually.

    This is not quite a speedmap, but I devised the initial floor plan in one night, then spent some additional time tweaking and polishing it later. Normal difficulty is the original "as intended" object layout, but there are settings for Easy and Hard, if you need them.

    16 downloads

       (11 reviews)

    Submitted

  15. cold sensations

    An abstract map for heretic. It has like 94/95 style, so don't you hope an awesome architecture. The map is hard, so be careful.

    10 downloads

       (8 reviews)

    Submitted

  16. Alfa 1

    In alfa 1 you'll fight in a subterranean place, and later in the game you'll be in a open area with lava and natural ambience.

    11 downloads

       (9 reviews)

    Submitted

  17. AZURE FOR HERETIC 1.2 REGISTERED

    enter maulotaur hell.....

    7 downloads

       (4 reviews)

    Submitted

  18. Crazy

    "Crazy" is an add-on level for the -registered- version of Heretic by

    6 downloads

       (3 reviews)

    Submitted

  19. Castle of Combat for HERETIC, REG ONLY

    This is the secret level (9) of what will soon be a complete episode based on an AD&D Role Playing Adventure game. Look for the last level (8) coming soon.

    6 downloads

       (3 reviews)

    Submitted

  20. Castle of Combat for HERETIC, REG ONLY

    This is level 7 of a ? level adventure originally designed as an AD&D game. Look for the other levels coming soon.

    9 downloads

       (6 reviews)

    Submitted

  21. Castle of Combat for HERETIC, REG ONLY

    This is level 6 of a ? level adventure originally designed as an AD&D game. This level is a composition of 3 mazes with lots of action facing you at every wrong, (or right), turn. :-) Look for the other levels coming soon.

    5 downloads

       (2 reviews)

    Submitted

  22. Castle of Combat for HERETIC, REG ONLY

    This is level 2 of a ? level adventure originally designed as an AD&D game. Look for the other levels coming soon.

    6 downloads

       (3 reviews)

    Submitted

  23. Camelot (CAMELOT.WAD)

    9 downloads

       (3 reviews)

    Submitted

  24. BULLIES

    This is an alternative to the fine DOCKS level.

    4 downloads

       (2 reviews)

    Submitted

  25. The Crypts

    This large map is a remake of E1M7 (The Crypts).

    23 downloads

       (16 reviews)

    Submitted

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  • File Reviews

    • By JudgeDeadd · Posted
      The Artifact is a classic 1995 three-level mapset. It might be one of the highest-quality 1994/1995 productions I've seen, standing alongside such releases as UAC_DEAD or Galaxia. Much like them, Artifact has something of an unique air about it... a feeling of a true adventure, where you can palpably feel the author's enthusiasm and creativity as you go, each new room and area somehow feeling unique and lovingly crafted despite the simplistic looks. One downside of the mapset is that progression is occasionally confusing (such as one door switch on map03, hidden on a column that lowers into the ground).
    • By vdgg · Posted
      A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).   Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.   Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.
    • By Maximum Matt · Posted
      Finally played this one today, pretty good for an old-school level, hub layout, so not so linear, varied locations (including a huge canyon area and an underground cavern), LOADS of monster traps triggered by linedefs, including traps WITHIN traps (very nice).  Not too much of a challenge, but quite fun. 
    • By JudgeDeadd · Posted
      Good atmosphere, but ruined by the terrible gameplay. Tons of identical enemies attacking you over and over, plus some very dark levels where it's impossible to see where you're going, all amount to a mod more annoying than scary.
    • By sesq · Posted
      you can only have so many baron/hell knight vs ssg rooms before it gets tiring
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