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Voyage to Deimos: E2M1

   (14 reviews)
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3 Screenshots

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Short E2-styled (I think) map. The first half is pure Tyson, later you'll find the shotgun. I plan to make full E2 replacement, but I'm very slow (this map was started in 2008...), so I will upload these maps one by one.


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baja blast rd.

· Edited by rdwpa

  

This is one of Memfis's earliest maps (2008 according to the text file), which shows in the unrefined design. The opener of a promised Episode 2 replacement, Voyage to Deimos, which never came to fruition, visual appeal tends to be highest when it's dark. Otherwise it mostly looks bland. Geometry doesn't sway from the rectangular. Floors and ceilings of sectors seem left with whatever texture Doom Builder assigned them upon creation. Years later, Memfis would specialize in an appealing, clever mode of lower-detail design, but this is more of the "novice" sort. 

 

As for gameplay, it's straightforward warm-up Doom 1 stuff: pistol to start, 'zerk early, shotgun later; lots of imps and pea-shooter zombiemen, occasional pinkies and lost souls, the rare caco.

 

That's nothing groundbreaking, but I won't comment on it, because once I found the berserk pack, I decided "now we're punching stuff" and did nothing else.

 

Health is scarce, so the cacos are a bit tricky, and shotgunners lurk the later shadows in good numbers. Without the benefit of range, I once had to platform and then box imps point blank. A partial invisibility secret enacts a clever trade-off; it can help with the shotgunners, but it complicates dealing with the imps, both of which often commingle.  

 

The map was uncommonly well suited to that and my punching ability, and I enjoyed myself. So 4/5.

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Unknown date

  
A decent looking map with a good use of minor monsters to create a challenge. I got a bit overeager with the tysoning at the start and lost some health so I had to play is slow and took more like 17 minutes to reach the exit, but didn't die, even though my health was rather low all along, which made it suspenseful. [4/5] ~Chain Mail (06/2012)

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Unknown date

  
I like this alot sir.... feels very classic... excellent work!!!!!

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Unknown date

  
Nice job for doing classic map like this. :D And it take 2 years to finished? oh shit! 4.5/5 -playerlin

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Unknown date

  
Nicely done sir, nicely done

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Unknown date

  
good job. You have done fot it. but a littel easy.

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Unknown date

  
Very fun with BrutalDoom mod 4/5

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Unknown date

  
I quite liked this one. Too many fun traps and lot's of pistol/berserk gameplay at start. 5/5 - Optimus

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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