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warbaby.wad

   (6 reviews)
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5 Screenshots

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Doom1 .wad


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Guest

Unknown date

  
1994 shit...just shit...E2M1 and E2M2 are OK and I have fun with them but not E2M3... 2.5/5 -playerlin

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Guest

Unknown date

  
Includes the wrong text file. Other than that: E2M1 is actually VERY good for a 1994 WAD. E2M2 is still quite good, and E2M3 is solid for a 1994 WAD, but has its warts that show its age. I recommend playing the first level, and perhaps the second. All in all, considering its age, 4/5. - ZZ

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Guest

Unknown date

  
I actually had fun with this three level oldschool compilation. 4/5 - Optimus

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Guest

Unknown date

  
The first two levels were included in HEROES.WAD as E1M5 and E2M3. This is an amazing 1994 levelset from the author of DCK. The levels invoke a strong E2 theme and have great detail and gameplay for mid-'94, especially the second level. E2M3 is kind of disappointing, so I'm guessing it was Morris' first map. This is probably Perseus' only worthwhile re-upload, since only ASSMUNCH.WAD was on the archive. 4/5

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Guest

Unknown date

  
attached file called warbaby, rather than rookie. And in this file there are no new levels. IMHO, a text help file just confused?

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Guest

Unknown date

  
You need to scroll down to find the relevant part of the text-file. Sadly, that means the information parsed and viewable above is for a different wad. warbaby is a 3-level wad: e2m1, e2m2 and e2m3. Not bad maps, but it doesn't look like they were designed to be designed to be played each from pistol starts.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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