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Advanced engine needed : Boom compatible, limit removing ports
Primary purpose : Single player
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Title : Vanguard
Filename : Vanguard.zip
Release date : May 11 2011
Author : Paul DeBruyne (skillsaw)
Email Address : pgdebruyne@gmail.com
Other Files By Author : Sector 666 (666.zip)
Aeternum (Aeternum.zip)
ZPack E3M1 and E3M8 (Zpack.zip)
Stronghold: On the Edge of Chaos (Strhedge.zip)
(STR08,STR23,STR24,STR31)
Misc. Author Info : Makes maps for Doom
Description : 12 Boom format levels for PrBoom+, ZDoom, or Eternity. A
bonus 13th level is included for laughs. Inspired by Speed
of Doom, Scythe 2, Alien Vendetta, and Plutonia.
Originally Vanguard was intended to be a 32-level speedmapped
megawad inspired by Speed of Doom's development cycle and
Scythe 2's episodic structure.
Additional Credits to : Vanguard includes graphics by:
NiGHTMARE Espi
Eriance Fredrik Johansson
Janitor DaGGeR
Ola Bjorling Vader
XDelusion Esselfortium
RottKing Nuxius
Afterglow AgentSpork
Enjay Huy Pham
SargeBaldy Tormentor667
Iikka Keranen skillsaw
GothicDM Team Requiem Team
Eternal Doom Team id Software
Raven Software Rogue Entertainment
Vanguard includes music from:
Title Music : Tales of the Abyss
Intermission: Rise of the Triad
Map01 : Blood
Map02 : Castlevania: OoE
Map03 : Duke Nukem 3d
Map04 : Duke Nukem 3d
Map05 : TNT Evilution
Map06 : Journey to Silius
Map07 : Rise of the Triad
Map08 : Gundam F-91
Map09 : Rise of the Triad
Map10 : Duke Nukem 3d
Map11 : Xenogears
Map12 : Xenogears
Everyone who has provided me with feedback in the Vanguard release
thread, but especially Phml and ArmouredBlood for providing
invaluable FDAs.
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* What is included *
New levels : MAP01-MAP13
Sounds : -
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes; level names only
Demos : -
Other : -
Other files required : -
* Play Information *
Game : Doom 2
Map # : 1-13
Single Player : Designed for
Cooperative 2-4 Player : Untested; player starts included
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : Maps new from scratch; texture wad based on CC4-tex
Build Time : 2 months
Editor(s) used : Doombuilder 2, SlumpEd
Known Bugs : There are slime trails that are especially pronounced
in PrBoom+. They appear less frequently when running
ZDoom or Eternity.
* Copyright / Permissions *
Authors may use the remaining contents of this file as a base for
modification or reuse. Permissions have been obtained from original authors
for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors