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DooM Vacation

   (77 reviews)
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23 Screenshots

About This File

This is a conversion of the Duke Nukem 3D add-on "Duke Caribbean - Life's a Beach" by Wizard Works that is no longer being sold.

The Win-Duke3Ds have no client/server support and I always wanted to play this online. So I made a conversion of it for Zdaemon and such. Also the Duke Vacation addon was not very coop friendly - with some levels that you couldn't continue on if you got killed. In some of the levels you could even get stuck in single player if you were not careful.


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Guest

  
Wonderful mod.

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NuMetalManiak

  
very faithful recreation of WizardWorks Duke3d addon in Doom. now if it were only fully complete (as in the rest of the maps).

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Guest

  
The mod is funny. Also try it with brutal doom. You will have some glitcheyou, but you will be entertained

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Doomkid

  
So fun!!

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Guest

  
Summer already? hahaha. ~3/5

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Guest

  
^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^ This is Not silly and boring.It's fun,and a lot of work went into it.I liked it!

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Guest

  
I don't like this its boring and silly, the music gives me a headache

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Guest

Unknown date

  
So close to Duke3D one, awesome. Too bad the DooM engine limitation ruined some feels on original game. Nothing wrong but the 5 cyberdemons fight near the end of map03 is lame for me...the Duke mod don't put 5 mini-bosses on there...(BTW, to someone can't get Duke3D on their system, just get eduke32 and have fun. :D) 4.5/5 -playerlin

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Unknown date

  
damn good.

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Guest

Unknown date

  
KUDOS,GUY!

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Guest

Unknown date

  
I like this vacation level alot. It reminds me of my own vacations as a child in Rehoboth Beach in Delaware USA. The Mr Splashy level (level 3) reminds me of the House of Horrors in Blood (level E1M8), but less Lovecraftian. 4/5 for such a nice idea.

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Guest

Unknown date

  
pretty cool! they should also make doom nuclear winter and doom it out in dc!!! would be epic.

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Guest

Unknown date

  
This isn't the best WAD but to convert a more advance engine like Duke Nukem in to DooM, this is a wrothy 5/5 even if some parts feel weird without duke being there.

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Unknown date

  
Duke don't work on my machine anymore (build engine) and there's no source ports I know of that can handle Duke addons like Doom ports can handle Doom addons. So you know what I'm getting to - bring the whole thing over!

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Guest

Unknown date

  
i remember playing this wad for hours on skulltag years ago with friends. it always made me wish duke3d itself was ported to zdoom someday instead of the various enemies in invasion wads.

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Unknown date

  
Awesome wad!

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Unknown date

  
The first level is wonderful - the only gripe I had there was that I was unable to figure out how to actually GET the Mastercard. Beyond that, I loved it; very well-done, and lots of fun. The second level seems less good so far, but I've run out of time to play for now. 4/5 - ZZ

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Unknown date

  
One of the most fun conversions I've ever played. 5/5

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Unknown date

  
interesting graphic..but I can't know key's colors. 3/5

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Unknown date

  
I remember downloading this wad a long time ago from somewhere, i dont know if this is stolen or not :/

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Unknown date

  
Doom and Duke Nukem, fantastic cocktail. 4.5/5. ^There are several port for Duke, Like eDuke and others. I play Duke Caribbean, I think that with Jonofs Port. Dosbox for emulate too.

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Unknown date

  
Would love to see more maps in this Duke Nukem Caribbean conversion spin off. Each map has its own gameplay level allowing the player to become very immersed being on vacation while fighting the demons of Hell. I love it all! - DoomMasta

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Unknown date

  
very good

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Unknown date

  
Very fun, quite amusing and pretty clever adaption of Duke3D levels into ZDoom. It certainly feels like Duke Nukem, but the ZDoom gameplay gives it a bit of a twist. A few minor complaints, such as the babes and seagulls being too healthy and some of the secrets being very cryptic (couldn't find the secret exit, so I warped to it), plus some stuck monsters in the otherwise excellent water park map make me feel obliged to withdraw a star. So 4* it is. Really reccommended, just not perfect! -Phobus

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Unknown date

  
Brillant Duke Nukem Caribbean conversion. Too bad that only four maps (Map31). 5/5

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  • File Reviews

    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
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