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DooM Vacation

   (77 reviews)
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23 Screenshots

About This File

This is a conversion of the Duke Nukem 3D add-on "Duke Caribbean - Life's a Beach" by Wizard Works that is no longer being sold.

The Win-Duke3Ds have no client/server support and I always wanted to play this online. So I made a conversion of it for Zdaemon and such. Also the Duke Vacation addon was not very coop friendly - with some levels that you couldn't continue on if you got killed. In some of the levels you could even get stuck in single player if you were not careful.


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Guest

  
Wonderful mod.

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NuMetalManiak

  
very faithful recreation of WizardWorks Duke3d addon in Doom. now if it were only fully complete (as in the rest of the maps).

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Guest

  
The mod is funny. Also try it with brutal doom. You will have some glitcheyou, but you will be entertained

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Doomkid

  
So fun!!

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Guest

  
Summer already? hahaha. ~3/5

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Guest

  
^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^ This is Not silly and boring.It's fun,and a lot of work went into it.I liked it!

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Guest

  
I don't like this its boring and silly, the music gives me a headache

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Guest

Unknown date

  
So close to Duke3D one, awesome. Too bad the DooM engine limitation ruined some feels on original game. Nothing wrong but the 5 cyberdemons fight near the end of map03 is lame for me...the Duke mod don't put 5 mini-bosses on there...(BTW, to someone can't get Duke3D on their system, just get eduke32 and have fun. :D) 4.5/5 -playerlin

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Unknown date

  
damn good.

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Guest

Unknown date

  
KUDOS,GUY!

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Guest

Unknown date

  
I like this vacation level alot. It reminds me of my own vacations as a child in Rehoboth Beach in Delaware USA. The Mr Splashy level (level 3) reminds me of the House of Horrors in Blood (level E1M8), but less Lovecraftian. 4/5 for such a nice idea.

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Unknown date

  
pretty cool! they should also make doom nuclear winter and doom it out in dc!!! would be epic.

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Guest

Unknown date

  
This isn't the best WAD but to convert a more advance engine like Duke Nukem in to DooM, this is a wrothy 5/5 even if some parts feel weird without duke being there.

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Unknown date

  
Duke don't work on my machine anymore (build engine) and there's no source ports I know of that can handle Duke addons like Doom ports can handle Doom addons. So you know what I'm getting to - bring the whole thing over!

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Unknown date

  
i remember playing this wad for hours on skulltag years ago with friends. it always made me wish duke3d itself was ported to zdoom someday instead of the various enemies in invasion wads.

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Unknown date

  
Awesome wad!

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Unknown date

  
The first level is wonderful - the only gripe I had there was that I was unable to figure out how to actually GET the Mastercard. Beyond that, I loved it; very well-done, and lots of fun. The second level seems less good so far, but I've run out of time to play for now. 4/5 - ZZ

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Unknown date

  
One of the most fun conversions I've ever played. 5/5

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Unknown date

  
interesting graphic..but I can't know key's colors. 3/5

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Unknown date

  
I remember downloading this wad a long time ago from somewhere, i dont know if this is stolen or not :/

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Unknown date

  
Doom and Duke Nukem, fantastic cocktail. 4.5/5. ^There are several port for Duke, Like eDuke and others. I play Duke Caribbean, I think that with Jonofs Port. Dosbox for emulate too.

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Unknown date

  
Would love to see more maps in this Duke Nukem Caribbean conversion spin off. Each map has its own gameplay level allowing the player to become very immersed being on vacation while fighting the demons of Hell. I love it all! - DoomMasta

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Unknown date

  
very good

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Unknown date

  
Very fun, quite amusing and pretty clever adaption of Duke3D levels into ZDoom. It certainly feels like Duke Nukem, but the ZDoom gameplay gives it a bit of a twist. A few minor complaints, such as the babes and seagulls being too healthy and some of the secrets being very cryptic (couldn't find the secret exit, so I warped to it), plus some stuck monsters in the otherwise excellent water park map make me feel obliged to withdraw a star. So 4* it is. Really reccommended, just not perfect! -Phobus

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Unknown date

  
Brillant Duke Nukem Caribbean conversion. Too bad that only four maps (Map31). 5/5

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  • File Reviews

    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
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