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The Pumping Station

   (6 reviews)
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Eerie assault on the Mars Toxin Pumping Station


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Unknown date

  
Classic shitty map from 1995...I accidentally hit the secret exit and the door were not like a proper door even its sector wasn't a secret area so it made no sense...the whole level just...shitty, nothing else, bad door textures, random texturing everywhere, the weak monsters and more than enough amount of ammo made this level so easy, just easily get lost due blend and bad textures/texturing in whole level. 2/5 -playerlin

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I liked the use of lighting and creepy texture use here, some parts of the design seemed creative. The fights are decent with the slime and hitscanners. Its flaws are the need to use silent switches (on console blocks) and that if you don't you can get stuck without a needed key. The secret exit is not marked, although I reached it at the end with the automap powerup. The music is fine and the sounds creepy and seem original but removable because they are too crude. [3/5] ~Chain Mail (05/2012)

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Unknown date

  
Slightly large, ugly nukeage base of some sort. Progression is a little confusing and involves some running back and forth. Fights are easy, with only smaller monsters and plenty of ammo. Two exits exist, the secret one is found in one of the many hidden and superfluous side areas. Several doors are completely unmarked and several switches have unclear effects. There's a helpful (proper) secret area right at the start. Overall, feels very rough around the edges and is not worth your time. --1/5

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Unknown date

  
I got stuck in the SE map section, while holding only the yellow key. There was a lift in the building surrounded by nukage that I could activate but not get on. Wandered around looking for switches, secrets, but found nothing. Seems like not well playtested...

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Unknown date

  
I kinda like the big places in this map and you don't easilly get lost. The design sometimes is very simple (one texture over the place) or not so alligned but I don't mind that. Though, to reach some places for normal progression you need to find secrets, also there are many secrets without the secret tag. 2.5/5 - Optimus

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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