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p-r

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189 files

  1. Poison Hub

    A first attempt at making a reasonably sized DOOM map. It has quite a few outdoor areas included, and all three keys are used. I've tried to make it slightly non-linear so that it is more interesting.

    17 downloads

       (10 reviews)

    Submitted

  2. PhobosDeimos Anomaly

    A collection of twelve classic-style maps by Phobosdeimos1, originally designed for "Doom the Way Id Did."

    These maps, while perhaps not "id-like" in the strictest sense, are wildly creative and fun to boot. A must-play for those with a classic Doom itch to scratch.

    Xaser says: In light of Phobosdeimos1's passing in 2012, I thought it fitting to release one of his final gifts to the community as a standalone pack. He showed great enthusiasm for the project and was one of the most prolific mappers, with possibly more submissions than anyone else. While I'm an ill-fitting messenger to pass on his legacy, these maps absolutely deserve a release. R.I.P, good sir, until next life.

    25 downloads

       (12 reviews)

    Submitted

  3. Phobos Tunnel

    The underground passage that links the Phobos toxin refinery with the military compound has been invaded by demons! If the attack isn't stopped, chances are that Phobos may suffer the same fate as Deimos. By disappearing, it would expose the main Mars bases to subsequent demonic onslaught.

    It is your duty to enter the maintenance rooms of this passage and clear any alien infestation, to delay their offensive before UAC military reinforcements arrive. If you discover any demonic portals or gateways, you are ordered to follow them through. Research by Dr Betruger has shown that these gates lead into habitable - if hostile - new worlds, and from your experience you should be able to survive them.

    The demo is recorded using AutoDoom!

    12 downloads

       (6 reviews)

    Submitted

  4. Incineration

    A replacecment for Episode 3 of Doom. Just maps in here no new music or graphics.

    59 downloads

       (30 reviews)

    Submitted

  5. E2MWalter

    A map for Walter Confalonieri's 31st birthday, made because he requested people do so on the Doomword forums. If you're playing Ultra-Violence and can get to the Berserk reference secret, be ready to recreate one of Guts' finer moments...

    22 downloads

       (17 reviews)

    Submitted

  6. The Room Below

    A TimeOfDeath map that should be compatible with the original vanilla Doom.

    14 downloads

       (8 reviews)

    Submitted

  7. Perfected Hatred

    After playing DTWID, nostalgia grew on me and I felt like building a E4-styled map. It's a mix inspired by E4M2, E4M3, and E4M6. I think I failed at delivering nostalgia, but I hope it's only because I built the map and there's no novelty factor. This is my first map in the last 7 years!

    There are enough supplies to get through, just play fine, don't waste ammo and you'll be ok. Secrets are meant to make your life easier and give you extra breathing space.

    14 downloads

       (7 reviews)

    Submitted

  8. Subdivision

    A small classic-style level for DOOM replacing E1M1.

    22 downloads

       (15 reviews)

    Submitted

  9. Rollercoaster of Doom

    From Palace of the Beast TXT: "...the first was 'Rollercoaster of Doom' (ROLLDOOM.ZIP), a comedy level I created while working on this."

    13 downloads

       (8 reviews)

    Submitted

  10. The Pumping Station

    Eerie assault on the Mars Toxin Pumping Station

    10 downloads

       (6 reviews)

    Submitted

  11. PANDORA'S BOX

    This, my second level, was constructed around a few of the ideas I like in some of the original DOOM levels, namely: The roof top walk in E3M3. The ability to shoot to later areas across chasms in E1M7. The idea of teleports and switches to create a route to the exit room in E3M7. It is difficult with many early distractions. It can be completed in many ways, despite the number of switches which have to be set in order.

    8 downloads

       (3 reviews)

    Submitted

  12. Rest In Pieces part VII

    Another deathmatch-only board, this one is a good bit bigger than some of the others. More-less it was a bunch of small ideas put into one. You have a BIG lift on the far left side of the board, a maze in the center (can you figure out how to get on the ledges?), and a rocket pit on the bottom. Frag 'em!

    8 downloads

       (4 reviews)

    Submitted

  13. Rest In Pieces part III

    How good are you at staying on ledges? Test your skill of such in this PWAD.

    7 downloads

       (3 reviews)

    Submitted

  14. Chris's Hangar

    A level created late last night (Dec 28th) out of boredom in the vein of E1M1, but enough difference that it's not an exact clone.

    17 downloads

       (12 reviews)

    Submitted

  15. Base of Sacrificium

    Small 1994 level for Doom replacing E3M3. In the style of Episode 3.

    19 downloads

       (14 reviews)

    Submitted

  16. PURPOSE.WAD

    This is an E2M1 level that could just as easily be an E1M1 version but to keep it out of shareware hands I made it an E2. (really guys, you should go ahead and register. You won't be disappointed.) The idea here wasn't to create a huge level but instead this is to be used as a launching point for additional levels/missions. The puzzles are basic and the shootouts (IMHO) are fun rather than always being cut-throat.

    13 downloads

       (8 reviews)

    Submitted

  17. POISONS.WAD

    A .WAD for you people that like hard levels. Lots of toxic channels and poisonous lava. Beware of the many exploding barrels or you'll be toast.

    8 downloads

       (4 reviews)

    Submitted

  18. Project Awesome

    This is a small set of short vanilla maps that my younger brother made, replaces E3M5 to E3M8.

    22 downloads

       (18 reviews)

    Submitted

  19. Deimos Entry

    Small 1994 level for Doom replacing E2M1. Classic E2 style.

    25 downloads

       (21 reviews)

    Submitted

  20. Planet Phobos

    Planet Phobos brings you a hole Episode of new levels in the classic layout of the Doom-episode "Kneedeep in the Death"

    This pwad for DOOM includes 10 maps. Nine of them are stored as episode #1, called 'Planet Phobos'. The tenth map replaces E2M9.

    1) CHECKPOINT 2) COMMAND BASE 3) CONTROL SQUARE 4) STORAGE 5) PHOBOS REFINERY 6) PHOBOS ODDITY 7) PRODUKTION PLANT 8) LAST OBSTACLES 9) PHOB'S END Only one tip. Do not enter that red elevator until you got powerful weapons and some ammo for them.

    10) LAST PRAYER The former secret mission of 'Planet Phobos' . I moved it to E2M9. So start episode 2 level 9 if you want to play it.

    I implented Deathmatch Mode. But notice that this Episode was NOT designed for it. Never the less I guess these missions are not to worse for deathmatch. But it is not a very good idea to play a Coop-game. The hallways and rooms on some levels are so narrow and so small that you would shoot up your friends all the time. That would turn the game in a kind of deathmatch. So why not play deathmatch right from the beginning.

    24 downloads

       (17 reviews)

    Submitted

  21. Planet Hell

    This pwad replaces episode #2 with 9 new levels. The level layouts and difficulty of these levels are compareable to DOOM's 'INFERNO'.

    This pwad include following nine brandnew missions:

    1.) Entrance 2.) Catacombs 3.) Lab of Horror 4.) Outcasted Building 5.) Bloodletting 6.) Weird Ruins 7.) Walk thru Hell 8.) Way out Sec.) Mysterious Halls

    Every single mission was designed to be great for single player games. But I know, very many of you love deathmatch showdowns. So I desided to add deathmatch starts and additional weapons. None of this nine missions is huge, all missions can be finished within 15 minutes, provided you do not fool around.

    40 downloads

       (32 reviews)

    Submitted

  22. Phobos Nexus

    A small map for vanilla doom.exe, I mixed hell and tech themes together, and came up with this, I hope you like it.

    10 downloads

       (5 reviews)

    Submitted

  23. PCDOOM.WAD

    A map that is the 4th floor of Ziff-Davis HQ at One Park Avenue, New York.

    More info about this WAD can be found here: http://rome.ro/lee_killough/articles/doomconf.shtml

    9 downloads

       (4 reviews)

    Submitted

  24. My Frist! Map

    This was my first Doom map. My first creation for any game, really. A tipical 1994 WAD -and made in 1994, too-, with random scenery and misaligned textures. Not very interesting, but I know there are players who enjoy ugly 1994 wads... A refined -and much better- version of this map, done in 1995, appears in E2M3 of my megawad NIVELES.WAD.

    13 downloads

       (8 reviews)

    Submitted

  25. Technician's Base

    A dark, small to medium sized base level with a classic touch to it that runs on Vanilla Doom.

    18 downloads

       (12 reviews)

    Submitted

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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