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Test zero

   (18 reviews)
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1 Screenshot

About This File

Simple Deathmatch Map


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Guest

Unknown date

  
Test zero. Thats how many stars it gets .... zero

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Guest

Unknown date

  
I tried to ignore and not add to the inevitable shitstorm that the author's name is causing in lieu of actually trying this level, but I found I could not since the level is such a piece of fursuit-fermented shit.

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Guest

Unknown date

  
Feeble map. The name implies it was a test to see if the author could make some kind of very simple map. The test was successful. The decision to upload it to the archive was less fortuitous.

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Guest

Unknown date

  
STARTAN: The game

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Guest

Unknown date

  
4 votes, 0 stars... It's obvious that this is a bad map and this dude is a bad mapper.

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Guest

Unknown date

  
This Is Cool For A Testing Level!

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Guest

Unknown date

  
No stars for you!

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Guest

Unknown date

  
This is bullshit

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Guest

Unknown date

  
awesome

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Guest

Unknown date

  
Was OK to kill of a few bots on but level design was poor.

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Guest

Unknown date

  
This is awsome man! Never seen this map like this...

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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